// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qqmlenginecontrolclient_p.h" #include "qqmlenginecontrolclient_p_p.h" #include "qqmldebugconnection_p.h" #include QT_BEGIN_NAMESPACE QQmlEngineControlClient::QQmlEngineControlClient(QQmlDebugConnection *connection) : QQmlDebugClient(*(new QQmlEngineControlClientPrivate(connection))) { } QQmlEngineControlClient::QQmlEngineControlClient(QQmlEngineControlClientPrivate &dd) : QQmlDebugClient(dd) { } /*! * Block the starting or stopping of the engine with id \a engineId for now. By calling * releaseEngine later the block can be lifted again. In the debugged application the engine control * server waits until a message is received before continuing. So by not sending a message here we * delay the process. Blocks add up. You have to call releaseEngine() as often as you've called * blockEngine before. The intention of that is to allow different debug clients to use the same * engine control and communicate with their respective counterparts before the QML engine starts or * shuts down. */ void QQmlEngineControlClient::blockEngine(int engineId) { Q_D(QQmlEngineControlClient); Q_ASSERT(d->blockedEngines.contains(engineId)); d->blockedEngines[engineId].blockers++; } /*! * Release the engine with id \a engineId. If no other blocks are present, depending on what the * engine is waiting for, the start or stop command is sent to the process being debugged. */ void QQmlEngineControlClient::releaseEngine(int engineId) { Q_D(QQmlEngineControlClient); Q_ASSERT(d->blockedEngines.contains(engineId)); QQmlEngineControlClientPrivate::EngineState &state = d->blockedEngines[engineId]; if (--state.blockers == 0) { Q_ASSERT(state.releaseCommand != QQmlEngineControlClientPrivate::InvalidCommand); d->sendCommand(state.releaseCommand, engineId); d->blockedEngines.remove(engineId); } } QList QQmlEngineControlClient::blockedEngines() const { Q_D(const QQmlEngineControlClient); return d->blockedEngines.keys(); } void QQmlEngineControlClient::messageReceived(const QByteArray &data) { Q_D(QQmlEngineControlClient); QPacket stream(d->connection->currentDataStreamVersion(), data); qint32 message; qint32 id; QString name; stream >> message >> id; if (!stream.atEnd()) stream >> name; auto handleWaiting = [&]( QQmlEngineControlClientPrivate::CommandType command, std::function emitter) { QQmlEngineControlClientPrivate::EngineState &state = d->blockedEngines[id]; Q_ASSERT(state.blockers == 0); Q_ASSERT(state.releaseCommand == QQmlEngineControlClientPrivate::InvalidCommand); state.releaseCommand = command; emitter(); if (state.blockers == 0) { d->sendCommand(state.releaseCommand, id); d->blockedEngines.remove(id); } }; switch (message) { case QQmlEngineControlClientPrivate::EngineAboutToBeAdded: handleWaiting(QQmlEngineControlClientPrivate::StartWaitingEngine, [&](){ emit engineAboutToBeAdded(id, name); }); break; case QQmlEngineControlClientPrivate::EngineAdded: emit engineAdded(id, name); break; case QQmlEngineControlClientPrivate::EngineAboutToBeRemoved: handleWaiting(QQmlEngineControlClientPrivate::StopWaitingEngine, [&](){ emit engineAboutToBeRemoved(id, name); }); break; case QQmlEngineControlClientPrivate::EngineRemoved: emit engineRemoved(id, name); break; } } QQmlEngineControlClientPrivate::QQmlEngineControlClientPrivate(QQmlDebugConnection *connection) : QQmlDebugClientPrivate(QLatin1String("EngineControl"), connection) { } void QQmlEngineControlClientPrivate::sendCommand( QQmlEngineControlClientPrivate::CommandType command, int engineId) { Q_Q(QQmlEngineControlClient); QPacket stream(connection->currentDataStreamVersion()); stream << static_cast(command) << engineId; q->sendMessage(stream.data()); } QT_END_NAMESPACE #include "moc_qqmlenginecontrolclient_p.cpp"