/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKANIMATEDSPRITE_P_P_H #define QQUICKANIMATEDSPRITE_P_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_REQUIRE_CONFIG(quick_sprite); #include "qquickitem_p.h" #include "qquicksprite_p.h" #include "qquickanimatedsprite_p.h" QT_BEGIN_NAMESPACE class QQuickAnimatedSpritePrivate : public QQuickItemPrivate { Q_DECLARE_PUBLIC(QQuickAnimatedSprite) public: QQuickAnimatedSpritePrivate() : m_sprite(nullptr) , m_spriteEngine(nullptr) , m_curFrame(0) , m_pleaseReset(false) , m_running(true) , m_paused(false) , m_interpolate(true) , m_loops(-1) , m_curLoop(0) , m_pauseOffset(0) , m_finishBehavior(QQuickAnimatedSprite::FinishAtInitialFrame) { } QQuickSprite* m_sprite; QQuickSpriteEngine* m_spriteEngine; QElapsedTimer m_timestamp; int m_curFrame; bool m_pleaseReset; bool m_running; bool m_paused; bool m_interpolate; QSize m_sheetSize; int m_loops; int m_curLoop; int m_pauseOffset; QQuickAnimatedSprite::FinishBehavior m_finishBehavior; }; QT_END_NAMESPACE #endif // QQUICKANIMATEDSPRITE_P_P_H