/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 Rectangle { width: 320 height: 480 color: "steelblue" Grid { anchors.fill: parent anchors.margins: 20 columnSpacing: 30 rowSpacing: 30 columns: 4 rows: 4 property real cellWidth: (width - (columns - 1) * columnSpacing) / columns; property real cellHeight: (height - (rows - 1) * rowSpacing) / rows; Item { width: parent.cellWidth height: parent.cellHeight //! [x on] Rectangle { width: 50 height: 50 color: "lightsteelblue" XAnimator on x { from: 10; to: 0; duration: 1000 } } //! [x on] } Item { width: parent.cellWidth height: parent.cellHeight //! [x target] Rectangle { id: xmovingBox width: 50 height: 50 color: "lightsteelblue" XAnimator { target: xmovingBox; from: 10; to: 0; duration: 1000 running: true } } //! [x target] } Item { width: parent.cellWidth height: parent.cellHeight //! [y on] Rectangle { width: 50 height: 50 color: "lightsteelblue" YAnimator on y { from: 10; to: 0; duration: 1000 } } //! [y on] } Item { width: parent.cellWidth height: parent.cellHeight //! [y target] Rectangle { id: ymovingBox width: 50 height: 50 color: "lightsteelblue" YAnimator { target: ymovingBox; from: 10; to: 0; duration: 1000 running: true } } //! [y target] } //! [rotation on] Rectangle { width: 50 height: 50 color: "lightsteelblue" RotationAnimator on rotation { from: 0; to: 360; duration: 1000 } } //! [rotation on] //! [rotation target] Rectangle { id: rotatingBox width: 50 height: 50 color: "lightsteelblue" RotationAnimator { target: rotatingBox; from: 0; to: 360; duration: 1000 running: true } } //! [rotation target] //! [scale on] Rectangle { width: 50 height: 50 color: "lightsteelblue" ScaleAnimator on scale { from: 0.5; to: 1; duration: 1000 } } //! [scale on] //! [scale target] Rectangle { id: scalingBox width: 50 height: 50 color: "lightsteelblue" ScaleAnimator { target: scalingBox; from: 0.5; to: 1; duration: 1000 running: true } } //! [scale target] //! [opacity on] Rectangle { width: 50 height: 50 color: "lightsteelblue" OpacityAnimator on opacity{ from: 0; to: 1; duration: 1000 } } //! [opacity on] //! [opacity target] Rectangle { id: opacityBox width: 50 height: 50 color: "lightsteelblue" OpacityAnimator { target: opacityBox; from: 0; to: 1; duration: 1000 running: true } } //! [opacity target] //![shaderon] ShaderEffect { width: 50 height: 50 property variant t; UniformAnimator on t { from: 0 to: 1 duration: 1000 } fragmentShader: " uniform lowp float t; varying highp vec2 qt_TexCoord0; void main() { lowp float c = qt_TexCoord0.y; gl_FragColor = vec4(c * t, 0, 0, 1); } " } //![shaderon] //![shader target] ShaderEffect { id: shader width: 50 height: 50 property variant t; UniformAnimator { target: shader uniform: "t" from: 0 to: 1 duration: 1000 running: true } fragmentShader: " uniform lowp float t; varying highp vec2 qt_TexCoord0; void main() { lowp float c = qt_TexCoord0.y; gl_FragColor = vec4(0, 0, c * t, 1); } " } //![shader target] //![mixed] Rectangle { id: mixBox width: 50 height: 50 ParallelAnimation { ColorAnimation { target: mixBox property: "color" from: "forestgreen" to: "lightsteelblue"; duration: 1000 } ScaleAnimator { target: mixBox from: 2 to: 1 duration: 1000 } running: true } } //! [mixed] } }