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Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: http://www.gnu.org/copyleft/fdl.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page qtquick-positioning-anchors.html \title Positioning with Anchors \brief placing items with anchor properties \target anchor-layout In addition to the more traditional \l Grid, \l Row, and \l Column, Qt Quick also provides a way to layout items using the concept of \e anchors. Each item can be thought of as having a set of 7 invisible "anchor lines": \l {Item::anchors.left}{left}, \l {Item::anchors.horizontalCenter}{horizontalCenter}, \l {Item::anchors.right}{right}, \l {Item::anchors.top}{top}, \l {Item::anchors.verticalCenter}{verticalCenter}, \l {Item::anchors.baseline}{baseline}, and \l {Item::anchors.bottom}{bottom}. \image edges_qml.png The baseline (not pictured above) corresponds to the imaginary line on which text would sit. For items with no text it is the same as \e top. The Qt Quick anchoring system allows you to define relationships between the anchor lines of different items. For example, you can write: \code Rectangle { id: rect1; ... } Rectangle { id: rect2; anchors.left: rect1.right; ... } \endcode In this case, the left edge of \e rect2 is bound to the right edge of \e rect1, producing the following: \image edge1.png You can specify multiple anchors. For example: \code Rectangle { id: rect1; ... } Rectangle { id: rect2; anchors.left: rect1.right; anchors.top: rect1.bottom; ... } \endcode \image edge3.png By specifying multiple horizontal or vertical anchors you can control the size of an item. Below, \e rect2 is anchored to the right of \e rect1 and the left of \e rect3. If either of the blue rectangles are moved, \e rect2 will stretch and shrink as necessary: \code Rectangle { id: rect1; x: 0; ... } Rectangle { id: rect2; anchors.left: rect1.right; anchors.right: rect3.left; ... } Rectangle { id: rect3; x: 150; ... } \endcode \image edge4.png There are also some convenience anchors. anchors.fill is a convenience that is the same as setting the left,right,top and bottom anchors to the left,right,top and bottom of the target item. anchors.centerIn is another convenience anchor, and is the same as setting the verticalCenter and horizontalCenter anchors to the verticalCenter and horizontalCenter of the target item. \section1 Anchor Margins and Offsets The anchoring system also allows \e margins and \e offsets to be specified for an item's anchors. Margins specify the amount of empty space to leave to the outside of an item's anchor, while offsets allow positioning to be manipulated using the center anchor lines. An item can specify its anchor margins individually through \l {Item::anchors.leftMargin}{leftMargin}, \l {Item::anchors.rightMargin}{rightMargin}, \l {Item::anchors.topMargin}{topMargin} and \l {Item::anchors.bottomMargin}{bottomMargin}, or use \l {Item::}{anchors.margins} to specify the same margin value for all four edges. Anchor offsets are specified using \l {Item::anchors.horizontalCenterOffset}{horizontalCenterOffset}, \l {Item::anchors.verticalCenterOffset}{verticalCenterOffset} and \l {Item::anchors.baselineOffset}{baselineOffset}. \image margins_qml.png The following example specifies a left margin: \code Rectangle { id: rect1; ... } Rectangle { id: rect2; anchors.left: rect1.right; anchors.leftMargin: 5; ... } \endcode In this case, a margin of 5 pixels is reserved to the left of \e rect2, producing the following: \image edge2.png \note Anchor margins only apply to anchors; they are \e not a generic means of applying margins to an \l Item. If an anchor margin is specified for an edge but the item is not anchored to any item on that edge, the margin is not applied. \section1 Changing Anchors Qt Quick provides the AnchorChanges type for specifying the anchors in a state. \qml State { name: "anchorRight" AnchorChanges { target: rect2 anchors.right: parent.right anchors.left: undefined //remove the left anchor } } \endqml AnchorChanges can be animated using the AnchorAnimation type. \qml Transition { AnchorAnimation {} //animates any AnchorChanges in the corresponding state change } \endqml Anchors can also be changed imperatively within JavaScript. However, these changes should be carefully ordered, or they may produce unexpected outcomes. The following example illustrates the issue: \table \row \li \code //bad code Rectangle { width: 50 anchors.left: parent.left function reanchorToRight() { anchors.right = parent.right anchors.left = undefined } } \endcode \li \image anchor_ordering_bad.png \endtable When \c reanchorToRight is called, the function first sets the right anchor. At that point, both left and right anchors are set, and the item will be stretched horizontally to fill its parent. When the left anchor is unset, the new width will remain. Thus when updating anchors within JavaScript, you should first unset any anchors that are no longer required, and only then set any new anchors that are required, as shown below: \table \row \li \qml Rectangle { width: 50 anchors.left: parent.left function reanchorToRight() { anchors.left = undefined anchors.right = parent.right } } \endqml \li \image anchor_ordering.png \endtable Because the evaluation order of bindings is not defined, it is not recommended to change anchors via conditional bindings, as this can lead to the ordering issue described above. In the following example the Rectangle will eventually grow to the full width of its parent, because both left and right anchors will be simultaneously set during binding update. \code //bad code Rectangle { width: 50; height: 50 anchors.left: state == "right" ? undefined : parent.left; anchors.right: state == "right" ? parent.right : undefined; } \endcode This should be rewritten to use AnchorChanges instead, as AnchorChanges will automatically handle ordering issues internally. \section1 Restrictions For performance reasons, you can only anchor an item to its siblings and direct parent. For example, the following anchor is invalid and would produce a warning: \code //bad code Item { id: group1 Rectangle { id: rect1; ... } } Item { id: group2 Rectangle { id: rect2; anchors.left: rect1.right; ... } // invalid anchor! } \endcode Also, anchor-based layouts cannot be mixed with absolute positioning. If an item specifies its \l {Item::}{x} position and also sets \l {Item::}{anchors.left}, or anchors its left and right edges but additionally sets a \l {Item::}{width}, the result is undefined, as it would not be clear whether the item should use anchoring or absolute positioning. The same can be said for setting an item's \l {Item::}{y} and \l {Item::}{height} with \l {Item::}{anchors.top} and \l {Item::}{anchors.bottom}, or setting \l {Item::}{anchors.fill} as well as \l {Item::}{width} or \l {Item::}{height}. The same applies when using positioners such as Row and Grid, which may set the item's \l {Item::}{x} and \l {Item::}{y} properties. If you wish to change from using anchor-based to absolute positioning, you can clear an anchor value by setting it to \c undefined. */