/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickpointhandler_p.h" #include #include QT_BEGIN_NAMESPACE /*! \qmltype PointHandler \instantiates QQuickPointHandler \inherits SinglePointHandler \inqmlmodule QtQuick \ingroup qtquick-input-handlers \brief Handler for reacting to a single touchpoint. PointHandler can be used to show feedback about a touchpoint or the mouse position, or to otherwise react to pointer events. When a press event occurs, each instance of PointHandler chooses a single point which is not yet "taken" at that moment: if the press occurs within the bounds of the \l {PointerHandler::parent}, and no sibling PointHandler within the same \l {PointerHandler::parent} has yet acquired a passive grab on that point, and if the other constraints such as \l {PointerDeviceHandler::acceptedButtons}{acceptedButtons}, \l {PointerDeviceHandler::acceptedDevices}{acceptedDevices} etc. are satisfied, it's eligible, and the PointHandler then acquires a passive grab. In this way, the \l {PointerHandler::parent} acts like an exclusive group: there can be multiple instances of PointHandler, and the set of pressed touchpoints will be distributed among them. Each PointHandler which has chosen a point to track has its \l active property \c true. It then continues to track its chosen point until release: the properties of the \l point will be kept up-to-date. Any Item can bind to these properties, and thereby follow the point's movements. By being only a passive grabber, it has the ability to keep independent oversight of all movements. The passive grab cannot be stolen or overridden even when other gestures are detected and exclusive grabs occur. If your goal is orthogonal surveillance of eventpoints, an older alternative was QObject::installEventFilter(), but that has never been a built-in QtQuick feature: it requires some C++ code, such as a QQuickItem subclass. PointHandler is more efficient than that, because only pointer events will be delivered to it, during the course of normal event delivery in QQuickWindow; whereas an event filter needs to filter all QEvents of all types, and thus sets itself up as a potential event delivery bottleneck. One possible use case is to add this handler to a transparent Item which is on top of the rest of the scene (by having a high \l{Item::z} {z} value), so that when a point is freshly pressed, it will be delivered to that Item and its handlers first, providing the opportunity to take the passive grab as early as possible. Such an item (like a pane of glass over the whole UI) can be a convenient parent for other Items which visualize the kind of reactive feedback which must always be on top; and likewise it can be the parent for popups, popovers, dialogs and so on. If it will be used in that way, it can be helpful for your main.cpp to use QQmlContext::setContextProperty() to make the "glass pane" accessible by ID to the entire UI, so that other Items and PointHandlers can be reparented to it. \snippet pointerHandlers/pointHandler.qml 0 Like all input handlers, a PointHandler has a \l target property, which may be used as a convenient place to put a point-tracking Item; but PointHandler will not automatically manipulate the \c target item in any way. You need to use bindings to make it react to the \l point. \note On macOS, PointHandler does not react to the trackpad by default. That is because macOS can provide either native gesture recognition, or raw touchpoints, but not both. We prefer to use the native gesture event in PinchHandler, so we do not want to disable it by enabling touch. However MultiPointTouchArea does enable touch, thus disabling native gesture recognition within the entire window; so it's an alternative if you only want to react to all the touchpoints but do not require the smooth native-gesture experience. \sa MultiPointTouchArea */ QQuickPointHandler::QQuickPointHandler(QQuickItem *parent) : QQuickSinglePointHandler(parent) { setIgnoreAdditionalPoints(); } bool QQuickPointHandler::wantsEventPoint(QQuickEventPoint *pt) { // On press, we want it unless a sibling of the same type also does. if (pt->state() == QQuickEventPoint::Pressed && QQuickSinglePointHandler::wantsEventPoint(pt)) { for (const QQuickPointerHandler *grabber : pt->passiveGrabbers()) { if (grabber && grabber->parent() == parent() && grabber->metaObject()->className() == metaObject()->className()) return false; } return true; } // If we've already been interested in a point, stay interested, even if it has strayed outside bounds. return (pt->state() != QQuickEventPoint::Pressed && point().id() == pt->pointId()); } void QQuickPointHandler::handleEventPoint(QQuickEventPoint *point) { switch (point->state()) { case QQuickEventPoint::Pressed: if (point->pointerEvent()->asPointerTouchEvent() || (point->pointerEvent()->buttons() & acceptedButtons()) != Qt::NoButton) { setPassiveGrab(point); setActive(true); } break; case QQuickEventPoint::Released: if (point->pointerEvent()->asPointerTouchEvent() || (point->pointerEvent()->buttons() & acceptedButtons()) == Qt::NoButton) setActive(false); break; default: break; } point->setAccepted(false); // Just lurking... don't interfere with propagation emit translationChanged(); } QVector2D QQuickPointHandler::translation() const { return QVector2D(point().position() - point().pressPosition()); } QT_END_NAMESPACE