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These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKCONTEXT2DTEXTURE_P_H #define QQUICKCONTEXT2DTEXTURE_P_H #include #include "qquickcanvasitem_p.h" #include "qquickcontext2d_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE class QQuickContext2DTile; class QQuickContext2DCommandBuffer; class QQuickContext2DTexture : public QObject { Q_OBJECT public: class PaintEvent : public QEvent { public: PaintEvent(QQuickContext2DCommandBuffer *b) : QEvent(QEvent::Type(QEvent::User + 1)), buffer(b) {} QQuickContext2DCommandBuffer *buffer; }; class CanvasChangeEvent : public QEvent { public: CanvasChangeEvent(const QSize &cSize, const QSize &tSize, const QRect &cWindow, const QRect &dRect, bool sm, bool aa) : QEvent(QEvent::Type(QEvent::User + 2)) , canvasSize(cSize) , tileSize(tSize) , canvasWindow(cWindow) , dirtyRect(dRect) , smooth(sm) , antialiasing(aa) { } QSize canvasSize; QSize tileSize; QRect canvasWindow; QRect dirtyRect; bool smooth; bool antialiasing; }; QQuickContext2DTexture(); ~QQuickContext2DTexture(); virtual QQuickCanvasItem::RenderTarget renderTarget() const = 0; static QRect tiledRect(const QRectF& window, const QSize& tileSize); bool setCanvasSize(const QSize &size); bool setTileSize(const QSize &size); bool setCanvasWindow(const QRect& canvasWindow); void setSmooth(bool smooth); void setAntialiasing(bool antialiasing); bool setDirtyRect(const QRect &dirtyRect); bool canvasDestroyed(); void setOnCustomThread(bool is) { m_onCustomThread = is; } bool isOnCustomThread() const { return m_onCustomThread; } // Called during sync() on the scene graph thread while GUI is blocked. virtual QSGTexture *textureForNextFrame(QSGTexture *lastFrame, QQuickWindow *window) = 0; bool event(QEvent *e); void initializeOpenGL(QOpenGLContext *gl, QOffscreenSurface *s) { m_gl = gl; m_surface = s; } Q_SIGNALS: void textureChanged(); public Q_SLOTS: void canvasChanged(const QSize& canvasSize, const QSize& tileSize, const QRect& canvasWindow, const QRect& dirtyRect, bool smooth, bool antialiasing); void paint(QQuickContext2DCommandBuffer *ccb); void markDirtyTexture(); void setItem(QQuickCanvasItem* item); virtual void grabImage(const QRectF& region = QRectF()) = 0; protected: virtual QVector2D scaleFactor() const { return QVector2D(1, 1); } void paintWithoutTiles(QQuickContext2DCommandBuffer *ccb); virtual QPaintDevice* beginPainting() {m_painting = true; return 0; } virtual void endPainting() {m_painting = false;} virtual QQuickContext2DTile* createTile() const = 0; virtual void compositeTile(QQuickContext2DTile* tile) = 0; void clearTiles(); virtual QSize adjustedTileSize(const QSize &ts); QRect createTiles(const QRect& window); QList m_tiles; QQuickContext2D *m_context; QOpenGLContext *m_gl; QSurface *m_surface; QQuickContext2D::State m_state; QQuickCanvasItem* m_item; QSize m_canvasSize; QSize m_tileSize; QRect m_canvasWindow; QMutex m_mutex; QWaitCondition m_condition; uint m_canvasWindowChanged : 1; uint m_dirtyTexture : 1; uint m_smooth : 1; uint m_antialiasing : 1; uint m_tiledCanvas : 1; uint m_painting : 1; uint m_onCustomThread : 1; // Not GUI and not SGRender }; class QQuickContext2DFBOTexture : public QQuickContext2DTexture { Q_OBJECT public: QQuickContext2DFBOTexture(); ~QQuickContext2DFBOTexture(); QQuickContext2DTile* createTile() const Q_DECL_OVERRIDE; QPaintDevice* beginPainting() Q_DECL_OVERRIDE; void endPainting() Q_DECL_OVERRIDE; QRectF normalizedTextureSubRect() const; QQuickCanvasItem::RenderTarget renderTarget() const Q_DECL_OVERRIDE; void compositeTile(QQuickContext2DTile* tile) Q_DECL_OVERRIDE; QSize adjustedTileSize(const QSize &ts) Q_DECL_OVERRIDE; QSGTexture *textureForNextFrame(QSGTexture *, QQuickWindow *window) Q_DECL_OVERRIDE; protected: QVector2D scaleFactor() const Q_DECL_OVERRIDE; public Q_SLOTS: void grabImage(const QRectF& region = QRectF()) Q_DECL_OVERRIDE; private: bool doMultisampling() const; QOpenGLFramebufferObject *m_fbo; QOpenGLFramebufferObject *m_multisampledFbo; QSize m_fboSize; QPaintDevice *m_paint_device; GLuint m_displayTextures[2]; int m_displayTexture; }; class QSGPlainTexture; class QQuickContext2DImageTexture : public QQuickContext2DTexture { Q_OBJECT public: QQuickContext2DImageTexture(); ~QQuickContext2DImageTexture(); virtual QQuickCanvasItem::RenderTarget renderTarget() const; virtual QQuickContext2DTile* createTile() const; virtual QPaintDevice* beginPainting(); virtual void endPainting(); virtual void compositeTile(QQuickContext2DTile* tile); virtual QSGTexture *textureForNextFrame(QSGTexture *lastFrame, QQuickWindow *window); public Q_SLOTS: virtual void grabImage(const QRectF& region = QRectF()); private: QImage m_image; QImage m_displayImage; QPainter m_painter; }; QT_END_NAMESPACE #endif // QQUICKCONTEXT2DTEXTURE_P_H