/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickmultipointhandler_p.h" #include #include #include #include QT_BEGIN_NAMESPACE /*! \qmltype MultiPointHandler \since 5.10 \preliminary \instantiates QQuickMultiPointHandler \inherits PointerDeviceHandler \inqmlmodule Qt.labs.handlers \ingroup qtquick-handlers \brief Abstract handler for multi-point Pointer Events. An intermediate class (not registered as a QML type) for any type of handler which requires and acts upon a specific number of multiple touchpoints. */ QQuickMultiPointHandler::QQuickMultiPointHandler(QObject *parent, int minimumPointCount) : QQuickPointerDeviceHandler(parent) , m_minimumPointCount(minimumPointCount) , m_maximumPointCount(-1) , m_pointDistanceThreshold(0) { } QQuickMultiPointHandler::~QQuickMultiPointHandler() { } bool QQuickMultiPointHandler::wantsPointerEvent(QQuickPointerEvent *event) { if (!QQuickPointerDeviceHandler::wantsPointerEvent(event)) return false; #if QT_CONFIG(gestures) if (event->asPointerNativeGestureEvent()) return true; #endif if (sameAsCurrentPoints(event)) return true; const QVector candidatePoints = eligiblePoints(event); const bool ret = (candidatePoints.size() >= minimumPointCount() && candidatePoints.size() <= maximumPointCount()); if (ret) m_currentPoints = candidatePoints; return ret; } void QQuickMultiPointHandler::handlePointerEventImpl(QQuickPointerEvent *event) { QQuickPointerHandler::handlePointerEventImpl(event); m_centroid.reset(m_currentPoints); emit centroidChanged(); } void QQuickMultiPointHandler::onActiveChanged() { if (active()) { m_centroid.m_sceneGrabPosition = m_centroid.m_scenePosition; } } QVector QQuickMultiPointHandler::eligiblePoints(QQuickPointerEvent *event) { QVector ret; int c = event->pointCount(); QRectF parentBounds = parentItem()->mapRectToScene(parentItem()->boundingRect()) .marginsAdded(QMarginsF(m_pointDistanceThreshold, m_pointDistanceThreshold, m_pointDistanceThreshold, m_pointDistanceThreshold)); // If one or more points are newly pressed or released, all non-released points are candidates for this handler. // In other cases however, do not steal the grab: that is, if a point has a grabber, // it's not a candidate for this handler. bool stealingAllowed = event->isPressEvent() || event->isReleaseEvent(); for (int i = 0; i < c; ++i) { QQuickEventPoint *p = event->point(i); if (!stealingAllowed) { QObject *exclusiveGrabber = p->exclusiveGrabber(); if (exclusiveGrabber && exclusiveGrabber != this) continue; } if (p->state() != QQuickEventPoint::Released && parentBounds.contains(p->scenePosition())) ret << p; } return ret; } /*! \qmlproperty int MultiPointHandler::minimumPointCount The minimum number of touchpoints required to activate this handler. If a smaller number of touchpoints are in contact with the \l {PointerHandler::parent}{parent}, they will be ignored. Any ignored points are eligible to activate other Pointer Handlers that have different constraints, on the same Item or on other Items. The default value is 2. */ void QQuickMultiPointHandler::setMinimumPointCount(int c) { if (m_minimumPointCount == c) return; m_minimumPointCount = c; emit minimumPointCountChanged(); if (m_maximumPointCount < 0) emit maximumPointCountChanged(); } /*! \qmlproperty int MultiPointHandler::maximumPointCount The maximum number of touchpoints this handler can utilize. If a larger number of touchpoints are in contact with the \l {PointerHandler::parent}{parent}, the required number of points will be chosen in the order that they are pressed, and the remaining points will be ignored. Any ignored points are eligible to activate other Pointer Handlers that have different constraints, on the same Item or on other Items. The default value is the same as \l minimumPointCount. */ void QQuickMultiPointHandler::setMaximumPointCount(int maximumPointCount) { if (m_maximumPointCount == maximumPointCount) return; m_maximumPointCount = maximumPointCount; emit maximumPointCountChanged(); } /*! \qmlproperty real MultiPointHandler::pointDistanceThreshold The margin beyond the bounds of the \l {PointerHandler::parent}{parent} item within which a touch point can activate this handler. For example, on a PinchHandler where the \l {PointerHandler::target}{target} is also the \c parent, it's useful to set this to a distance at least half the width of a typical user's finger, so that if the \c parent has been scaled down to a very small size, the pinch gesture is still possible. The default value is 0. \image pointDistanceThreshold.png */ void QQuickMultiPointHandler::setPointDistanceThreshold(qreal pointDistanceThreshold) { if (m_pointDistanceThreshold == pointDistanceThreshold) return; m_pointDistanceThreshold = pointDistanceThreshold; emit pointDistanceThresholdChanged(); } bool QQuickMultiPointHandler::sameAsCurrentPoints(QQuickPointerEvent *event) { bool ret = true; int c = event->pointCount(); if (c != m_currentPoints.size()) return false; // TODO optimize: either ensure the points are sorted, // or use std::equal with a predicate for (int i = 0; ret && i < c; ++i) { if (event->point(i)->state() == QQuickEventPoint::Released) return false; bool found = false; int pointId = event->point(i)->pointId(); for (QQuickEventPoint *o : qAsConst(m_currentPoints)) if (o && pointId == o->pointId()) found = true; if (!found) ret = false; } return ret; } qreal QQuickMultiPointHandler::averageTouchPointDistance(const QPointF &ref) { qreal ret = 0; if (Q_UNLIKELY(m_currentPoints.size() == 0)) return ret; for (QQuickEventPoint *point : qAsConst(m_currentPoints)) ret += QVector2D(point->scenePosition() - ref).length(); return ret / m_currentPoints.size(); } qreal QQuickMultiPointHandler::averageStartingDistance(const QPointF &ref) { // TODO cache it in setActive()? qreal ret = 0; if (Q_UNLIKELY(m_currentPoints.size() == 0)) return ret; for (QQuickEventPoint *point : qAsConst(m_currentPoints)) ret += QVector2D(point->sceneGrabPosition() - ref).length(); return ret / m_currentPoints.size(); } QVector QQuickMultiPointHandler::angles(const QPointF &ref) const { QVector angles; angles.reserve(m_currentPoints.count()); for (QQuickEventPoint *point : qAsConst(m_currentPoints)) { qreal angle = QLineF(ref, point->scenePosition()).angle(); angles.append(PointData(point->pointId(), -angle)); // convert to clockwise, to be consistent with QQuickItem::rotation } return angles; } qreal QQuickMultiPointHandler::averageAngleDelta(const QVector &old, const QVector &newAngles) { qreal avgAngleDelta = 0; int numSamples = 0; auto oldBegin = old.constBegin(); for (PointData newData : newAngles) { quint64 id = newData.id; auto it = std::find_if(oldBegin, old.constEnd(), [id] (PointData pd) { return pd.id == id; }); qreal angleD = 0; if (it != old.constEnd()) { PointData oldData = *it; // We might rotate from 359 degrees to 1 degree. However, this // should be interpreted as a rotation of +2 degrees instead of // -358 degrees. Therefore, we call remainder() to translate the angle // to be in the range [-180, 180] (-350 to +10 etc) angleD = remainder(newData.angle - oldData.angle, qreal(360)); // optimization: narrow down the O(n^2) search to optimally O(n) // if both vectors have the same points and they are in the same order if (it == oldBegin) ++oldBegin; numSamples++; } avgAngleDelta += angleD; } if (numSamples > 1) avgAngleDelta /= numSamples; return avgAngleDelta; } void QQuickMultiPointHandler::acceptPoints(const QVector &points) { for (QQuickEventPoint* point : points) point->setAccepted(); } bool QQuickMultiPointHandler::grabPoints(QVector points) { bool allowed = true; for (QQuickEventPoint* point : points) { if (!canGrab(point)) { allowed = false; break; } } if (allowed) { for (QQuickEventPoint* point : points) setExclusiveGrab(point); } return allowed; } QT_END_NAMESPACE