/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page qtquickhandlers-index.html \title Qt Quick Input Handlers \brief A module with a set of QML elements that handle events from input devices in a user interface. Qt Quick Input Handlers are a set of QML types used to handle \l {QInputEvent}{events} from keyboard, touch, mouse, and stylus \l {QInputDevice}{devices} in a UI. In contrast to event-handling items, such as \l MouseArea and \l Flickable, input handlers are explicitly non-visual, require less memory and are intended to be used in greater numbers: one handler instance per aspect of interaction. Each input handler instance handles certain events on behalf of its \l {QQuickPointerHandler::parent()}{parent} Item. Thus the visual and behavioral concerns are better separated, and the behavior is built up by finer-grained composition. The pre-existing \l Keys attached property is similar in concept, so we refer to the pointing-device-oriented handlers plus \c Keys together as the set of Input Handlers. We expect to offer more attached-property use cases in future versions of Qt. \section1 Input Handlers \annotatedlist qtquick-input-handlers \section1 Key Features Some of the key features are: \list \li Handle keystrokes within the focused Item \li Handle gestures such as tapping or dragging regardless which device it comes from \li Handle gestures from different classes of devices in different ways \li Each Item can have unlimited Handlers \endlist \section1 Handlers Manipulating Items Some Handlers add interactivity simply by being declared inside an Item: \snippet pointerHandlers/dragHandler.qml 0 \section1 Handler Properties and Signals All Handlers have properties that can be used in bindings, and signals that can be handled to react to input: \snippet pointerHandlers/hoverTapKeyButton.qml 0 \section1 Pointer Grab An important concept with Pointer Handlers is the type of grabs that they perform. The only kind of grab an Item can take is the exclusive grab: for example if you call \l QPointerEvent::setExclusiveGrabber(), the following mouse moves and mouse release event will be sent only to that object. (As a workaround to this exclusivity, see \l QQuickItem::setFiltersChildMouseEvents() and \l QQuickItem::childMouseEventFilter().) However Pointer Handlers have an additional mechanism available: the \l {QPointerEvent::addPassiveGrabber()} {passive grab}. Mouse and touch \l {QEventPoint::state()}{press} events are delivered by visiting all the Items in top-down Z order: first each Item's child Handlers, and then the \l {QQuickItem::event()}{Item} itself. At the time a press event is delivered, a Handler can take either a passive or an exclusive grab depending on its needs. If it takes a passive grab, it is guaranteed to receive the updates and the release, even if other Items or Handlers in the scene take any kind of grab, passive or exclusve. Some Handlers (such as PointHandler) can work only with passive grabs; others require exclusive grabs; and others can "lurk" with passive grabs until they detect that a gesture is being performed, and then make the transition from passive to exclusive grab. When a grab transition is requested, \l PointerHandler::grabPermissions, \l QQuickItem::keepMouseGrab() and \l QQuickItem::keepTouchGrab() control whether the transition will be allowed. \section1 Related Information \list \li \l{Qt Quick} \endlist */