/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "qquickdesignerwindowmanager_p.h" #include "private/qquickwindow_p.h" #include #if QT_CONFIG(opengl) #include #endif QT_BEGIN_NAMESPACE QQuickDesignerWindowManager::QQuickDesignerWindowManager() : m_sgContext(QSGContext::createDefaultContext()) { m_renderContext.reset(m_sgContext.data()->createRenderContext()); } void QQuickDesignerWindowManager::show(QQuickWindow *window) { makeOpenGLContext(window); } void QQuickDesignerWindowManager::hide(QQuickWindow *) { } void QQuickDesignerWindowManager::windowDestroyed(QQuickWindow *) { } void QQuickDesignerWindowManager::makeOpenGLContext(QQuickWindow *window) { #if QT_CONFIG(opengl) if (!m_openGlContext) { m_openGlContext.reset(new QOpenGLContext()); m_openGlContext->setFormat(window->requestedFormat()); m_openGlContext->create(); if (!m_openGlContext->makeCurrent(window)) qWarning("QQuickWindow: makeCurrent() failed..."); QSGDefaultRenderContext::InitParams params; params.sampleCount = qMax(1, m_openGlContext->format().samples()); params.openGLContext = m_openGlContext.data(); params.initialSurfacePixelSize = window->size() * window->effectiveDevicePixelRatio(); params.maybeSurface = window; m_renderContext->initialize(¶ms); } else { m_openGlContext->makeCurrent(window); } #else Q_UNUSED(window) #endif } void QQuickDesignerWindowManager::exposureChanged(QQuickWindow *) { } QImage QQuickDesignerWindowManager::grab(QQuickWindow *) { return QImage(); } void QQuickDesignerWindowManager::maybeUpdate(QQuickWindow *) { } QSGContext *QQuickDesignerWindowManager::sceneGraphContext() const { return m_sgContext.data(); } void QQuickDesignerWindowManager::createOpenGLContext(QQuickWindow *window) { window->create(); window->update(); } void QQuickDesignerWindowManager::update(QQuickWindow *window) { makeOpenGLContext(window); } QT_END_NAMESPACE #include "moc_qquickdesignerwindowmanager_p.cpp"