/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKFRAMEBUFFEROBJECT_H #define QQUICKFRAMEBUFFEROBJECT_H #include QT_BEGIN_NAMESPACE class QOpenGLFramebufferObject; class QQuickFramebufferObjectPrivate; class QSGFramebufferObjectNode; class Q_QUICK_EXPORT QQuickFramebufferObject : public QQuickItem { Q_OBJECT Q_DECLARE_PRIVATE(QQuickFramebufferObject) Q_PROPERTY(bool textureFollowsItemSize READ textureFollowsItemSize WRITE setTextureFollowsItemSize NOTIFY textureFollowsItemSizeChanged) Q_PROPERTY(bool mirrorVertically READ mirrorVertically WRITE setMirrorVertically NOTIFY mirrorVerticallyChanged) public: class Q_QUICK_EXPORT Renderer { protected: Renderer(); virtual ~Renderer(); virtual void render() = 0; virtual QOpenGLFramebufferObject *createFramebufferObject(const QSize &size); virtual void synchronize(QQuickFramebufferObject *); QOpenGLFramebufferObject *framebufferObject() const; void update(); void invalidateFramebufferObject(); private: friend class QSGFramebufferObjectNode; friend class QQuickFramebufferObject; void *data; }; QQuickFramebufferObject(QQuickItem *parent = nullptr); bool textureFollowsItemSize() const; void setTextureFollowsItemSize(bool follows); bool mirrorVertically() const; void setMirrorVertically(bool enable); virtual Renderer *createRenderer() const = 0; bool isTextureProvider() const override; QSGTextureProvider *textureProvider() const override; void releaseResources() override; protected: void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) override; protected: QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override; Q_SIGNALS: void textureFollowsItemSizeChanged(bool); void mirrorVerticallyChanged(bool); private Q_SLOTS: void invalidateSceneGraph(); }; QT_END_NAMESPACE #endif // QQUICKFRAMEBUFFEROBJECT_H