/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKDRAGHANDLER_H #define QQUICKDRAGHANDLER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquicksinglepointhandler_p.h" QT_BEGIN_NAMESPACE class Q_AUTOTEST_EXPORT QQuickDragAxis : public QObject { Q_OBJECT Q_PROPERTY(qreal minimum READ minimum WRITE setMinimum NOTIFY minimumChanged) Q_PROPERTY(qreal maximum READ maximum WRITE setMaximum NOTIFY maximumChanged) Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged) public: QQuickDragAxis(); qreal minimum() const { return m_minimum; } void setMinimum(qreal minimum); qreal maximum() const { return m_maximum; } void setMaximum(qreal maximum); bool enabled() const { return m_enabled; } void setEnabled(bool enabled); signals: void minimumChanged(); void maximumChanged(); void enabledChanged(); private: qreal m_minimum; qreal m_maximum; bool m_enabled; }; class Q_AUTOTEST_EXPORT QQuickDragHandler : public QQuickSinglePointHandler { Q_OBJECT Q_PROPERTY(QQuickDragAxis * xAxis READ xAxis CONSTANT) Q_PROPERTY(QQuickDragAxis * yAxis READ yAxis CONSTANT) Q_PROPERTY(QVector2D translation READ translation NOTIFY translationChanged) public: explicit QQuickDragHandler(QObject *parent = nullptr); ~QQuickDragHandler(); void handleEventPoint(QQuickEventPoint *point) override; QQuickDragAxis *xAxis() { return &m_xAxis; } QQuickDragAxis *yAxis() { return &m_yAxis; } QVector2D translation() const { return m_translation; } void setTranslation(const QVector2D &trans); Q_INVOKABLE void enforceConstraints(); Q_SIGNALS: // void gestureStarted(QQuickGestureEvent *gesture); void translationChanged(); protected: bool wantsEventPoint(QQuickEventPoint *point) override; void onActiveChanged() override; void onGrabChanged(QQuickPointerHandler *grabber, QQuickEventPoint::GrabState stateChange, QQuickEventPoint *point) override; private: void ungrab(); void enforceAxisConstraints(QPointF *localPos); bool targetContains(QQuickEventPoint *point); QPointF localTargetPosition(QQuickEventPoint *point); private: QPointF m_pressScenePos; QPointF m_pressTargetPos; // We must also store the local targetPos, because we cannot deduce // the press target pos from the scene pos in case there was e.g a // flick in one of the ancestors during the drag. QVector2D m_translation; QQuickDragAxis m_xAxis; QQuickDragAxis m_yAxis; bool m_pressedInsideTarget = false; friend class QQuickDragAxis; }; QT_END_NAMESPACE QML_DECLARE_TYPE(QQuickDragHandler) QML_DECLARE_TYPE(QQuickDragAxis) #endif // QQUICKDRAGHANDLER_H