/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QUICKTESTEVENT_P_H #define QUICKTESTEVENT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE class QuickTestEvent; class Q_QUICK_TEST_EXPORT QQuickTouchEventSequence : public QObject { Q_OBJECT public: explicit QQuickTouchEventSequence(QuickTestEvent *testEvent, QObject *item = nullptr); public slots: QObject* press(int touchId, QObject *item, qreal x, qreal y); QObject* move(int touchId, QObject *item, qreal x, qreal y); QObject* release(int touchId, QObject *item, qreal x, qreal y); QObject* stationary(int touchId); QObject* commit(); private: QTest::QTouchEventSequence m_sequence; QuickTestEvent * const m_testEvent; }; class Q_QUICK_TEST_EXPORT QuickTestEvent : public QObject { Q_OBJECT Q_PROPERTY(int defaultMouseDelay READ defaultMouseDelay FINAL) public: QuickTestEvent(QObject *parent = 0); ~QuickTestEvent(); int defaultMouseDelay() const; public Q_SLOTS: bool keyPress(int key, int modifiers, int delay); bool keyRelease(int key, int modifiers, int delay); bool keyClick(int key, int modifiers, int delay); bool keyPressChar(const QString &character, int modifiers, int delay); bool keyReleaseChar(const QString &character, int modifiers, int delay); bool keyClickChar(const QString &character, int modifiers, int delay); bool mousePress(QObject *item, qreal x, qreal y, int button, int modifiers, int delay); bool mouseRelease(QObject *item, qreal x, qreal y, int button, int modifiers, int delay); bool mouseClick(QObject *item, qreal x, qreal y, int button, int modifiers, int delay); bool mouseDoubleClick(QObject *item, qreal x, qreal y, int button, int modifiers, int delay); bool mouseDoubleClickSequence(QObject *item, qreal x, qreal y, int button, int modifiers, int delay); bool mouseMove(QObject *item, qreal x, qreal y, int delay, int buttons); #if QT_CONFIG(wheelevent) bool mouseWheel(QObject *item, qreal x, qreal y, int buttons, int modifiers, int xDelta, int yDelta, int delay); #endif QQuickTouchEventSequence *touchEvent(QObject *item = nullptr); private: QWindow *eventWindow(QObject *item = 0); QWindow *activeWindow(); QTouchDevice *touchDevice(); friend class QQuickTouchEventSequence; }; QT_END_NAMESPACE #endif