/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKANIMATEDSPRITE_P_H #define QQUICKANIMATEDSPRITE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_REQUIRE_CONFIG(quick_sprite); #include #include #include QT_BEGIN_NAMESPACE class QSGContext; class QQuickSprite; class QQuickSpriteEngine; class QSGGeometryNode; class QQuickAnimatedSpriteMaterial; class QQuickAnimatedSpritePrivate; class QSGSpriteNode; class Q_AUTOTEST_EXPORT QQuickAnimatedSprite : public QQuickItem { Q_OBJECT Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged) Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged) //###try to share similar spriteEngines for less overhead? //These properties come out of QQuickSprite, since an AnimatedSprite is a renderer for a single sprite Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged) Q_PROPERTY(bool reverse READ reverse WRITE setReverse NOTIFY reverseChanged) Q_PROPERTY(bool frameSync READ frameSync WRITE setFrameSync NOTIFY frameSyncChanged) Q_PROPERTY(int frameCount READ frameCount WRITE setFrameCount NOTIFY frameCountChanged) //If frame height or width is not specified, it is assumed to be a single long row of square frames. //Otherwise, it can be multiple contiguous rows, when one row runs out the next will be used. Q_PROPERTY(int frameHeight READ frameHeight WRITE setFrameHeight NOTIFY frameHeightChanged) Q_PROPERTY(int frameWidth READ frameWidth WRITE setFrameWidth NOTIFY frameWidthChanged) Q_PROPERTY(int frameX READ frameX WRITE setFrameX NOTIFY frameXChanged) Q_PROPERTY(int frameY READ frameY WRITE setFrameY NOTIFY frameYChanged) //Precedence order: frameRate, frameDuration Q_PROPERTY(qreal frameRate READ frameRate WRITE setFrameRate NOTIFY frameRateChanged RESET resetFrameRate) Q_PROPERTY(int frameDuration READ frameDuration WRITE setFrameDuration NOTIFY frameDurationChanged RESET resetFrameDuration) //Extra Simple Sprite Stuff Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopsChanged) Q_PROPERTY(bool paused READ paused WRITE setPaused NOTIFY pausedChanged) Q_PROPERTY(int currentFrame READ currentFrame WRITE setCurrentFrame NOTIFY currentFrameChanged) Q_PROPERTY(FinishBehavior finishBehavior READ finishBehavior WRITE setFinishBehavior NOTIFY finishBehaviorChanged REVISION(2, 15)) QML_NAMED_ELEMENT(AnimatedSprite) QML_ADDED_IN_VERSION(2, 0) public: explicit QQuickAnimatedSprite(QQuickItem *parent = nullptr); enum LoopParameters { Infinite = -1 }; Q_ENUM(LoopParameters) enum FinishBehavior { FinishAtInitialFrame, FinishAtFinalFrame }; Q_ENUM(FinishBehavior) bool running() const; bool interpolate() const; QUrl source() const; bool reverse() const; bool frameSync() const; int frameCount() const; int frameHeight() const; int frameWidth() const; int frameX() const; int frameY() const; qreal frameRate() const; int frameDuration() const; int loops() const; bool paused() const; int currentFrame() const; FinishBehavior finishBehavior() const; void setFinishBehavior(FinishBehavior arg); Q_SIGNALS: void pausedChanged(bool arg); void runningChanged(bool arg); void interpolateChanged(bool arg); void sourceChanged(const QUrl &arg); void reverseChanged(bool arg); void frameSyncChanged(bool arg); void frameCountChanged(int arg); void frameHeightChanged(int arg); void frameWidthChanged(int arg); void frameXChanged(int arg); void frameYChanged(int arg); void frameRateChanged(qreal arg); void frameDurationChanged(int arg); void loopsChanged(int arg); void currentFrameChanged(int arg); Q_REVISION(2, 15) void finishBehaviorChanged(FinishBehavior arg); Q_REVISION(2, 12) void finished(); public Q_SLOTS: void start(); void stop(); void restart() {stop(); start();} void advance(int frames=1); void pause(); void resume(); void setRunning(bool arg); void setPaused(bool arg); void setInterpolate(bool arg); void setSource(const QUrl &arg); void setReverse(bool arg); void setFrameSync(bool arg); void setFrameCount(int arg); void setFrameHeight(int arg); void setFrameWidth(int arg); void setFrameX(int arg); void setFrameY(int arg); void setFrameRate(qreal arg); void setFrameDuration(int arg); void resetFrameRate(); void resetFrameDuration(); void setLoops(int arg); void setCurrentFrame(int arg); private Q_SLOTS: void createEngine(); protected Q_SLOTS: void reset(); protected: void componentComplete() override; QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override; void itemChange(ItemChange, const ItemChangeData &) override; private: void maybeUpdate(); bool isCurrentFrameChangedConnected(); void prepareNextFrame(QSGSpriteNode *node); void reloadImage(); QSGSpriteNode* initNode(); private: Q_DISABLE_COPY(QQuickAnimatedSprite) Q_DECLARE_PRIVATE(QQuickAnimatedSprite) }; QT_END_NAMESPACE #endif // QQUICKANIMATEDSPRITE_P_H