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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKCONTEXT2DTEXTURE_P_H #define QQUICKCONTEXT2DTEXTURE_P_H #include #include "qquickcanvasitem_p.h" #include "qquickcontext2d_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE class QQuickContext2DTile; class QQuickContext2DCommandBuffer; class QQuickContext2DTexture : public QSGDynamicTexture { Q_OBJECT public: QQuickContext2DTexture(); ~QQuickContext2DTexture(); virtual bool hasAlphaChannel() const {return true;} virtual bool hasMipmaps() const {return false;} virtual QSize textureSize() const; virtual QQuickCanvasItem::RenderTarget renderTarget() const = 0; static QRect tiledRect(const QRectF& window, const QSize& tileSize); bool setCanvasSize(const QSize &size); bool setTileSize(const QSize &size); bool setCanvasWindow(const QRect& canvasWindow); void setSmooth(bool smooth); void setAntialiasing(bool antialiasing); bool setDirtyRect(const QRect &dirtyRect); bool canvasDestroyed(); Q_SIGNALS: void textureChanged(); public Q_SLOTS: void markDirtyTexture(); void setItem(QQuickCanvasItem* item); void canvasChanged(const QSize& canvasSize, const QSize& tileSize, const QRect& canvasWindow, const QRect& dirtyRect, bool smooth, bool antialiasing); void paint(QQuickContext2DCommandBuffer *ccb); virtual void grabImage(const QRectF& region = QRectF()) = 0; protected: void paintWithoutTiles(QQuickContext2DCommandBuffer *ccb); virtual QPaintDevice* beginPainting() {m_painting = true; return 0; } virtual void endPainting() {m_painting = false;} virtual QQuickContext2DTile* createTile() const = 0; virtual void compositeTile(QQuickContext2DTile* tile) = 0; void clearTiles(); virtual QSize adjustedTileSize(const QSize &ts); QRect createTiles(const QRect& window); QList m_tiles; QQuickContext2D* m_context; QQuickContext2D::State m_state; QQuickCanvasItem* m_item; QSize m_canvasSize; QSize m_tileSize; QRect m_canvasWindow; uint m_dirtyCanvas : 1; uint m_canvasWindowChanged : 1; uint m_dirtyTexture : 1; uint m_smooth : 1; uint m_antialiasing : 1; uint m_tiledCanvas : 1; uint m_painting : 1; }; class QQuickContext2DFBOTexture : public QQuickContext2DTexture { Q_OBJECT public: QQuickContext2DFBOTexture(); ~QQuickContext2DFBOTexture(); virtual int textureId() const; virtual bool updateTexture(); virtual QQuickContext2DTile* createTile() const; virtual QPaintDevice* beginPainting(); virtual void endPainting(); QRectF normalizedTextureSubRect() const; virtual QQuickCanvasItem::RenderTarget renderTarget() const; virtual void compositeTile(QQuickContext2DTile* tile); virtual void bind(); QSize adjustedTileSize(const QSize &ts); public Q_SLOTS: virtual void grabImage(const QRectF& region = QRectF()); private: bool doMultisampling() const; QOpenGLFramebufferObject *m_fbo; QOpenGLFramebufferObject *m_multisampledFbo; QMutex m_mutex; QWaitCondition m_condition; QSize m_fboSize; QPaintDevice *m_paint_device; }; class QSGPlainTexture; class QQuickContext2DImageTexture : public QQuickContext2DTexture { Q_OBJECT public: QQuickContext2DImageTexture(); ~QQuickContext2DImageTexture(); virtual int textureId() const; virtual void bind(); virtual QQuickCanvasItem::RenderTarget renderTarget() const; virtual bool updateTexture(); virtual QQuickContext2DTile* createTile() const; virtual QPaintDevice* beginPainting(); virtual void compositeTile(QQuickContext2DTile* tile); public Q_SLOTS: virtual void grabImage(const QRectF& region = QRectF()); private: QSGPlainTexture *imageTexture() const; QImage m_image; QPainter m_painter; QSGPlainTexture* m_texture; }; QT_END_NAMESPACE #endif // QQUICKCONTEXT2DTEXTURE_P_H