/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKHANDLERPOINT_H #define QQUICKHANDLERPOINT_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquickpointerdevicehandler_p.h" QT_BEGIN_NAMESPACE class QQuickMultiPointHandler; class QQuickSinglePointHandler; class Q_QUICK_PRIVATE_EXPORT QQuickHandlerPoint { Q_GADGET Q_PROPERTY(int id READ id) Q_PROPERTY(QPointingDeviceUniqueId uniqueId READ uniqueId) Q_PROPERTY(QPointF position READ position) Q_PROPERTY(QPointF scenePosition READ scenePosition) Q_PROPERTY(QPointF pressPosition READ pressPosition) Q_PROPERTY(QPointF scenePressPosition READ scenePressPosition) Q_PROPERTY(QPointF sceneGrabPosition READ sceneGrabPosition) Q_PROPERTY(Qt::MouseButtons pressedButtons READ pressedButtons) Q_PROPERTY(Qt::KeyboardModifiers modifiers READ modifiers) Q_PROPERTY(QVector2D velocity READ velocity) Q_PROPERTY(qreal rotation READ rotation) Q_PROPERTY(qreal pressure READ pressure) Q_PROPERTY(QSizeF ellipseDiameters READ ellipseDiameters) public: QQuickHandlerPoint(); int id() const { return m_id; } Qt::MouseButtons pressedButtons() const { return m_pressedButtons; } Qt::KeyboardModifiers modifiers() const { return m_pressedModifiers; } QPointF pressPosition() const { return m_pressPosition; } QPointF scenePressPosition() const { return m_scenePressPosition; } QPointF sceneGrabPosition() const { return m_sceneGrabPosition; } QPointF position() const { return m_position; } QPointF scenePosition() const { return m_scenePosition; } QVector2D velocity() const { return m_velocity; } qreal rotation() const { return m_rotation; } qreal pressure() const { return m_pressure; } QSizeF ellipseDiameters() const { return m_ellipseDiameters; } QPointingDeviceUniqueId uniqueId() const { return m_uniqueId; } void localize(QQuickItem *item); void reset(); void reset(const QQuickEventPoint *point); void reset(const QVector &points); private: int m_id = 0; QPointingDeviceUniqueId m_uniqueId; Qt::MouseButtons m_pressedButtons = Qt::NoButton; Qt::KeyboardModifiers m_pressedModifiers = Qt::NoModifier; QPointF m_position; QPointF m_scenePosition; QPointF m_pressPosition; QPointF m_scenePressPosition; QPointF m_sceneGrabPosition; QVector2D m_velocity; qreal m_rotation = 0; qreal m_pressure = 0; QSizeF m_ellipseDiameters; friend class QQuickMultiPointHandler; friend class QQuickSinglePointHandler; }; QT_END_NAMESPACE QML_DECLARE_TYPE(QQuickHandlerPoint) #endif // QQUICKHANDLERPOINT_H