/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QQMLDEBUGCONNECTION_P_H #define QQMLDEBUGCONNECTION_P_H #include #include // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // QT_BEGIN_NAMESPACE class QQmlDebugClient; class QQmlDebugConnectionPrivate; class QQmlDebugConnection : public QObject { Q_OBJECT Q_DISABLE_COPY(QQmlDebugConnection) Q_DECLARE_PRIVATE(QQmlDebugConnection) public: QQmlDebugConnection(QObject *parent = nullptr); ~QQmlDebugConnection(); void connectToHost(const QString &hostName, quint16 port); void startLocalServer(const QString &fileName); int currentDataStreamVersion() const; void setMaximumDataStreamVersion(int maximumVersion); bool isConnected() const; bool isConnecting() const; void close(); bool waitForConnected(int msecs = 30000); QQmlDebugClient *client(const QString &name) const; bool addClient(const QString &name, QQmlDebugClient *client); bool removeClient(const QString &name); float serviceVersion(const QString &serviceName) const; bool sendMessage(const QString &name, const QByteArray &message); signals: void connected(); void disconnected(); void socketError(QAbstractSocket::SocketError socketError); void socketStateChanged(QAbstractSocket::SocketState socketState); private: void newConnection(); void socketConnected(); void socketDisconnected(); void protocolReadyRead(); void handshakeTimeout(); }; QT_END_NAMESPACE #endif // QQMLDEBUGCONNECTION_P_H