/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKCONTEXT2DTILE_P_H #define QQUICKCONTEXT2DTILE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquickcontext2d_p.h" #include QT_BEGIN_NAMESPACE class QQuickContext2DTexture; class QQuickContext2DCommandBuffer; class QQuickContext2DTile { public: QQuickContext2DTile(); virtual ~QQuickContext2DTile(); bool dirty() const {return m_dirty;} void markDirty(bool dirty) {m_dirty = dirty;} QRect rect() const {return m_rect;} virtual void setRect(const QRect& r) = 0; virtual QPainter* createPainter(bool smooth, bool antialiasing); virtual void drawFinished() {} protected: virtual void aboutToDraw() {} uint m_dirty : 1; QRect m_rect; QPaintDevice* m_device; QPainter m_painter; }; class QQuickContext2DFBOTile : public QQuickContext2DTile { public: QQuickContext2DFBOTile(); ~QQuickContext2DFBOTile(); virtual void setRect(const QRect& r); QOpenGLFramebufferObject* fbo() const {return m_fbo;} void drawFinished(); protected: void aboutToDraw(); private: QOpenGLFramebufferObject *m_fbo; }; class QQuickContext2DImageTile : public QQuickContext2DTile { public: QQuickContext2DImageTile(); ~QQuickContext2DImageTile(); void setRect(const QRect& r); const QImage& image() const {return m_image;} private: QImage m_image; }; QT_END_NAMESPACE #endif // QQUICKCONTEXT2DTILE_P_H