/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKCONTEXT2D_P_H #define QQUICKCONTEXT2D_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_REQUIRE_CONFIG(quick_canvas); #include #include #include #include #include #include #include #include #include #include #include #include #include #include //#define QQUICKCONTEXT2D_DEBUG //enable this for just DEBUG purpose! #ifdef QQUICKCONTEXT2D_DEBUG #include #endif QT_BEGIN_NAMESPACE class QQuickContext2DCommandBuffer; class QQuickContext2DTexture; class QQuickPixmap; class QSGTexture; class QSurface; class QOpenGLContext; class QQuickContext2D : public QQuickCanvasContext { Q_OBJECT public: Q_DISABLE_COPY(QQuickContext2D) enum TextBaseLineType { Alphabetic=0, Top, Middle, Bottom, Hanging}; enum TextAlignType { Start=0, End, Left, Right, Center}; enum PaintCommand { Invalid = 0, UpdateMatrix, ClearRect, FillRect, StrokeRect, Fill, Stroke, Clip, UpdateBrush, GlobalAlpha, GlobalCompositeOperation, StrokeStyle, FillStyle, LineWidth, LineCap, LineJoin, MiterLimit, ShadowOffsetX, ShadowOffsetY, ShadowBlur, ShadowColor, Font, TextBaseline, TextAlign, FillText, StrokeText, DrawImage, DrawPixmap, GetImageData }; struct State { State() : strokeStyle(QColor(Qt::black)) , fillStyle(QColor(Qt::black)) , fillPatternRepeatX(false) , fillPatternRepeatY(false) , strokePatternRepeatX(false) , strokePatternRepeatY(false) , invertibleCTM(true) , clip(false) , fillRule(Qt::WindingFill) , globalAlpha(1.0) , lineWidth(1) , lineCap(Qt::FlatCap) , lineJoin(Qt::MiterJoin) , miterLimit(10) , shadowOffsetX(0) , shadowOffsetY(0) , shadowBlur(0) , shadowColor(qRgba(0, 0, 0, 0)) , globalCompositeOperation(QPainter::CompositionMode_SourceOver) , font(QFont(QLatin1String("sans-serif"))) , textAlign(QQuickContext2D::Start) , textBaseline(QQuickContext2D::Alphabetic) { font.setPixelSize(10); } QTransform matrix; QPainterPath clipPath; QBrush strokeStyle; QBrush fillStyle; bool fillPatternRepeatX:1; bool fillPatternRepeatY:1; bool strokePatternRepeatX:1; bool strokePatternRepeatY:1; bool invertibleCTM:1; bool clip:1; Qt::FillRule fillRule; qreal globalAlpha; qreal lineWidth; Qt::PenCapStyle lineCap; Qt::PenJoinStyle lineJoin; qreal miterLimit; qreal shadowOffsetX; qreal shadowOffsetY; qreal shadowBlur; QColor shadowColor; QPainter::CompositionMode globalCompositeOperation; QFont font; QQuickContext2D::TextAlignType textAlign; QQuickContext2D::TextBaseLineType textBaseline; }; QQuickContext2D(QObject *parent = 0); ~QQuickContext2D(); QStringList contextNames() const override; void init(QQuickCanvasItem *canvasItem, const QVariantMap &args) override; void prepare(const QSize& canvasSize, const QSize& tileSize, const QRect& canvasWindow, const QRect& dirtyRect, bool smooth, bool antialiasing) override; void flush() override; void sync(); QThread *thread() const { return m_thread; } QQuickContext2DTexture *texture() const; QImage toImage(const QRectF& bounds) override; QV4::ReturnedValue v4value() const override; void setV4Engine(QV4::ExecutionEngine *eng) override; QQuickCanvasItem* canvas() const { return m_canvas; } QQuickContext2DCommandBuffer* buffer() const { return m_buffer; } bool bufferValid() const { return m_buffer != 0; } void popState(); void pushState(); void reset(); void fill(); void clip(); void stroke(); void fillRect(qreal x, qreal y, qreal w, qreal h); void strokeRect(qreal x, qreal y, qreal w, qreal h); void clearRect(qreal x, qreal y, qreal w, qreal h); void drawText(const QString& text, qreal x, qreal y, bool fill); //Transform APIs void scale(qreal x, qreal y); void rotate(qreal angle); void shear(qreal h, qreal v); void translate(qreal x, qreal y); void transform(qreal a, qreal b, qreal c, qreal d, qreal e, qreal f); void setTransform(qreal a, qreal b, qreal c, qreal d, qreal e, qreal f); // Path APIs void beginPath(); void closePath(); void moveTo(qreal x, qreal y); void lineTo(qreal x, qreal y); void quadraticCurveTo(qreal cpx, qreal cpy, qreal x, qreal y); void bezierCurveTo(qreal cp1x, qreal cp1y, qreal cp2x, qreal cp2y, qreal x, qreal y); void arcTo(qreal x1, qreal y1, qreal x2, qreal y2, qreal radius); void rect(qreal x, qreal y, qreal w, qreal h); void roundedRect(qreal x, qreal y,qreal w, qreal h, qreal xr, qreal yr); void ellipse(qreal x, qreal y,qreal w, qreal h); void text(const QString& str, qreal x, qreal y); void arc(qreal x, qreal y, qreal radius, qreal startAngle, qreal endAngle, bool anticlockwise); void addArcTo(const QPointF& p1, const QPointF& p2, float radius); bool isPointInPath(qreal x, qreal y) const; QPainterPath createTextGlyphs(qreal x, qreal y, const QString& text); QQmlRefPointer createPixmap(const QUrl& url); QOpenGLContext *glContext() const { return m_glContext; } QSurface *surface() const { return m_surface.data(); } void setGrabbedImage(const QImage& grab); State state; QStack m_stateStack; QQuickCanvasItem* m_canvas; QQuickContext2DCommandBuffer* m_buffer; QPainterPath m_path; QV4::PersistentValue m_fillStyle; QV4::PersistentValue m_strokeStyle; QV4::PersistentValue m_v4path; QV4::ExecutionEngine *m_v4engine; QScopedPointer m_surface; QOpenGLContext *m_glContext; QV4::PersistentValue m_v4value; QQuickContext2DTexture *m_texture; QQuickCanvasItem::RenderTarget m_renderTarget; QQuickCanvasItem::RenderStrategy m_renderStrategy; QQueue m_bufferQueue; QThread *m_thread; QImage m_grabbedImage; bool m_grabbed:1; static QMutex mutex; }; QT_END_NAMESPACE QML_DECLARE_TYPE(QQuickContext2D) #endif // QQUICKCONTEXT2D_P_H