/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qqmlenginecontrolclient_p.h" #include "qqmlenginecontrolclient_p_p.h" #include "qqmldebugconnection_p.h" #include #include QT_BEGIN_NAMESPACE QQmlEngineControlClient::QQmlEngineControlClient(QQmlDebugConnection *connection) : QQmlDebugClient(*(new QQmlEngineControlClientPrivate(connection))) { } QQmlEngineControlClient::QQmlEngineControlClient(QQmlEngineControlClientPrivate &dd) : QQmlDebugClient(dd) { } /*! * Block the starting or stopping of the engine with id \a engineId for now. By calling * releaseEngine later the block can be lifted again. In the debugged application the engine control * server waits until a message is received before continuing. So by not sending a message here we * delay the process. Blocks add up. You have to call releaseEngine() as often as you've called * blockEngine before. The intention of that is to allow different debug clients to use the same * engine control and communicate with their respective counterparts before the QML engine starts or * shuts down. */ void QQmlEngineControlClient::blockEngine(int engineId) { Q_D(QQmlEngineControlClient); Q_ASSERT(d->blockedEngines.contains(engineId)); d->blockedEngines[engineId].blockers++; } /*! * Release the engine with id \a engineId. If no other blocks are present, depending on what the * engine is waiting for, the start or stop command is sent to the process being debugged. */ void QQmlEngineControlClient::releaseEngine(int engineId) { Q_D(QQmlEngineControlClient); Q_ASSERT(d->blockedEngines.contains(engineId)); QQmlEngineControlClientPrivate::EngineState &state = d->blockedEngines[engineId]; if (--state.blockers == 0) { Q_ASSERT(state.releaseCommand != QQmlEngineControlClientPrivate::InvalidCommand); d->sendCommand(state.releaseCommand, engineId); d->blockedEngines.remove(engineId); } } QList QQmlEngineControlClient::blockedEngines() const { Q_D(const QQmlEngineControlClient); return d->blockedEngines.keys(); } void QQmlEngineControlClient::messageReceived(const QByteArray &data) { Q_D(QQmlEngineControlClient); QPacket stream(d->connection->currentDataStreamVersion(), data); int message; int id; QString name; stream >> message >> id; if (!stream.atEnd()) stream >> name; QQmlEngineControlClientPrivate::EngineState &state = d->blockedEngines[id]; Q_ASSERT(state.blockers == 0); Q_ASSERT(state.releaseCommand == QQmlEngineControlClientPrivate::InvalidCommand); switch (message) { case QQmlEngineControlClientPrivate::EngineAboutToBeAdded: state.releaseCommand = QQmlEngineControlClientPrivate::StartWaitingEngine; emit engineAboutToBeAdded(id, name); break; case QQmlEngineControlClientPrivate::EngineAdded: emit engineAdded(id, name); break; case QQmlEngineControlClientPrivate::EngineAboutToBeRemoved: state.releaseCommand = QQmlEngineControlClientPrivate::StopWaitingEngine; emit engineAboutToBeRemoved(id, name); break; case QQmlEngineControlClientPrivate::EngineRemoved: emit engineRemoved(id, name); break; } if (state.blockers == 0 && state.releaseCommand != QQmlEngineControlClientPrivate::InvalidCommand) { d->sendCommand(state.releaseCommand, id); d->blockedEngines.remove(id); } } QQmlEngineControlClientPrivate::QQmlEngineControlClientPrivate(QQmlDebugConnection *connection) : QQmlDebugClientPrivate(QQmlEngineControlService::s_key, connection) { } void QQmlEngineControlClientPrivate::sendCommand( QQmlEngineControlClientPrivate::CommandType command, int engineId) { Q_Q(QQmlEngineControlClient); QPacket stream(connection->currentDataStreamVersion()); stream << int(command) << engineId; q->sendMessage(stream.data()); } QT_END_NAMESPACE #include "moc_qqmlenginecontrolclient_p.cpp"