/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickdesignersupportstates_p.h" #include #include QT_BEGIN_NAMESPACE bool QQuickDesignerSupportStates::isStateActive(QObject *object, QQmlContext *context) { QQuickState *stateObject = qobject_cast(object); if (!stateObject) return false; QQuickStateGroup *stateGroup = stateObject->stateGroup(); QQmlProperty property(object, QLatin1String("name"), context); return stateObject && stateGroup && stateGroup->state() == property.read(); } void QQuickDesignerSupportStates::activateState(QObject *object, QQmlContext *context) { QQuickState *stateObject = qobject_cast(object); if (!stateObject) return; QQuickStateGroup *stateGroup = stateObject->stateGroup(); QQmlProperty property(object, QLatin1String("name"), context); stateGroup->setState(property.read().toString()); } void QQuickDesignerSupportStates::deactivateState(QObject *object) { QQuickState *stateObject = qobject_cast(object); if (!stateObject) return; QQuickStateGroup *stateGroup = stateObject->stateGroup(); if (stateGroup) stateGroup->setState(QString()); } bool QQuickDesignerSupportStates::changeValueInRevertList(QObject *state, QObject *target, const QQuickDesignerSupport::PropertyName &propertyName, const QVariant &value) { QQuickState *stateObject = qobject_cast(state); if (!stateObject) return false; return stateObject->changeValueInRevertList(target, QString::fromUtf8(propertyName), value); } bool QQuickDesignerSupportStates::updateStateBinding(QObject *state, QObject *target, const QQuickDesignerSupport::PropertyName &propertyName, const QString &expression) { QQuickState *stateObject = qobject_cast(state); if (!stateObject) return false; return stateObject->changeValueInRevertList(target, QString::fromUtf8(propertyName), expression); } bool QQuickDesignerSupportStates::resetStateProperty(QObject *state, QObject *target, const QQuickDesignerSupport::PropertyName &propertyName, const QVariant & /* resetValue */) { QQuickState *stateObject = qobject_cast(state); if (!stateObject) return false; return stateObject->removeEntryFromRevertList(target, QString::fromUtf8(propertyName)); } QT_END_NAMESPACE