/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickclipnode_p.h" #include #include QT_BEGIN_NAMESPACE QQuickDefaultClipNode::QQuickDefaultClipNode(const QRectF &rect) : m_rect(rect) , m_radius(0) , m_dirty_geometry(true) , m_geometry(QSGGeometry::defaultAttributes_Point2D(), 0) { Q_UNUSED(m_reserved); setGeometry(&m_geometry); setIsRectangular(true); } void QQuickDefaultClipNode::setRect(const QRectF &rect) { m_rect = rect; m_dirty_geometry = true; } void QQuickDefaultClipNode::setRadius(qreal radius) { m_radius = radius; m_dirty_geometry = true; setIsRectangular(radius == 0); } void QQuickDefaultClipNode::update() { if (m_dirty_geometry) { updateGeometry(); m_dirty_geometry = false; } } void QQuickDefaultClipNode::updateGeometry() { QSGGeometry *g = geometry(); if (qFuzzyIsNull(m_radius)) { g->allocate(4); QSGGeometry::updateRectGeometry(g, m_rect); } else { int vertexCount = 0; // Radius should never exceeds half of the width or half of the height qreal radius = qMin(qMin(m_rect.width() / 2, m_rect.height() / 2), m_radius); QRectF rect = m_rect; rect.adjust(radius, radius, -radius, -radius); int segments = qMin(30, qCeil(radius)); // Number of segments per corner. g->allocate((segments + 1) * 4); QVector2D *vertices = (QVector2D *)g->vertexData(); for (int part = 0; part < 2; ++part) { for (int i = 0; i <= segments; ++i) { //### Should change to calculate sin/cos only once. qreal angle = qreal(0.5 * M_PI) * (part + i / qreal(segments)); qreal s = qFastSin(angle); qreal c = qFastCos(angle); qreal y = (part ? rect.bottom() : rect.top()) - radius * c; // current inner y-coordinate. qreal lx = rect.left() - radius * s; // current inner left x-coordinate. qreal rx = rect.right() + radius * s; // current inner right x-coordinate. vertices[vertexCount++] = QVector2D(rx, y); vertices[vertexCount++] = QVector2D(lx, y); } } } setClipRect(m_rect); markDirty(DirtyGeometry); } QT_END_NAMESPACE