/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquicktaphandler_p.h" #include #include #include QT_BEGIN_NAMESPACE Q_LOGGING_CATEGORY(lcTapHandler, "qt.quick.handler.tap") qreal QQuickTapHandler::m_multiTapInterval(0.0); // single tap distance is the same as the drag threshold int QQuickTapHandler::m_mouseMultiClickDistanceSquared(-1); int QQuickTapHandler::m_touchMultiTapDistanceSquared(-1); /*! \qmltype TapHandler \instantiates QQuickTapHandler \inqmlmodule QtQuick \ingroup qtquick-handlers \brief Handler for taps and clicks TapHandler is a handler for taps on a touchscreen or clicks on a mouse. Detection of a valid tap gesture depends on \l gesturePolicy. Note that buttons (such as QPushButton) are often implemented not to care whether the press and release occur close together: if you press the button and then change your mind, you need to drag all the way off the edge of the button in order to cancel the click. Therefore the default \l gesturePolicy is \l ReleaseWithinBounds. If you want to require that the press and release are close together in both space and time, set it to \l DragThreshold. For multi-tap gestures (double-tap, triple-tap etc.), the distance moved must not exceed QPlatformTheme::MouseDoubleClickDistance with mouse and QPlatformTheme::TouchDoubleTapDistance with touch, and the time between taps must not exceed QStyleHints::mouseDoubleClickInterval(). \sa MouseArea */ QQuickTapHandler::QQuickTapHandler(QObject *parent) : QQuickPointerSingleHandler(parent) , m_pressed(false) , m_gesturePolicy(ReleaseWithinBounds) , m_tapCount(0) , m_longPressThreshold(-1) , m_lastTapTimestamp(0.0) { if (m_mouseMultiClickDistanceSquared < 0) { m_multiTapInterval = qApp->styleHints()->mouseDoubleClickInterval() / 1000.0; m_mouseMultiClickDistanceSquared = QGuiApplicationPrivate::platformTheme()-> themeHint(QPlatformTheme::MouseDoubleClickDistance).toInt(); m_mouseMultiClickDistanceSquared *= m_mouseMultiClickDistanceSquared; m_touchMultiTapDistanceSquared = QGuiApplicationPrivate::platformTheme()-> themeHint(QPlatformTheme::TouchDoubleTapDistance).toInt(); m_touchMultiTapDistanceSquared *= m_touchMultiTapDistanceSquared; } } QQuickTapHandler::~QQuickTapHandler() { } static bool dragOverThreshold(QQuickEventPoint *point) { QPointF delta = point->scenePos() - point->scenePressPos(); return (QQuickWindowPrivate::dragOverThreshold(delta.x(), Qt::XAxis, point) || QQuickWindowPrivate::dragOverThreshold(delta.y(), Qt::YAxis, point)); } bool QQuickTapHandler::wantsEventPoint(QQuickEventPoint *point) { // If the user has not violated any constraint, it could be a tap. // Otherwise we want to give up the grab so that a competing handler // (e.g. DragHandler) gets a chance to take over. // Don't forget to emit released in case of a cancel. bool ret = false; switch (point->state()) { case QQuickEventPoint::Pressed: case QQuickEventPoint::Released: ret = parentContains(point); break; case QQuickEventPoint::Updated: switch (m_gesturePolicy) { case DragThreshold: ret = !dragOverThreshold(point); break; case WithinBounds: ret = parentContains(point); break; case ReleaseWithinBounds: ret = point->pointId() == this->point().id(); break; } break; case QQuickEventPoint::Stationary: // Never react in any way when the point hasn't moved. // In autotests, the point's position may not even be correct, because // QTest::touchEvent(window, touchDevice).stationary(1) // provides no opportunity to give a position, so it ends up being random. break; } // If this is the grabber, returning false from this function will cancel the grab, // so onGrabChanged(this, CancelGrabExclusive, point) and setPressed(false) will be called. // But when m_gesturePolicy is DragThreshold, we don't get an exclusive grab, but // we still don't want to be pressed anymore. if (!ret && point->pointId() == this->point().id() && point->state() != QQuickEventPoint::Stationary) setPressed(false, true, point); return ret; } void QQuickTapHandler::handleEventPoint(QQuickEventPoint *point) { switch (point->state()) { case QQuickEventPoint::Pressed: setPressed(true, false, point); break; case QQuickEventPoint::Released: if ((point->pointerEvent()->buttons() & acceptedButtons()) == Qt::NoButton) setPressed(false, false, point); break; default: break; } } /*! \qmlproperty longPressThreshold The time in seconds that an event point must be pressed in order to trigger a long press gesture and emit the \l longPressed() signal. If the point is released before this time limit, a tap can be detected if the \l gesturePolicy constraint is satisfied. The default value is QStyleHints::mousePressAndHoldInterval() converted to seconds. */ qreal QQuickTapHandler::longPressThreshold() const { return longPressThresholdMilliseconds() / 1000.0; } void QQuickTapHandler::setLongPressThreshold(qreal longPressThreshold) { int ms = qRound(longPressThreshold * 1000); if (m_longPressThreshold == ms) return; m_longPressThreshold = ms; emit longPressThresholdChanged(); } int QQuickTapHandler::longPressThresholdMilliseconds() const { return (m_longPressThreshold < 0 ? QGuiApplication::styleHints()->mousePressAndHoldInterval() : m_longPressThreshold); } void QQuickTapHandler::timerEvent(QTimerEvent *event) { if (event->timerId() == m_longPressTimer.timerId()) { m_longPressTimer.stop(); qCDebug(lcTapHandler) << objectName() << "longPressed"; emit longPressed(); } } /*! \qmlproperty gesturePolicy The spatial constraint for a tap or long press gesture to be recognized, in addition to the constraint that the release must occur before \l longPressThreshold has elapsed. If these constraints are not satisfied, the \l tapped signal is not emitted, and \l tapCount is not incremented. If the spatial constraint is violated, \l isPressed transitions immediately from true to false, regardless of the time held. \c DragThreshold means that the event point must not move significantly. If the mouse, finger or stylus moves past the system-wide drag threshold (QStyleHints::startDragDistance), the tap gesture is canceled, even if the button or finger is still pressed. This policy can be useful whenever TapHandler needs to cooperate with other pointer handlers (for example \l DragHandler), because in this case TapHandler will never grab. \c WithinBounds means that if the event point leaves the bounds of the \l target item, the tap gesture is canceled. The TapHandler will grab on press, but release the grab as soon as the boundary constraint is no longer satisfied. \c ReleaseWithinBounds (the default value) means that at the time of release (the mouse button is released or the finger is lifted), if the event point is outside the bounds of the \l target item, a tap gesture is not recognized. This is the default value, because it corresponds to typical button behavior: you can cancel a click by dragging outside the button, and you can also change your mind by dragging back inside the button before release. Note that it's necessary for TapHandler to grab on press and retain it until release (greedy grab) in order to detect this gesture. */ void QQuickTapHandler::setGesturePolicy(QQuickTapHandler::GesturePolicy gesturePolicy) { if (m_gesturePolicy == gesturePolicy) return; m_gesturePolicy = gesturePolicy; emit gesturePolicyChanged(); } /*! \qmlproperty pressed This property will be true whenever the mouse or touch point is pressed, and any movement since the press is compliant with the current \l gesturePolicy. When the event point is released or the policy is violated, pressed will change to false. */ void QQuickTapHandler::setPressed(bool press, bool cancel, QQuickEventPoint *point) { if (m_pressed != press) { qCDebug(lcTapHandler) << objectName() << "pressed" << m_pressed << "->" << press << (cancel ? "CANCEL" : "") << point; m_pressed = press; connectPreRenderSignal(press); updateTimeHeld(); if (press) { m_longPressTimer.start(longPressThresholdMilliseconds(), this); m_holdTimer.start(); } else { m_longPressTimer.stop(); m_holdTimer.invalidate(); } if (press) { // on press, grab before emitting changed signals if (m_gesturePolicy == DragThreshold) setPassiveGrab(point, press); else setExclusiveGrab(point, press); } if (!cancel && !press && parentContains(point)) { if (point->timeHeld() < longPressThreshold()) { // Assuming here that pointerEvent()->timestamp() is in ms. qreal ts = point->pointerEvent()->timestamp() / 1000.0; if (ts - m_lastTapTimestamp < m_multiTapInterval && QVector2D(point->scenePos() - m_lastTapPos).lengthSquared() < (point->pointerEvent()->device()->type() == QQuickPointerDevice::Mouse ? m_mouseMultiClickDistanceSquared : m_touchMultiTapDistanceSquared)) ++m_tapCount; else m_tapCount = 1; qCDebug(lcTapHandler) << objectName() << "tapped" << m_tapCount << "times"; emit tapped(point); emit tapCountChanged(); m_lastTapTimestamp = ts; m_lastTapPos = point->scenePos(); } else { qCDebug(lcTapHandler) << objectName() << "tap threshold" << longPressThreshold() << "exceeded:" << point->timeHeld(); } } emit pressedChanged(); if (!press && m_gesturePolicy != DragThreshold) { // on release, ungrab after emitting changed signals setExclusiveGrab(point, press); } } } void QQuickTapHandler::onGrabChanged(QQuickPointerHandler *grabber, QQuickEventPoint::GrabState stateChange, QQuickEventPoint *point) { QQuickPointerSingleHandler::onGrabChanged(grabber, stateChange, point); bool isCanceled = stateChange == QQuickEventPoint::CancelGrabExclusive || stateChange == QQuickEventPoint::CancelGrabPassive; if (grabber == this && (isCanceled || point->state() == QQuickEventPoint::Released)) setPressed(false, isCanceled, point); } void QQuickTapHandler::connectPreRenderSignal(bool conn) { if (conn) connect(parentItem()->window(), &QQuickWindow::beforeSynchronizing, this, &QQuickTapHandler::updateTimeHeld); else disconnect(parentItem()->window(), &QQuickWindow::beforeSynchronizing, this, &QQuickTapHandler::updateTimeHeld); } void QQuickTapHandler::updateTimeHeld() { emit timeHeldChanged(); } /*! \qmlproperty tapCount The number of taps which have occurred within the time and space constraints to be considered a single gesture. For example, to detect a double-tap, you can write \qml Rectangle { width: 100; height: 30 signal doubleTap TapHandler { acceptedButtons: Qt.AllButtons onTapped: if (tapCount == 2) doubleTap() } } */ /*! \qmlproperty timeHeld The amount of time in seconds that a pressed point has been held, without moving beyond the drag threshold. It will be updated at least once per frame rendered, which enables rendering an animation showing the progress towards an action which will be triggered by a long-press. It is also possible to trigger one of a series of actions depending on how long the press is held. A value less than zero means no point is being held within this handler's Item. */ QT_END_NAMESPACE