/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKCANVASCONTEXT_P_H #define QQUICKCANVASCONTEXT_P_H #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QQuickCanvasItem; class QSGDynamicTexture; class QQuickCanvasContextPrivate; class QQuickCanvasContext : public QObject { Q_OBJECT public: QQuickCanvasContext(QObject *parent = 0); ~QQuickCanvasContext(); virtual QStringList contextNames() const = 0; // Init (ignore options if necessary) virtual void init(QQuickCanvasItem *canvasItem, const QVariantMap &args) = 0; virtual void prepare(const QSize& canvasSize, const QSize& tileSize, const QRect& canvasWindow, const QRect& dirtyRect, bool smooth); // Indicate this is a good time to begin composition virtual void flush(); // Cause render (if necessary) to surface via execution unit virtual void sync(); virtual void setV8Engine(QV8Engine *engine) = 0; virtual v8::Handle v8value() const = 0; virtual QSGDynamicTexture *texture() const = 0; virtual QImage toImage(const QRectF& bounds) = 0; Q_SIGNALS: void textureChanged(); }; QT_END_NAMESPACE QT_END_HEADER #endif //QQUICKCANVASCONTEXT_P_H