/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquicksinglepointhandler_p.h" QT_BEGIN_NAMESPACE Q_DECLARE_LOGGING_CATEGORY(DBG_TOUCH_TARGET) /*! \qmltype SinglePointHandler \qmlabstract \preliminary \instantiates QQuickSinglePointHandler \inherits PointerDeviceHandler \inqmlmodule Qt.labs.handlers \ingroup qtquick-handlers \brief Abstract handler for single-point Pointer Events. An intermediate class (not registered as a QML type) for the most common handlers: those which expect only a single point. wantsPointerEvent() will choose the first point which is inside the \l target item, and return true as long as the event contains that point. Override handleEventPoint() to implement a single-point handler. */ QQuickSinglePointHandler::QQuickSinglePointHandler(QObject *parent) : QQuickPointerDeviceHandler(parent) , m_acceptedButtons(Qt::LeftButton) , m_ignoreAdditionalPoints(false) { } bool QQuickSinglePointHandler::wantsPointerEvent(QQuickPointerEvent *event) { if (!QQuickPointerDeviceHandler::wantsPointerEvent(event)) return false; if (event->device()->pointerType() != QQuickPointerDevice::Finger && (event->buttons() & m_acceptedButtons) == 0 && (event->button() & m_acceptedButtons) == 0) return false; if (m_pointInfo.m_id) { // We already know which one we want, so check whether it's there. // It's expected to be an update or a release. // If we no longer want it, cancel the grab. int candidatePointCount = 0; bool missing = true; QQuickEventPoint *point = nullptr; int c = event->pointCount(); for (int i = 0; i < c; ++i) { QQuickEventPoint *p = event->point(i); const bool found = (p->pointId() == m_pointInfo.m_id); if (found) missing = false; if (wantsEventPoint(p)) { ++candidatePointCount; if (found) point = p; } } if (missing) qCWarning(DBG_TOUCH_TARGET) << this << "pointId" << hex << m_pointInfo.m_id << "is missing from current event, but was neither canceled nor released"; if (point) { if (candidatePointCount == 1 || (candidatePointCount > 1 && m_ignoreAdditionalPoints)) { point->setAccepted(); return true; } else { point->cancelAllGrabs(this); } } else { return false; } } else { // We have not yet chosen a point; choose the first one for which wantsEventPoint() returns true. int candidatePointCount = 0; int c = event->pointCount(); QQuickEventPoint *chosen = nullptr; for (int i = 0; i < c; ++i) { QQuickEventPoint *p = event->point(i); if (!p->exclusiveGrabber() && wantsEventPoint(p)) { if (!chosen) chosen = p; ++candidatePointCount; } } if (chosen && candidatePointCount == 1) { m_pointInfo.m_id = chosen->pointId(); chosen->setAccepted(); } } return m_pointInfo.m_id; } void QQuickSinglePointHandler::handlePointerEventImpl(QQuickPointerEvent *event) { QQuickPointerDeviceHandler::handlePointerEventImpl(event); QQuickEventPoint *currentPoint = event->pointById(m_pointInfo.m_id); Q_ASSERT(currentPoint); if (!m_pointInfo.m_id || !currentPoint->isAccepted()) { reset(); } else { m_pointInfo.reset(currentPoint); handleEventPoint(currentPoint); if (currentPoint->state() == QQuickEventPoint::Released) { setExclusiveGrab(currentPoint, false); reset(); } emit pointChanged(); } } void QQuickSinglePointHandler::onGrabChanged(QQuickPointerHandler *grabber, QQuickEventPoint::GrabState stateChange, QQuickEventPoint *point) { if (grabber != this) return; switch (stateChange) { case QQuickEventPoint::GrabExclusive: m_pointInfo.m_sceneGrabPosition = point->sceneGrabPosition(); setActive(true); QQuickPointerHandler::onGrabChanged(grabber, stateChange, point); break; case QQuickEventPoint::GrabPassive: m_pointInfo.m_sceneGrabPosition = point->sceneGrabPosition(); QQuickPointerHandler::onGrabChanged(grabber, stateChange, point); break; case QQuickEventPoint::OverrideGrabPassive: return; // don't emit case QQuickEventPoint::UngrabPassive: case QQuickEventPoint::UngrabExclusive: case QQuickEventPoint::CancelGrabPassive: case QQuickEventPoint::CancelGrabExclusive: // the grab is lost or relinquished, so the point is no longer relevant QQuickPointerHandler::onGrabChanged(grabber, stateChange, point); reset(); break; } emit singlePointGrabChanged(); } void QQuickSinglePointHandler::setIgnoreAdditionalPoints(bool v) { m_ignoreAdditionalPoints = v; } void QQuickSinglePointHandler::moveTarget(QPointF pos, QQuickEventPoint *point) { target()->setPosition(pos); m_pointInfo.m_scenePosition = point->scenePosition(); m_pointInfo.m_position = target()->mapFromScene(m_pointInfo.m_scenePosition); } /*! \qmlproperty int QtQuick::SinglePointHandler::acceptedButtons The mouse buttons which can activate this Pointer Handler. By default, this property is set to \l {QtQuick::MouseEvent::button} {Qt.LeftButton}. It can be set to an OR combination of mouse buttons, and will ignore events from other buttons. For example, a control could be made to respond to left and right clicks in different ways, with two handlers: \qml Item { TapHandler { onTapped: console.log("left clicked") } TapHandler { acceptedButtons: Qt.RightButton onTapped: console.log("right clicked") } } \endqml \note Tapping on a touchscreen or tapping the stylus on a graphics tablet emulates clicking the left mouse button. This behavior can be altered via \l {PointerDeviceHandler::acceptedDevices}{acceptedDevices} or \l {PointerDeviceHandler::acceptedPointerTypes}{acceptedPointerTypes}. */ void QQuickSinglePointHandler::setAcceptedButtons(Qt::MouseButtons buttons) { if (m_acceptedButtons == buttons) return; m_acceptedButtons = buttons; emit acceptedButtonsChanged(); } void QQuickSinglePointHandler::reset() { setActive(false); m_pointInfo.reset(); } /*! \readonly \qmlproperty HandlerPoint QtQuick::SinglePointHandler::point The event point currently being handled. When no point is currently being handled, this object is reset to default values (all coordinates are 0). */ QT_END_NAMESPACE