/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickmultipointhandler_p.h" #include #include #include #include QT_BEGIN_NAMESPACE /*! An intermediate class (not registered as a QML type) for the type of handler which requires and acts upon a specific number of multiple touchpoints. */ QQuickMultiPointHandler::QQuickMultiPointHandler(QObject *parent, int requiredPointCount) : QQuickPointerDeviceHandler(parent) , m_requiredPointCount(requiredPointCount) , m_pointDistanceThreshold(0) { } QQuickMultiPointHandler::~QQuickMultiPointHandler() { } bool QQuickMultiPointHandler::wantsPointerEvent(QQuickPointerEvent *event) { if (!QQuickPointerDeviceHandler::wantsPointerEvent(event)) return false; if (sameAsCurrentPoints(event)) return true; const QVector candidatePoints = eligiblePoints(event); const bool ret = (candidatePoints.size() == m_requiredPointCount); if (ret) m_currentPoints = candidatePoints; return ret; } QVector QQuickMultiPointHandler::eligiblePoints(QQuickPointerEvent *event) { QVector ret; int c = event->pointCount(); QRectF parentBounds = parentItem()->mapRectToScene(parentItem()->boundingRect()) .marginsAdded(QMarginsF(m_pointDistanceThreshold, m_pointDistanceThreshold, m_pointDistanceThreshold, m_pointDistanceThreshold)); // If one or more points are newly pressed or released, all non-released points are candidates for this handler. // In other cases however, do not steal the grab: that is, if a point has a grabber, // it's not a candidate for this handler. bool stealingAllowed = event->isPressEvent() || event->isReleaseEvent(); for (int i = 0; i < c; ++i) { QQuickEventPoint *p = event->point(i); if (!stealingAllowed) { QObject *exclusiveGrabber = p->exclusiveGrabber(); if (exclusiveGrabber && exclusiveGrabber != this) continue; } if (p->state() != QQuickEventPoint::Released && parentBounds.contains(p->scenePosition())) ret << p; } return ret; } void QQuickMultiPointHandler::setRequiredPointCount(int c) { if (m_requiredPointCount == c) return; m_requiredPointCount = c; emit requiredPointCountChanged(); } void QQuickMultiPointHandler::setPointDistanceThreshold(qreal pointDistanceThreshold) { if (m_pointDistanceThreshold == pointDistanceThreshold) return; m_pointDistanceThreshold = pointDistanceThreshold; emit pointDistanceThresholdChanged(); } bool QQuickMultiPointHandler::sameAsCurrentPoints(QQuickPointerEvent *event) { bool ret = true; int c = event->pointCount(); if (c != m_currentPoints.size()) return false; // TODO optimize: either ensure the points are sorted, // or use std::equal with a predicate for (int i = 0; ret && i < c; ++i) { if (event->point(i)->state() == QQuickEventPoint::Released) return false; bool found = false; int pointId = event->point(i)->pointId(); for (QQuickEventPoint *o : qAsConst(m_currentPoints)) if (o && pointId == o->pointId()) found = true; if (!found) ret = false; } return ret; } // TODO make templates for these functions somehow? QPointF QQuickMultiPointHandler::touchPointCentroid() { QPointF ret; if (Q_UNLIKELY(m_currentPoints.size() == 0)) return ret; for (QQuickEventPoint *point : qAsConst(m_currentPoints)) ret += point->scenePosition(); return ret / m_currentPoints.size(); } QVector2D QQuickMultiPointHandler::touchPointCentroidVelocity() { QVector2D ret; if (Q_UNLIKELY(m_currentPoints.size() == 0)) return ret; for (QQuickEventPoint *point : qAsConst(m_currentPoints)) ret += point->velocity(); return ret / m_currentPoints.size(); } qreal QQuickMultiPointHandler::averageTouchPointDistance(const QPointF &ref) { qreal ret = 0; if (Q_UNLIKELY(m_currentPoints.size() == 0)) return ret; for (QQuickEventPoint *point : qAsConst(m_currentPoints)) ret += QVector2D(point->scenePosition() - ref).length(); return ret / m_currentPoints.size(); } qreal QQuickMultiPointHandler::averageStartingDistance(const QPointF &ref) { // TODO cache it in setActive()? qreal ret = 0; if (Q_UNLIKELY(m_currentPoints.size() == 0)) return ret; for (QQuickEventPoint *point : qAsConst(m_currentPoints)) ret += QVector2D(point->sceneGrabPosition() - ref).length(); return ret / m_currentPoints.size(); } QVector QQuickMultiPointHandler::angles(const QPointF &ref) const { QVector angles; angles.reserve(m_currentPoints.count()); for (QQuickEventPoint *point : qAsConst(m_currentPoints)) { qreal angle = QLineF(ref, point->scenePosition()).angle(); angles.append(PointData(point->pointId(), -angle)); // convert to clockwise, to be consistent with QQuickItem::rotation } return angles; } qreal QQuickMultiPointHandler::averageAngleDelta(const QVector &old, const QVector &newAngles) { qreal avgAngleDelta = 0; int numSamples = 0; auto oldBegin = old.constBegin(); for (PointData newData : newAngles) { quint64 id = newData.id; auto it = std::find_if(oldBegin, old.constEnd(), [id] (PointData pd) { return pd.id == id; }); qreal angleD = 0; if (it != old.constEnd()) { PointData oldData = *it; // We might rotate from 359 degrees to 1 degree. However, this // should be interpreted as a rotation of +2 degrees instead of // -358 degrees. Therefore, we call remainder() to translate the angle // to be in the range [-180, 180] (-350 to +10 etc) angleD = remainder(newData.angle - oldData.angle, qreal(360)); // optimization: narrow down the O(n^2) search to optimally O(n) // if both vectors have the same points and they are in the same order if (it == oldBegin) ++oldBegin; numSamples++; } avgAngleDelta += angleD; } if (numSamples > 1) avgAngleDelta /= numSamples; return avgAngleDelta; } void QQuickMultiPointHandler::acceptPoints(const QVector &points) { for (QQuickEventPoint* point : points) point->setAccepted(); } bool QQuickMultiPointHandler::grabPoints(QVector points) { bool canGrab = true; for (QQuickEventPoint* point : points) { auto grabber = point->grabberItem(); if (grabber && (grabber->keepMouseGrab() || grabber->keepTouchGrab())) canGrab = false; } if (canGrab) { for (QQuickEventPoint* point : points) setExclusiveGrab(point); } return canGrab; } QT_END_NAMESPACE