# Generated from quick.pro. ##################################################################### ## Quick Module: ##################################################################### add_qt_module(Quick PLUGIN_TYPES scenegraph SOURCES handlers/qquickdragaxis.cpp handlers/qquickdragaxis_p.h handlers/qquickdraghandler.cpp handlers/qquickdraghandler_p.h handlers/qquickhandlerpoint.cpp handlers/qquickhandlerpoint_p.h handlers/qquickhoverhandler.cpp handlers/qquickhoverhandler_p.h handlers/qquickmultipointhandler.cpp handlers/qquickmultipointhandler_p.h handlers/qquickmultipointhandler_p_p.h handlers/qquickpinchhandler.cpp handlers/qquickpinchhandler_p.h handlers/qquickpointerdevicehandler.cpp handlers/qquickpointerdevicehandler_p.h handlers/qquickpointerdevicehandler_p_p.h handlers/qquickpointerhandler.cpp handlers/qquickpointerhandler_p.h handlers/qquickpointerhandler_p_p.h handlers/qquickpointhandler.cpp handlers/qquickpointhandler_p.h handlers/qquicksinglepointhandler.cpp handlers/qquicksinglepointhandler_p.h handlers/qquicksinglepointhandler_p_p.h handlers/qquicktaphandler.cpp handlers/qquicktaphandler_p.h items/qquickaccessibleattached.cpp items/qquickaccessibleattached_p.h items/qquickanchors.cpp items/qquickanchors_p.h items/qquickanchors_p_p.h items/qquickborderimage.cpp items/qquickborderimage_p.h items/qquickborderimage_p_p.h items/qquickclipnode.cpp items/qquickclipnode_p.h items/qquickevents.cpp items/qquickevents_p_p.h items/qquickflickable.cpp items/qquickflickable_p.h items/qquickflickable_p_p.h items/qquickflickablebehavior_p.h items/qquickfocusscope.cpp items/qquickfocusscope_p.h items/qquickgraphicsinfo.cpp items/qquickgraphicsinfo_p.h items/qquickimage.cpp items/qquickimage_p.h items/qquickimage_p_p.h items/qquickimagebase.cpp items/qquickimagebase_p.h items/qquickimagebase_p_p.h items/qquickimplicitsizeitem.cpp items/qquickimplicitsizeitem_p.h items/qquickimplicitsizeitem_p_p.h items/qquickitem.cpp items/qquickitem.h items/qquickitem_p.h items/qquickitemanimation.cpp items/qquickitemanimation_p.h items/qquickitemanimation_p_p.h items/qquickitemchangelistener_p.h items/qquickitemgrabresult.cpp items/qquickitemgrabresult.h items/qquickitemsmodule.cpp items/qquickitemsmodule_p.h items/qquickloader.cpp items/qquickloader_p.h items/qquickloader_p_p.h items/qquickmousearea.cpp items/qquickmousearea_p.h items/qquickmousearea_p_p.h items/qquickmultipointtoucharea.cpp items/qquickmultipointtoucharea_p.h items/qquickpainteditem.cpp items/qquickpainteditem.h items/qquickpainteditem_p.h items/qquickpincharea.cpp items/qquickpincharea_p.h items/qquickpincharea_p_p.h items/qquickrectangle.cpp items/qquickrectangle_p.h items/qquickrectangle_p_p.h items/qquickrendercontrol.cpp items/qquickrendercontrol.h items/qquickrendercontrol_p.h items/qquickscalegrid.cpp items/qquickscalegrid_p_p.h items/qquickscreen.cpp items/qquickscreen_p.h items/qquickstateoperations.cpp items/qquickstateoperations_p.h items/qquicktext.cpp items/qquicktext_p.h items/qquicktext_p_p.h items/qquicktextcontrol.cpp items/qquicktextcontrol_p.h items/qquicktextcontrol_p_p.h items/qquicktextdocument.cpp items/qquicktextdocument.h items/qquicktextdocument_p.h items/qquicktextedit.cpp items/qquicktextedit_p.h items/qquicktextedit_p_p.h items/qquicktextinput.cpp items/qquicktextinput_p.h items/qquicktextinput_p_p.h items/qquicktextnode.cpp items/qquicktextnode_p.h items/qquicktextnodeengine.cpp items/qquicktextnodeengine_p.h items/qquicktextutil.cpp items/qquicktextutil_p.h items/qquicktranslate.cpp items/qquicktranslate_p.h items/qquickview.cpp items/qquickview.h items/qquickview_p.h items/qquickwindow.cpp items/qquickwindow.h items/qquickwindow_p.h items/qquickwindowattached.cpp items/qquickwindowattached_p.h items/qquickwindowmodule.cpp items/qquickwindowmodule_p.h qtquick2.cpp qtquick2_p.h qtquickglobal.h qtquickglobal_p.h scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp scenegraph/adaptations/software/qsgabstractsoftwarerenderer_p.h scenegraph/adaptations/software/qsgsoftwareadaptation.cpp scenegraph/adaptations/software/qsgsoftwareadaptation_p.h scenegraph/adaptations/software/qsgsoftwarecontext.cpp scenegraph/adaptations/software/qsgsoftwarecontext_p.h scenegraph/adaptations/software/qsgsoftwareglyphnode.cpp scenegraph/adaptations/software/qsgsoftwareglyphnode_p.h scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp scenegraph/adaptations/software/qsgsoftwareinternalimagenode_p.h scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode.cpp scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode_p.h scenegraph/adaptations/software/qsgsoftwarelayer.cpp scenegraph/adaptations/software/qsgsoftwarelayer_p.h scenegraph/adaptations/software/qsgsoftwarepainternode.cpp scenegraph/adaptations/software/qsgsoftwarepainternode_p.h scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp scenegraph/adaptations/software/qsgsoftwarepixmaprenderer_p.h scenegraph/adaptations/software/qsgsoftwarepixmaptexture.cpp scenegraph/adaptations/software/qsgsoftwarepixmaptexture_p.h scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp scenegraph/adaptations/software/qsgsoftwarepublicnodes_p.h scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater_p.h scenegraph/adaptations/software/qsgsoftwarerenderer.cpp scenegraph/adaptations/software/qsgsoftwarerenderer_p.h scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder.cpp scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder_p.h scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp scenegraph/adaptations/software/qsgsoftwarerenderloop_p.h scenegraph/coreapi/qsgabstractrenderer.cpp scenegraph/coreapi/qsgabstractrenderer.h scenegraph/coreapi/qsgabstractrenderer_p.h scenegraph/coreapi/qsggeometry.cpp scenegraph/coreapi/qsggeometry.h scenegraph/coreapi/qsggeometry_p.h scenegraph/coreapi/qsgmaterial.cpp scenegraph/coreapi/qsgmaterial.h scenegraph/coreapi/qsgmaterialshader_p.h scenegraph/coreapi/qsgnode.cpp scenegraph/coreapi/qsgnode.h scenegraph/coreapi/qsgnode_p.h scenegraph/coreapi/qsgnodeupdater.cpp scenegraph/coreapi/qsgnodeupdater_p.h scenegraph/coreapi/qsgrenderer.cpp scenegraph/coreapi/qsgrenderer_p.h scenegraph/coreapi/qsgrendererinterface.cpp scenegraph/coreapi/qsgrendererinterface.h scenegraph/coreapi/qsgrendernode.cpp scenegraph/coreapi/qsgrendernode.h scenegraph/coreapi/qsgrendernode_p.h scenegraph/qsgadaptationlayer.cpp scenegraph/qsgadaptationlayer_p.h scenegraph/qsgbasicglyphnode.cpp scenegraph/qsgbasicglyphnode_p.h scenegraph/qsgbasicinternalimagenode.cpp scenegraph/qsgbasicinternalimagenode_p.h scenegraph/qsgbasicinternalrectanglenode.cpp scenegraph/qsgbasicinternalrectanglenode_p.h scenegraph/qsgcontext.cpp scenegraph/qsgcontext_p.h scenegraph/qsgcontextplugin.cpp scenegraph/qsgcontextplugin_p.h scenegraph/qsgrenderloop.cpp scenegraph/qsgrenderloop_p.h scenegraph/util/qsgareaallocator.cpp scenegraph/util/qsgareaallocator_p.h scenegraph/util/qsgengine.cpp scenegraph/util/qsgengine.h scenegraph/util/qsgengine_p.h scenegraph/util/qsgflatcolormaterial.cpp scenegraph/util/qsgflatcolormaterial.h scenegraph/util/qsgimagenode.cpp scenegraph/util/qsgimagenode.h scenegraph/util/qsgninepatchnode.cpp scenegraph/util/qsgninepatchnode.h scenegraph/util/qsgrectanglenode.cpp scenegraph/util/qsgrectanglenode.h scenegraph/util/qsgsimplematerial.cpp scenegraph/util/qsgsimplematerial.h scenegraph/util/qsgsimplerectnode.cpp scenegraph/util/qsgsimplerectnode.h scenegraph/util/qsgsimpletexturenode.cpp scenegraph/util/qsgsimpletexturenode.h scenegraph/util/qsgtexture.cpp scenegraph/util/qsgtexture.h scenegraph/util/qsgtexture_p.h scenegraph/util/qsgtexturematerial.cpp scenegraph/util/qsgtexturematerial.h scenegraph/util/qsgtexturematerial_p.h scenegraph/util/qsgtextureprovider.cpp scenegraph/util/qsgtextureprovider.h scenegraph/util/qsgtexturereader.cpp scenegraph/util/qsgtexturereader_p.h scenegraph/util/qsgvertexcolormaterial.cpp scenegraph/util/qsgvertexcolormaterial.h util/qquickanimation.cpp util/qquickanimation_p.h util/qquickanimation_p_p.h util/qquickanimationcontroller.cpp util/qquickanimationcontroller_p.h util/qquickanimator.cpp util/qquickanimator_p.h util/qquickanimator_p_p.h util/qquickanimatorcontroller.cpp util/qquickanimatorcontroller_p.h util/qquickanimatorjob.cpp util/qquickanimatorjob_p.h util/qquickapplication.cpp util/qquickapplication_p.h util/qquickbehavior.cpp util/qquickbehavior_p.h util/qquickboundaryrule.cpp util/qquickboundaryrule_p.h util/qquickfontloader.cpp util/qquickfontloader_p.h util/qquickfontmetrics.cpp util/qquickfontmetrics_p.h util/qquickglobal.cpp util/qquickimageprovider.cpp util/qquickimageprovider.h util/qquickimageprovider_p.h util/qquickpixmapcache.cpp util/qquickpixmapcache_p.h util/qquickprofiler_p.h util/qquickpropertychanges.cpp util/qquickpropertychanges_p.h util/qquicksmoothedanimation.cpp util/qquicksmoothedanimation_p.h util/qquicksmoothedanimation_p_p.h util/qquickspringanimation.cpp util/qquickspringanimation_p.h util/qquickstate.cpp util/qquickstate_p.h util/qquickstate_p_p.h util/qquickstatechangescript.cpp util/qquickstatechangescript_p.h util/qquickstategroup.cpp util/qquickstategroup_p.h util/qquickstyledtext.cpp util/qquickstyledtext_p.h util/qquicksvgparser.cpp util/qquicksvgparser_p.h util/qquicksystempalette.cpp util/qquicksystempalette_p.h util/qquicktextmetrics.cpp util/qquicktextmetrics_p.h util/qquicktimeline.cpp util/qquicktimeline_p_p.h util/qquicktransition.cpp util/qquicktransition_p.h util/qquicktransitionmanager.cpp util/qquicktransitionmanager_p_p.h util/qquickutilmodule.cpp util/qquickutilmodule_p.h util/qquickvalidator.cpp util/qquickvalidator_p.h util/qquickvaluetypes.cpp util/qquickvaluetypes_p.h DEFINES QT_NO_FOREACH QT_NO_INTEGER_EVENT_COORDINATES QT_NO_URL_CAST_FROM_STRING INCLUDE_DIRECTORIES ${CMAKE_CURRENT_SOURCE_DIR} LIBRARIES Qt::CorePrivate Qt::GuiPrivate Qt::QmlModelsPrivate Qt::QmlPrivate PUBLIC_LIBRARIES Qt::Core Qt::Gui Qt::Qml Qt::QmlModels ) # Resources: add_qt_resource(Quick "scenegraph" PREFIX "/qt-project.org/scenegraph" BASE "scenegraph" FILES shaders/24bittextmask.frag shaders/24bittextmask_core.frag shaders/32bitcolortext.frag shaders/32bitcolortext_core.frag shaders/8bittextmask.frag shaders/8bittextmask_core.frag shaders/distancefieldoutlinetext.frag shaders/distancefieldoutlinetext_core.frag shaders/distancefieldshiftedtext.frag shaders/distancefieldshiftedtext.vert shaders/distancefieldshiftedtext_core.frag shaders/distancefieldshiftedtext_core.vert shaders/distancefieldtext.frag shaders/distancefieldtext.vert shaders/distancefieldtext_core.frag shaders/distancefieldtext_core.vert shaders/flatcolor.frag shaders/flatcolor.vert shaders/flatcolor_core.frag shaders/flatcolor_core.vert shaders/hiqsubpixeldistancefieldtext.frag shaders/hiqsubpixeldistancefieldtext.vert shaders/hiqsubpixeldistancefieldtext_core.frag shaders/hiqsubpixeldistancefieldtext_core.vert shaders/loqsubpixeldistancefieldtext.frag shaders/loqsubpixeldistancefieldtext.vert shaders/loqsubpixeldistancefieldtext_core.frag shaders/loqsubpixeldistancefieldtext_core.vert shaders/opaquetexture.frag shaders/opaquetexture.vert shaders/opaquetexture_core.frag shaders/opaquetexture_core.vert shaders/outlinedtext.frag shaders/outlinedtext.vert shaders/outlinedtext_core.frag shaders/outlinedtext_core.vert shaders/rendernode.frag shaders/rendernode.vert shaders/rendernode_core.frag shaders/rendernode_core.vert shaders/smoothcolor.frag shaders/smoothcolor.vert shaders/smoothcolor_core.frag shaders/smoothcolor_core.vert shaders/smoothtexture.frag shaders/smoothtexture.vert shaders/smoothtexture_core.frag shaders/smoothtexture_core.vert shaders/sprite.frag shaders/sprite.vert shaders/sprite_core.frag shaders/sprite_core.vert shaders/stencilclip.frag shaders/stencilclip.vert shaders/stencilclip_core.frag shaders/stencilclip_core.vert shaders/styledtext.frag shaders/styledtext.vert shaders/styledtext_core.frag shaders/styledtext_core.vert shaders/textmask.frag shaders/textmask.vert shaders/textmask_core.frag shaders/textmask_core.vert shaders/texture.frag shaders/texture_core.frag shaders/vertexcolor.frag shaders/vertexcolor.vert shaders/vertexcolor_core.frag shaders/vertexcolor_core.vert shaders/visualization.frag shaders/visualization.vert) add_qt_resource(Quick "items" PREFIX "/qt-project.org/items" BASE "items" FILES shaders/shadereffect.frag shaders/shadereffect.vert shaders/shadereffect_core.frag shaders/shadereffect_core.vert shaders/shadereffectfallback.frag shaders/shadereffectfallback.vert shaders/shadereffectfallback_core.frag shaders/shadereffectfallback_core.vert) #### Keys ignored in scope 1:.:.:quick.pro:: # ANDROID_BUNDLED_FILES = "qml" "lib/libQt5QuickParticles.so" # ANDROID_LIB_DEPENDENCIES = "lib/libQt5QuickParticles.so" # MODULE_PLUGIN_TYPES = "scenegraph" # _LOADED = "qt_module" ## Scopes: ##################################################################### #### Keys ignored in scope 2:.:.:quick.pro:QT_FEATURE_qml_network: # QT_PRIVATE = "network" extend_target(Quick CONDITION MSVC DEFINES _CRT_SECURE_NO_WARNINGS ) #### Keys ignored in scope 4:.:.:quick.pro:solaris-cc_x_: # QMAKE_CXXFLAGS_RELEASE = "--O2" extend_target(Quick CONDITION WIN32 AND NOT WINRT PUBLIC_LIBRARIES user32 ) extend_target(Quick CONDITION EXISTS "qqml_enable_gcov" LIBRARIES gcov COMPILE_OPTIONS -fno-elide-constructors -fprofile-arcs -ftest-coverage ) extend_target(Quick CONDITION QT_FEATURE_quick_designer SOURCES designer/qqmldesignermetaobject.cpp designer/qqmldesignermetaobject_p.h designer/qquickdesignercustomobjectdata.cpp designer/qquickdesignercustomobjectdata_p.h designer/qquickdesignercustomparserobject.cpp designer/qquickdesignercustomparserobject_p.h designer/qquickdesignersupport.cpp designer/qquickdesignersupport_p.h designer/qquickdesignersupportitems.cpp designer/qquickdesignersupportitems_p.h designer/qquickdesignersupportmetainfo.cpp designer/qquickdesignersupportmetainfo_p.h designer/qquickdesignersupportproperties.cpp designer/qquickdesignersupportproperties_p.h designer/qquickdesignersupportpropertychanges.cpp designer/qquickdesignersupportpropertychanges_p.h designer/qquickdesignersupportstates.cpp designer/qquickdesignersupportstates_p.h designer/qquickdesignerwindowmanager.cpp designer/qquickdesignerwindowmanager_p.h ) extend_target(Quick CONDITION QT_FEATURE_accessibility SOURCES accessible/qaccessiblequickitem.cpp accessible/qaccessiblequickitem_p.h accessible/qaccessiblequickview.cpp accessible/qaccessiblequickview_p.h accessible/qquickaccessiblefactory.cpp accessible/qquickaccessiblefactory_p.h LIBRARIES Qt::CorePrivate Qt::GuiPrivate Qt::QmlPrivate PUBLIC_LIBRARIES Qt::Core Qt::Gui Qt::Qml ) extend_target(Quick CONDITION QT_FEATURE_qml_debug SOURCES util/qquickprofiler.cpp ) extend_target(Quick CONDITION QT_FEATURE_shortcut SOURCES util/qquickshortcut.cpp util/qquickshortcut_p.h ) extend_target(Quick CONDITION QT_FEATURE_quick_path SOURCES util/qquickpath.cpp util/qquickpath_p.h util/qquickpath_p_p.h util/qquickpathinterpolator.cpp util/qquickpathinterpolator_p.h ) extend_target(Quick CONDITION QT_FEATURE_opengl OR QT_FEATURE_opengles2 OR QT_FEATURE_opengles3 SOURCES items/qquickframebufferobject.cpp items/qquickframebufferobject.h items/qquickopenglinfo.cpp items/qquickopenglinfo_p.h scenegraph/compressedtexture/qsgcompressedatlastexture.cpp scenegraph/compressedtexture/qsgcompressedatlastexture_p.h scenegraph/compressedtexture/qsgcompressedtexture.cpp scenegraph/compressedtexture/qsgcompressedtexture_p.h scenegraph/coreapi/qsgbatchrenderer.cpp scenegraph/coreapi/qsgbatchrenderer_p.h scenegraph/coreapi/qsgshaderrewriter.cpp scenegraph/qsgdefaultcontext.cpp scenegraph/qsgdefaultcontext_p.h scenegraph/qsgdefaultdistancefieldglyphcache.cpp scenegraph/qsgdefaultdistancefieldglyphcache_p.h scenegraph/qsgdefaultglyphnode.cpp scenegraph/qsgdefaultglyphnode_p.cpp scenegraph/qsgdefaultglyphnode_p.h scenegraph/qsgdefaultglyphnode_p_p.h scenegraph/qsgdefaultinternalimagenode.cpp scenegraph/qsgdefaultinternalimagenode_p.h scenegraph/qsgdefaultinternalrectanglenode.cpp scenegraph/qsgdefaultinternalrectanglenode_p.h scenegraph/qsgdefaultlayer.cpp scenegraph/qsgdefaultlayer_p.h scenegraph/qsgdefaultrendercontext.cpp scenegraph/qsgdefaultrendercontext_p.h scenegraph/qsgdistancefieldglyphnode.cpp scenegraph/qsgdistancefieldglyphnode_p.cpp scenegraph/qsgdistancefieldglyphnode_p.h scenegraph/qsgdistancefieldglyphnode_p_p.h scenegraph/qsgwindowsrenderloop.cpp scenegraph/qsgwindowsrenderloop_p.h scenegraph/util/qsgatlastexture.cpp scenegraph/util/qsgatlastexture_p.h scenegraph/util/qsgdefaultimagenode.cpp scenegraph/util/qsgdefaultimagenode_p.h scenegraph/util/qsgdefaultninepatchnode.cpp scenegraph/util/qsgdefaultninepatchnode_p.h scenegraph/util/qsgdefaultpainternode.cpp scenegraph/util/qsgdefaultpainternode_p.h scenegraph/util/qsgdefaultrectanglenode.cpp scenegraph/util/qsgdefaultrectanglenode_p.h scenegraph/util/qsgdepthstencilbuffer.cpp scenegraph/util/qsgdepthstencilbuffer_p.h scenegraph/util/qsgshadersourcebuilder.cpp scenegraph/util/qsgshadersourcebuilder_p.h ) extend_target(Quick CONDITION QT_FEATURE_thread AND (QT_FEATURE_opengl OR QT_FEATURE_opengles2 OR QT_FEATURE_opengles3) SOURCES scenegraph/qsgthreadedrenderloop.cpp scenegraph/qsgthreadedrenderloop_p.h ) extend_target(Quick CONDITION QT_FEATURE_quick_sprite AND (QT_FEATURE_opengl OR QT_FEATURE_opengles2 OR QT_FEATURE_opengles3) SOURCES scenegraph/qsgdefaultspritenode.cpp scenegraph/qsgdefaultspritenode_p.h ) extend_target(Quick CONDITION QT_FEATURE_quick_sprite SOURCES items/qquickanimatedsprite.cpp items/qquickanimatedsprite_p.h items/qquickanimatedsprite_p_p.h items/qquicksprite.cpp items/qquicksprite_p.h items/qquickspriteengine.cpp items/qquickspriteengine_p.h items/qquickspritesequence.cpp items/qquickspritesequence_p.h items/qquickspritesequence_p_p.h scenegraph/adaptations/software/qsgsoftwarespritenode.cpp scenegraph/adaptations/software/qsgsoftwarespritenode_p.h ) extend_target(Quick CONDITION QT_FEATURE_thread SOURCES scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop_p.h ) extend_target(Quick CONDITION QT_FEATURE_quick_draganddrop SOURCES items/qquickdrag.cpp items/qquickdrag_p.h items/qquickdroparea.cpp items/qquickdroparea_p.h ) extend_target(Quick CONDITION QT_FEATURE_quick_animatedimage SOURCES items/qquickanimatedimage.cpp items/qquickanimatedimage_p.h items/qquickanimatedimage_p_p.h ) extend_target(Quick CONDITION QT_FEATURE_quick_gridview SOURCES items/qquickgridview.cpp items/qquickgridview_p.h ) extend_target(Quick CONDITION QT_FEATURE_quick_itemview SOURCES items/qquickitemview.cpp items/qquickitemview_p.h items/qquickitemview_p_p.h items/qquickitemviewfxitem.cpp items/qquickitemviewfxitem_p_p.h ) extend_target(Quick CONDITION QT_FEATURE_quick_viewtransitions SOURCES items/qquickitemviewtransition.cpp items/qquickitemviewtransition_p.h ) extend_target(Quick CONDITION QT_FEATURE_quick_listview SOURCES items/qquicklistview.cpp items/qquicklistview_p.h ) extend_target(Quick CONDITION QT_FEATURE_quick_tableview SOURCES items/qquicktableview.cpp items/qquicktableview_p.h items/qquicktableview_p_p.h ) extend_target(Quick CONDITION QT_FEATURE_quick_pathview SOURCES items/qquickpathview.cpp items/qquickpathview_p.h items/qquickpathview_p_p.h ) extend_target(Quick CONDITION QT_FEATURE_quick_positioners SOURCES items/qquickpositioners.cpp items/qquickpositioners_p.h items/qquickpositioners_p_p.h ) extend_target(Quick CONDITION QT_FEATURE_quick_flipable SOURCES items/qquickflipable.cpp items/qquickflipable_p.h ) extend_target(Quick CONDITION QT_FEATURE_quick_repeater SOURCES items/qquickrepeater.cpp items/qquickrepeater_p.h items/qquickrepeater_p_p.h ) extend_target(Quick CONDITION QT_FEATURE_quick_shadereffect SOURCES items/qquickgenericshadereffect.cpp items/qquickgenericshadereffect_p.h items/qquickshadereffect.cpp items/qquickshadereffect_p.h items/qquickshadereffectmesh.cpp items/qquickshadereffectmesh_p.h items/qquickshadereffectsource.cpp items/qquickshadereffectsource_p.h ) extend_target(Quick CONDITION QT_FEATURE_opengl AND QT_FEATURE_quick_shadereffect SOURCES items/qquickopenglshadereffect.cpp items/qquickopenglshadereffect_p.h items/qquickopenglshadereffectnode.cpp items/qquickopenglshadereffectnode_p.h ) #### Keys ignored in scope 40:.:items:items/items.pri:QT_FEATURE_opengl: # OTHER_FILES = "$$PWD/shaders/shadereffect.vert" "$$PWD/shaders/shadereffect.frag" "$$PWD/shaders/shadereffectfallback.vert" "$$PWD/shaders/shadereffectfallback.frag" "$$PWD/shaders/shadereffect_core.vert" "$$PWD/shaders/shadereffect_core.frag" "$$PWD/shaders/shadereffectfallback_core.vert" "$$PWD/shaders/shadereffectfallback_core.frag" extend_target(Quick CONDITION QT_FEATURE_quick_canvas SOURCES items/context2d/qquickcanvascontext.cpp items/context2d/qquickcanvascontext_p.h items/context2d/qquickcanvasitem.cpp items/context2d/qquickcanvasitem_p.h items/context2d/qquickcontext2d.cpp items/context2d/qquickcontext2d_p.h items/context2d/qquickcontext2dcommandbuffer.cpp items/context2d/qquickcontext2dcommandbuffer_p.h items/context2d/qquickcontext2dtexture.cpp items/context2d/qquickcontext2dtexture_p.h items/context2d/qquickcontext2dtile.cpp items/context2d/qquickcontext2dtile_p.h ) extend_target(Quick CONDITION QT_FEATURE_wheelevent SOURCES handlers/qquickwheelhandler.cpp handlers/qquickwheelhandler_p.h handlers/qquickwheelhandler_p_p.h ) add_qt_docs( doc/qtquick.qdocconf )