/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickcontext2dtile_p.h" #if QT_CONFIG(opengl) # include # include # include #endif QT_BEGIN_NAMESPACE QQuickContext2DTile::QQuickContext2DTile() : m_dirty(true) , m_rect(QRect(0, 0, 1, 1)) , m_device(0) { } QQuickContext2DTile::~QQuickContext2DTile() { if (m_painter.isActive()) m_painter.end(); } QPainter* QQuickContext2DTile::createPainter(bool smooth, bool antialiasing) { if (m_painter.isActive()) m_painter.end(); aboutToDraw(); if (m_device) { m_painter.begin(m_device); m_painter.resetTransform(); m_painter.setCompositionMode(QPainter::CompositionMode_Source); #ifdef QQUICKCONTEXT2D_DEBUG int v = 100; int gray = (m_rect.x() / m_rect.width() + m_rect.y() / m_rect.height()) % 2; if (gray) v = 150; m_painter.fillRect(QRect(0, 0, m_rect.width(), m_rect.height()), QColor(v, v, v, 255)); #endif if (antialiasing) m_painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing, true); else m_painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing, false); if (smooth) m_painter.setRenderHint(QPainter::SmoothPixmapTransform, true); else m_painter.setRenderHint(QPainter::SmoothPixmapTransform, false); m_painter.setCompositionMode(QPainter::CompositionMode_SourceOver); m_painter.translate(-m_rect.left(), -m_rect.top()); m_painter.setClipRect(m_rect); m_painter.setClipping(false); return &m_painter; } return 0; } #if QT_CONFIG(opengl) QQuickContext2DFBOTile::QQuickContext2DFBOTile() : QQuickContext2DTile() , m_fbo(0) { } QQuickContext2DFBOTile::~QQuickContext2DFBOTile() { if (m_fbo) m_fbo->release(); delete m_fbo; } void QQuickContext2DFBOTile::aboutToDraw() { m_fbo->bind(); if (!m_device) { QOpenGLPaintDevice *gl_device = new QOpenGLPaintDevice(rect().size()); m_device = gl_device; QPainter p(m_device); p.fillRect(QRectF(0, 0, m_fbo->width(), m_fbo->height()), QColor(qRgba(0, 0, 0, 0))); p.end(); } } void QQuickContext2DFBOTile::drawFinished() { } void QQuickContext2DFBOTile::setRect(const QRect& r) { if (m_rect == r) return; m_rect = r; m_dirty = true; if (!m_fbo || m_fbo->size() != r.size()) { QOpenGLFramebufferObjectFormat format; format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); format.setInternalTextureFormat(GL_RGBA); format.setMipmap(false); if (m_painter.isActive()) m_painter.end(); delete m_fbo; m_fbo = new QOpenGLFramebufferObject(r.size(), format); } } #endif QQuickContext2DImageTile::QQuickContext2DImageTile() : QQuickContext2DTile() { } QQuickContext2DImageTile::~QQuickContext2DImageTile() { } void QQuickContext2DImageTile::setRect(const QRect& r) { if (m_rect == r) return; m_rect = r; m_dirty = true; if (m_image.size() != r.size()) { m_image = QImage(r.size(), QImage::Format_ARGB32_Premultiplied); } m_device = &m_image; } QT_END_NAMESPACE