/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QQUICKDRAGHANDLER_H #define QQUICKDRAGHANDLER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquickmultipointhandler_p.h" #include "qquickdragaxis_p.h" QT_BEGIN_NAMESPACE class Q_QUICK_PRIVATE_EXPORT QQuickDragHandler : public QQuickMultiPointHandler { Q_OBJECT Q_PROPERTY(QQuickDragAxis * xAxis READ xAxis CONSTANT) Q_PROPERTY(QQuickDragAxis * yAxis READ yAxis CONSTANT) Q_PROPERTY(QVector2D translation READ translation NOTIFY translationChanged) Q_PROPERTY(SnapMode snapMode READ snapMode WRITE setSnapMode NOTIFY snapModeChanged REVISION 14) QML_NAMED_ELEMENT(DragHandler) QML_ADDED_IN_MINOR_VERSION(12) public: enum SnapMode { NoSnap = 0, SnapAuto, SnapIfPressedOutsideTarget, SnapAlways }; Q_ENUM(SnapMode) explicit QQuickDragHandler(QQuickItem *parent = nullptr); void handlePointerEventImpl(QQuickPointerEvent *event) override; QQuickDragAxis *xAxis() { return &m_xAxis; } QQuickDragAxis *yAxis() { return &m_yAxis; } QVector2D translation() const { return m_translation; } void setTranslation(const QVector2D &trans); QQuickDragHandler::SnapMode snapMode() const; void setSnapMode(QQuickDragHandler::SnapMode mode); void enforceConstraints(); Q_SIGNALS: void translationChanged(); Q_REVISION(14) void snapModeChanged(); protected: void onActiveChanged() override; void onGrabChanged(QQuickPointerHandler *grabber, QQuickEventPoint::GrabTransition transition, QQuickEventPoint *point) override; private: void ungrab(); void enforceAxisConstraints(QPointF *localPos); bool targetContainsCentroid(); QPointF targetCentroidPosition(); private: QPointF m_pressTargetPos; // We must also store the local targetPos, because we cannot deduce // the press target pos from the scene pos in case there was e.g a // flick in one of the ancestors during the drag. QVector2D m_translation; QQuickDragAxis m_xAxis; QQuickDragAxis m_yAxis; QQuickDragHandler::SnapMode m_snapMode = SnapAuto; bool m_pressedInsideTarget = false; friend class QQuickDragAxis; }; QT_END_NAMESPACE QML_DECLARE_TYPE(QQuickDragHandler) QML_DECLARE_TYPE(QQuickDragAxis) #endif // QQUICKDRAGHANDLER_H