/**************************************************************************** ** ** Copyright (C) 2014 Gunnar Sletta ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 Rectangle { id: root width: 320 height: 320 gradient: Gradient { GradientStop { position: 0; color: "steelblue" } GradientStop { position: 1; color: "black" } } property real cx: width / 2; property real cy: height / 2; property real boxSize: root.width * 0.2; property real radius: width / 4; //! [1] Item { id: layerRoot layer.enabled: true layer.effect: ShaderEffect { fragmentShader: " uniform lowp sampler2D source; // this item uniform lowp float qt_Opacity; // inherited opacity of this item varying highp vec2 qt_TexCoord0; void main() { lowp vec4 p = texture2D(source, qt_TexCoord0); lowp float g = dot(p.xyz, vec3(0.344, 0.5, 0.156)); gl_FragColor = vec4(g, g, g, p.a) * qt_Opacity; }" } //! [1] anchors.fill: parent Repeater { id: repeater model: 200 Rectangle { id: box property real t: index / (repeater.model - 1); width: 0 height: 0 x: root.cx - Math.sin(Math.PI * 2 * t) * root.radius; y: root.cy - Math.cos(Math.PI * 2 * t) * root.radius; Rectangle { width: root.boxSize height: root.boxSize anchors.centerIn: parent color: Qt.hsla(box.t, 0.5, 0.5); border.color: "white" antialiasing: true; rotation: box.t * 360; // RotationAnimator on rotation { // from: box.t * 360; // to: box.t * 360 + 360; // duration: 7592; // loops: Animation.Infinite // } } } } } }