/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKACCESSIBLEATTACHED_H #define QQUICKACCESSIBLEATTACHED_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #if QT_CONFIG(accessibility) #include #include QT_BEGIN_NAMESPACE #define STATE_PROPERTY(P) \ Q_PROPERTY(bool P READ P WRITE set_ ## P NOTIFY P ## Changed FINAL) \ bool P() const { return m_state.P ; } \ void set_ ## P(bool arg) \ { \ m_stateExplicitlySet.P = true; \ if (m_state.P == arg) \ return; \ m_state.P = arg; \ emit P ## Changed(arg); \ QAccessible::State changedState; \ changedState.P = true; \ QAccessibleStateChangeEvent ev(parent(), changedState); \ QAccessible::updateAccessibility(&ev); \ } \ Q_SIGNAL void P ## Changed(bool arg); class Q_QUICK_PRIVATE_EXPORT QQuickAccessibleAttached : public QObject { Q_OBJECT Q_PROPERTY(QAccessible::Role role READ role WRITE setRole NOTIFY roleChanged FINAL) Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged FINAL) Q_PROPERTY(QString description READ description WRITE setDescription NOTIFY descriptionChanged FINAL) Q_PROPERTY(bool ignored READ ignored WRITE setIgnored NOTIFY ignoredChanged FINAL) public: Q_ENUMS(QAccessible::Role QAccessible::Event) STATE_PROPERTY(checkable) STATE_PROPERTY(checked) STATE_PROPERTY(editable) STATE_PROPERTY(focusable) STATE_PROPERTY(focused) STATE_PROPERTY(multiLine) STATE_PROPERTY(readOnly) STATE_PROPERTY(selected) STATE_PROPERTY(selectable) STATE_PROPERTY(pressed) STATE_PROPERTY(checkStateMixed) STATE_PROPERTY(defaultButton) STATE_PROPERTY(passwordEdit) STATE_PROPERTY(selectableText) STATE_PROPERTY(searchEdit) QQuickAccessibleAttached(QObject *parent); ~QQuickAccessibleAttached(); QAccessible::Role role() const { return m_role; } void setRole(QAccessible::Role role); QString name() const { if (m_state.passwordEdit) return QString(); return m_name; } void setName(const QString &name) { if (name != m_name) { m_name = name; Q_EMIT nameChanged(); QAccessibleEvent ev(parent(), QAccessible::NameChanged); QAccessible::updateAccessibility(&ev); } } QString description() const { return m_description; } void setDescription(const QString &description) { if (m_description != description) { m_description = description; Q_EMIT descriptionChanged(); QAccessibleEvent ev(parent(), QAccessible::DescriptionChanged); QAccessible::updateAccessibility(&ev); } } // Factory function static QQuickAccessibleAttached *qmlAttachedProperties(QObject *obj); static QQuickAccessibleAttached *attachedProperties(const QObject *obj) { return qobject_cast(qmlAttachedPropertiesObject(obj, false)); } // Property getter static QVariant property(const QObject *object, const char *propertyName) { if (QObject *attachedObject = QQuickAccessibleAttached::attachedProperties(object)) return attachedObject->property(propertyName); return QVariant(); } static bool setProperty(QObject *object, const char *propertyName, const QVariant &value) { QObject *obj = qmlAttachedPropertiesObject(object, true); if (!obj) { qWarning("cannot set property Accessible.%s of QObject %s", propertyName, object->metaObject()->className()); return false; } return obj->setProperty(propertyName, value); } static QObject *findAccessible(QObject *object, QAccessible::Role role = QAccessible::NoRole) { while (object) { QQuickAccessibleAttached *att = QQuickAccessibleAttached::attachedProperties(object); if (att && (role == QAccessible::NoRole || att->role() == role)) { break; } object = object->parent(); } return object; } QAccessible::State state() const { return m_state; } bool ignored() const; bool doAction(const QString &actionName); void availableActions(QStringList *actions) const; public Q_SLOTS: void valueChanged() { QAccessibleValueChangeEvent ev(parent(), parent()->property("value")); QAccessible::updateAccessibility(&ev); } void cursorPositionChanged() { QAccessibleTextCursorEvent ev(parent(), parent()->property("cursorPosition").toInt()); QAccessible::updateAccessibility(&ev); } void setIgnored(bool ignored); Q_SIGNALS: void roleChanged(); void nameChanged(); void descriptionChanged(); void ignoredChanged(); void pressAction(); void toggleAction(); void increaseAction(); void decreaseAction(); void scrollUpAction(); void scrollDownAction(); void scrollLeftAction(); void scrollRightAction(); void previousPageAction(); void nextPageAction(); private: QQuickItem *item() const { return static_cast(parent()); } QAccessible::Role m_role; QAccessible::State m_state; QAccessible::State m_stateExplicitlySet; QString m_name; QString m_description; static QMetaMethod sigPress; static QMetaMethod sigToggle; static QMetaMethod sigIncrease; static QMetaMethod sigDecrease; static QMetaMethod sigScrollUp; static QMetaMethod sigScrollDown; static QMetaMethod sigScrollLeft; static QMetaMethod sigScrollRight; static QMetaMethod sigPreviousPage; static QMetaMethod sigNextPage; public: using QObject::property; }; QT_END_NAMESPACE QML_DECLARE_TYPE(QQuickAccessibleAttached) QML_DECLARE_TYPEINFO(QQuickAccessibleAttached, QML_HAS_ATTACHED_PROPERTIES) #endif // accessibility #endif