/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef DESIGNERSUPPORT_H #define DESIGNERSUPPORT_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE class QQuickItem; class QSGLayer; class QImage; class QTransform; class QQmlContext; class QQuickView; class QObject; class QQuickWindow; class Q_QUICK_EXPORT QQuickDesignerSupport { public: typedef QByteArray PropertyName; typedef QList PropertyNameList; typedef QByteArray TypeName; enum DirtyType { TransformOrigin = 0x00000001, Transform = 0x00000002, BasicTransform = 0x00000004, Position = 0x00000008, Size = 0x00000010, ZValue = 0x00000020, Content = 0x00000040, Smooth = 0x00000080, OpacityValue = 0x00000100, ChildrenChanged = 0x00000200, ChildrenStackingChanged = 0x00000400, ParentChanged = 0x00000800, Clip = 0x00001000, Window = 0x00002000, EffectReference = 0x00008000, Visible = 0x00010000, HideReference = 0x00020000, TransformUpdateMask = TransformOrigin | Transform | BasicTransform | Position | Size | Window, ComplexTransformUpdateMask = Transform | Window, ContentUpdateMask = Size | Content | Smooth | Window, ChildrenUpdateMask = ChildrenChanged | ChildrenStackingChanged | EffectReference | Window, AllMask = TransformUpdateMask | ContentUpdateMask | ChildrenUpdateMask }; QQuickDesignerSupport(); ~QQuickDesignerSupport(); void refFromEffectItem(QQuickItem *referencedItem, bool hide = true); void derefFromEffectItem(QQuickItem *referencedItem, bool unhide = true); QImage renderImageForItem(QQuickItem *referencedItem, const QRectF &boundingRect, const QSize &imageSize); static bool isDirty(QQuickItem *referencedItem, DirtyType dirtyType); static void addDirty(QQuickItem *referencedItem, DirtyType dirtyType); static void resetDirty(QQuickItem *referencedItem); static QTransform windowTransform(QQuickItem *referencedItem); static QTransform parentTransform(QQuickItem *referencedItem); static bool isAnchoredTo(QQuickItem *fromItem, QQuickItem *toItem); static bool areChildrenAnchoredTo(QQuickItem *fromItem, QQuickItem *toItem); static bool hasAnchor(QQuickItem *item, const QString &name); static QQuickItem *anchorFillTargetItem(QQuickItem *item); static QQuickItem *anchorCenterInTargetItem(QQuickItem *item); static QPair anchorLineTarget(QQuickItem *item, const QString &name, QQmlContext *context); static void resetAnchor(QQuickItem *item, const QString &name); static void emitComponentCompleteSignalForAttachedProperty(QObject *item); static QList statesForItem(QQuickItem *item); static bool isComponentComplete(QQuickItem *item); static int borderWidth(QQuickItem *item); static void refreshExpressions(QQmlContext *context); static void setRootItem(QQuickView *view, QQuickItem *item); static bool isValidWidth(QQuickItem *item); static bool isValidHeight(QQuickItem *item); static void updateDirtyNode(QQuickItem *item); static void activateDesignerWindowManager(); static void activateDesignerMode(); static void disableComponentComplete(); static void enableComponentComplete(); static void createOpenGLContext(QQuickWindow *window); static void polishItems(QQuickWindow *window); private: QHash m_itemTextureHash; }; class Q_QUICK_EXPORT ComponentCompleteDisabler { public: ComponentCompleteDisabler(); ~ComponentCompleteDisabler(); }; typedef QQuickDesignerSupport DesignerSupport; QT_END_NAMESPACE #endif // DESIGNERSUPPORT_H