/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKCONTEXT2DCOMMANDBUFFER_P_H #define QQUICKCONTEXT2DCOMMANDBUFFER_P_H #include #include "qquickcontext2d_p.h" #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QQuickCanvasItem; class QMutex; class QQuickContext2DCommandBuffer { public: QQuickContext2DCommandBuffer(); ~QQuickContext2DCommandBuffer(); void reset(); void clear(); void lockQueue() { queueLock.lock(); } void unlockQueue() { queueLock.unlock(); } inline int size() {return commands.size();} inline bool isEmpty() const {return commands.isEmpty(); } inline bool hasNext() const {return cmdIdx < commands.size(); } inline QQuickContext2D::PaintCommand takeNextCommand() { return commands[cmdIdx++]; } inline qreal takeGlobalAlpha() { return takeReal(); } inline QPainter::CompositionMode takeGlobalCompositeOperation(){ return static_cast(takeInt()); } inline QBrush takeStrokeStyle() { return takeBrush(); } inline QBrush takeFillStyle() { return takeBrush(); } inline qreal takeLineWidth() { return takeReal(); } inline Qt::PenCapStyle takeLineCap() { return static_cast(takeInt());} inline Qt::PenJoinStyle takeLineJoin(){ return static_cast(takeInt());} inline qreal takeMiterLimit() { return takeReal(); } inline void setGlobalAlpha( qreal alpha) { commands << QQuickContext2D::GlobalAlpha; reals << alpha; } inline void setGlobalCompositeOperation(QPainter::CompositionMode cm) { commands << QQuickContext2D::GlobalCompositeOperation; ints << cm; } inline void setStrokeStyle(const QBrush &style, bool repeatX = false, bool repeatY = false) { commands << QQuickContext2D::StrokeStyle; brushes << style; bools << repeatX << repeatY; } inline void drawImage(const QImage& image, qreal sx, qreal sy, qreal sw, qreal sh, qreal dx, qreal dy, qreal dw, qreal dh) { commands << QQuickContext2D::DrawImage; images << image; reals << sx << sy << sw << sh << dx << dy << dw << dh; } inline qreal takeShadowOffsetX() { return takeReal(); } inline qreal takeShadowOffsetY() { return takeReal(); } inline qreal takeShadowBlur() { return takeReal(); } inline QColor takeShadowColor() { return takeColor(); } inline void updateMatrix(const QTransform& matrix) { commands << QQuickContext2D::UpdateMatrix; matrixes << matrix; } inline void clearRect(qreal x, qreal y, qreal w, qreal h) { commands << QQuickContext2D::ClearRect; reals << x << y << w << h; } inline void fillRect(qreal x, qreal y, qreal w, qreal h) { commands << QQuickContext2D::FillRect; reals << x << y << w << h; } inline void strokeRect(qreal x, qreal y, qreal w, qreal h) { QPainterPath p; p.addRect(x, y, w, h); commands << QQuickContext2D::Stroke; pathes << p; } inline void fill(const QPainterPath& path) { commands << QQuickContext2D::Fill; pathes << path; } inline void stroke(const QPainterPath& path) { commands << QQuickContext2D::Stroke; pathes << path; } inline void clip(const QPainterPath& path) { commands << QQuickContext2D::Clip; pathes << path; } inline void setFillStyle(const QBrush &style, bool repeatX = false, bool repeatY = false) { commands << QQuickContext2D::FillStyle; brushes << style; bools << repeatX << repeatY; } inline void setLineWidth( qreal w) { commands << QQuickContext2D::LineWidth; reals << w; } inline void setLineCap(Qt::PenCapStyle cap) { commands << QQuickContext2D::LineCap; ints << cap; } inline void setLineJoin(Qt::PenJoinStyle join) { commands << QQuickContext2D::LineJoin; ints << join; } inline void setMiterLimit( qreal limit) { commands << QQuickContext2D::MiterLimit; reals << limit; } inline void setShadowOffsetX( qreal x) { commands << QQuickContext2D::ShadowOffsetX; reals << x; } inline void setShadowOffsetY( qreal y) { commands << QQuickContext2D::ShadowOffsetY; reals << y; } inline void setShadowBlur( qreal b) { commands << QQuickContext2D::ShadowBlur; reals << b; } inline void setShadowColor(const QColor &color) { commands << QQuickContext2D::ShadowColor; colors << color; } inline QTransform takeMatrix() { return matrixes[matrixIdx++]; } // rects inline QRectF takeRect() { qreal x, y, w, h; x = takeReal(); y = takeReal(); w = takeReal(); h = takeReal(); return QRectF(x, y, w ,h); } inline QPainterPath takePath() { return pathes[pathIdx++]; } inline const QImage& takeImage() { return images[imageIdx++]; } inline int takeInt() { return ints[intIdx++]; } inline bool takeBool() {return bools[boolIdx++]; } inline qreal takeReal() { return reals[realIdx++]; } inline QColor takeColor() { return colors[colorIdx++]; } inline QBrush takeBrush() { return brushes[brushIdx++]; } void replay(QPainter* painter, QQuickContext2D::State& state); private: QPen makePen(const QQuickContext2D::State& state); void setPainterState(QPainter* painter, const QQuickContext2D::State& state, const QPen& pen); int cmdIdx; int intIdx; int boolIdx; int realIdx; int colorIdx; int matrixIdx; int brushIdx; int pathIdx; int imageIdx; QVector commands; QVector ints; QVector bools; QVector reals; QVector colors; QVector matrixes; QVector brushes; QVector pathes; QVector images; QMutex queueLock; }; QT_END_HEADER QT_END_NAMESPACE #endif // QQUICKCONTEXT2DCOMMANDBUFFER_P_H