/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickmultipointerhandler_p.h" #include #include #include #include QT_BEGIN_NAMESPACE /*! An intermediate class (not registered as a QML type) for the type of handler which requires and acts upon a specific number of multiple touchpoints. */ QQuickMultiPointerHandler::QQuickMultiPointerHandler(QObject *parent, int requiredPointCount) : QQuickPointerDeviceHandler(parent) , m_requiredPointCount(requiredPointCount) , m_pointDistanceThreshold(0) { } QQuickMultiPointerHandler::~QQuickMultiPointerHandler() { } bool QQuickMultiPointerHandler::wantsPointerEvent(QQuickPointerEvent *event) { if (!QQuickPointerDeviceHandler::wantsPointerEvent(event)) return false; if (event->pointCount() < m_requiredPointCount) return false; if (sameAsCurrentPoints(event)) return true; const QVector candidatePoints = pointsInsideOrNearTarget(event); const bool ret = (candidatePoints.size() == m_requiredPointCount); if (ret) m_currentPoints = candidatePoints; return ret; } QVector QQuickMultiPointerHandler::pointsInsideOrNearTarget(QQuickPointerEvent *event) { QVector ret; int c = event->pointCount(); QRectF targetBounds = target()->mapRectToScene(target()->boundingRect()) .marginsAdded(QMarginsF(m_pointDistanceThreshold, m_pointDistanceThreshold, m_pointDistanceThreshold, m_pointDistanceThreshold)); for (int i = 0; i < c; ++i) { QQuickEventPoint *p = event->point(i); if (targetBounds.contains(p->scenePos())) ret << p; } return ret; } void QQuickMultiPointerHandler::setRequiredPointCount(int c) { if (m_requiredPointCount == c) return; m_requiredPointCount = c; emit requiredPointCountChanged(); } void QQuickMultiPointerHandler::setPointDistanceThreshold(qreal pointDistanceThreshold) { if (m_pointDistanceThreshold == pointDistanceThreshold) return; m_pointDistanceThreshold = pointDistanceThreshold; emit pointDistanceThresholdChanged(); } bool QQuickMultiPointerHandler::sameAsCurrentPoints(QQuickPointerEvent *event) { bool ret = true; int c = event->pointCount(); if (c != m_currentPoints.size()) return false; // TODO optimize: either ensure the points are sorted, // or use std::equal with a predicate for (int i = 0; ret && i < c; ++i) { bool found = false; quint64 pointId = event->point(i)->pointId(); for (QQuickEventPoint *o : qAsConst(m_currentPoints)) if (o && pointId == o->pointId()) found = true; if (!found) ret = false; } return ret; } // TODO make templates for these functions somehow? QPointF QQuickMultiPointerHandler::touchPointCentroid() { QPointF ret; if (Q_UNLIKELY(m_currentPoints.size() == 0)) return ret; for (QQuickEventPoint *point : qAsConst(m_currentPoints)) ret += point->scenePos(); return ret / m_currentPoints.size(); } qreal QQuickMultiPointerHandler::averageTouchPointDistance(const QPointF &ref) { qreal ret = 0; if (Q_UNLIKELY(m_currentPoints.size() == 0)) return ret; for (QQuickEventPoint *point : qAsConst(m_currentPoints)) ret += QVector2D(point->scenePos() - ref).length(); return ret / m_currentPoints.size(); } qreal QQuickMultiPointerHandler::averageStartingDistance(const QPointF &ref) { // TODO cache it in setActive()? qreal ret = 0; if (Q_UNLIKELY(m_currentPoints.size() == 0)) return ret; for (QQuickEventPoint *point : qAsConst(m_currentPoints)) ret += QVector2D(point->sceneGrabPos() - ref).length(); return ret / m_currentPoints.size(); } QVector QQuickMultiPointerHandler::angles(const QPointF &ref) const { QVector angles; angles.reserve(m_currentPoints.count()); for (QQuickEventPoint *point : qAsConst(m_currentPoints)) { qreal angle = QLineF(ref, point->scenePos()).angle(); angles.append(PointData(point->pointId(), -angle)); // convert to clockwise, to be consistent with QQuickItem::rotation } return angles; } qreal QQuickMultiPointerHandler::averageAngleDelta(const QVector &old, const QVector &newAngles) { qreal avgAngleDelta = 0; int numSamples = 0; auto oldBegin = old.constBegin(); for (PointData newData : newAngles) { quint64 id = newData.id; auto it = std::find_if(oldBegin, old.constEnd(), [id] (PointData pd) { return pd.id == id; }); qreal angleD = 0; if (it != old.constEnd()) { PointData oldData = *it; // We might rotate from 359 degrees to 1 degree. However, this // should be interpreted as a rotation of +2 degrees instead of // -358 degrees. Therefore, we call remainder() to translate the angle // to be in the range [-180, 180] (-350 to +10 etc) angleD = remainder(newData.angle - oldData.angle, qreal(360)); // optimization: narrow down the O(n^2) search to optimally O(n) // if both vectors have the same points and they are in the same order if (it == oldBegin) ++oldBegin; numSamples++; } avgAngleDelta += angleD; } if (numSamples > 1) avgAngleDelta /= numSamples; return avgAngleDelta; } void QQuickMultiPointerHandler::acceptPoints(const QVector &points) { for (QQuickEventPoint* point : points) point->setAccepted(); } void QQuickMultiPointerHandler::grabPoints(QVector points) { for (QQuickEventPoint* point : points) point->setGrabberPointerHandler(this); } QT_END_NAMESPACE