/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKCONTEXT2DNODE_P_H #define QQUICKCONTEXT2DNODE_P_H #include #include #include "qquickcanvasitem_p.h" #include "qquickcontext2dtexture_p.h" #include "qquickcontext2d_p.h" QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QQuickContext2DNode : public QSGGeometryNode { public: QQuickContext2DNode(QQuickCanvasItem* item); virtual ~QQuickContext2DNode(); void setTexture(QQuickContext2DTexture* texture); void update(); void preprocess(); void setSize(const QSizeF& size); private: void updateTexture(); void updateGeometry(); QQuickCanvasItem* m_item; QSGOpaqueTextureMaterial m_material; QSGTextureMaterial m_materialO; QSGGeometry m_geometry; QQuickContext2DTexture* m_texture; QSizeF m_size; bool m_dirtyGeometry; bool m_dirtyTexture; }; QT_END_HEADER QT_END_NAMESPACE #endif // QQUICKCONTEXT2DNODE_P_H