// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QQMLLISTMODEL_H #define QQMLLISTMODEL_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include #include QT_REQUIRE_CONFIG(qml_list_model); QT_BEGIN_NAMESPACE class QQmlListModelWorkerAgent; class ListModel; class ListLayout; namespace QV4 { struct ModelObject; } class Q_QMLMODELS_EXPORT QQmlListModel : public QAbstractListModel { Q_OBJECT Q_PROPERTY(int count READ count NOTIFY countChanged) Q_PROPERTY(bool dynamicRoles READ dynamicRoles WRITE setDynamicRoles) Q_PROPERTY(QObject *agent READ agent CONSTANT REVISION(2, 14)) QML_NAMED_ELEMENT(ListModel) QML_ADDED_IN_VERSION(2, 0) QML_CUSTOMPARSER public: QQmlListModel(QObject *parent=nullptr); ~QQmlListModel(); QModelIndex index(int row, int column, const QModelIndex &parent) const override; int rowCount(const QModelIndex &parent) const override; QVariant data(const QModelIndex &index, int role) const override; bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) override; QHash roleNames() const override; QVariant data(int index, int role) const; int count() const; Q_INVOKABLE void clear(); Q_INVOKABLE void remove(QQmlV4FunctionPtr args); Q_INVOKABLE void append(QQmlV4FunctionPtr args); Q_INVOKABLE void insert(QQmlV4FunctionPtr args); Q_INVOKABLE QJSValue get(int index) const; Q_INVOKABLE void set(int index, const QJSValue &value); Q_INVOKABLE void setProperty(int index, const QString& property, const QVariant& value); Q_INVOKABLE void move(int from, int to, int count); Q_INVOKABLE void sync(); QQmlListModelWorkerAgent *agent(); bool dynamicRoles() const { return m_dynamicRoles; } void setDynamicRoles(bool enableDynamicRoles); Q_SIGNALS: void countChanged(); private: friend class QQmlListModelParser; friend class QQmlListModelWorkerAgent; friend class ModelObject; friend struct QV4::ModelObject; friend class ModelNodeMetaObject; friend class ListModel; friend class ListElement; friend class DynamicRoleModelNode; friend class DynamicRoleModelNodeMetaObject; friend struct StringOrTranslation; // Constructs a flat list model for a worker agent QQmlListModel(QQmlListModel *orig, QQmlListModelWorkerAgent *agent); QQmlListModel(const QQmlListModel *owner, ListModel *data, QV4::ExecutionEngine *engine, QObject *parent=nullptr); QV4::ExecutionEngine *engine() const; inline bool canMove(int from, int to, int n) const { return !(from+n > count() || to+n > count() || from < 0 || to < 0 || n < 0); } mutable QQmlListModelWorkerAgent *m_agent; mutable QV4::ExecutionEngine *m_engine; QQmlRefPointer m_compilationUnit; bool m_mainThread; bool m_primary; bool m_dynamicRoles; ListLayout *m_layout; ListModel *m_listModel; std::unique_ptr translationChangeHandler; QVector m_modelObjects; QVector m_roles; struct ElementSync { DynamicRoleModelNode *src = nullptr; DynamicRoleModelNode *target = nullptr; int srcIndex = -1; int targetIndex = -1; QVector changedRoles; }; static bool sync(QQmlListModel *src, QQmlListModel *target); static QQmlListModel *createWithOwner(QQmlListModel *newOwner); void emitItemsChanged(int index, int count, const QVector &roles); void emitItemsAboutToBeInserted(int index, int count); void emitItemsInserted(); void removeElements(int index, int removeCount); void updateTranslations(); }; // ### FIXME class QQmlListElement : public QObject { Q_OBJECT QML_NAMED_ELEMENT(ListElement) QML_ADDED_IN_VERSION(2, 0) }; class QQmlListModelParser : public QQmlCustomParser { public: enum PropertyType { Invalid, Boolean, Number, String, Script }; QQmlListModelParser() : QQmlCustomParser(QQmlCustomParser::AcceptsSignalHandlers) {} void verifyBindings(const QQmlRefPointer &compilationUnit, const QList &bindings) override; void applyBindings(QObject *obj, const QQmlRefPointer &compilationUnit, const QList &bindings) override; private: bool verifyProperty(const QQmlRefPointer &compilationUnit, const QV4::CompiledData::Binding *binding); // returns true if a role was set bool applyProperty(const QQmlRefPointer &compilationUnit, const QV4::CompiledData::Binding *binding, ListModel *model, int outterElementIndex); static bool definesEmptyList(const QString &); QString listElementTypeName; }; template<> inline QQmlCustomParser *qmlCreateCustomParser() { return new QQmlListModelParser; } QT_END_NAMESPACE #endif // QQMLLISTMODEL_H