/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKGRAPHICSINFO_P_H #define QQUICKGRAPHICSINFO_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include QT_BEGIN_NAMESPACE class QQuickItem; class QQuickWindow; class QQuickGraphicsInfo : public QObject { Q_OBJECT Q_PROPERTY(GraphicsApi api READ api NOTIFY apiChanged FINAL) Q_PROPERTY(ShaderType shaderType READ shaderType NOTIFY shaderTypeChanged FINAL) Q_PROPERTY(ShaderCompilationType shaderCompilationType READ shaderCompilationType NOTIFY shaderCompilationTypeChanged FINAL) Q_PROPERTY(ShaderSourceType shaderSourceType READ shaderSourceType NOTIFY shaderSourceTypeChanged FINAL) Q_PROPERTY(int majorVersion READ majorVersion NOTIFY majorVersionChanged FINAL) Q_PROPERTY(int minorVersion READ minorVersion NOTIFY minorVersionChanged FINAL) Q_PROPERTY(OpenGLContextProfile profile READ profile NOTIFY profileChanged FINAL) Q_PROPERTY(RenderableType renderableType READ renderableType NOTIFY renderableTypeChanged FINAL) public: enum GraphicsApi { Unknown = QSGRendererInterface::Unknown, Software = QSGRendererInterface::Software, OpenGL = QSGRendererInterface::OpenGL, Direct3D12 = QSGRendererInterface::Direct3D12 }; Q_ENUM(GraphicsApi) enum ShaderType { UnknownShadingLanguage = QSGRendererInterface::UnknownShadingLanguage, GLSL = QSGRendererInterface::GLSL, HLSL = QSGRendererInterface::HLSL }; Q_ENUM(ShaderType) enum ShaderCompilationType { RuntimeCompilation = QSGRendererInterface::RuntimeCompilation, OfflineCompilation = QSGRendererInterface::OfflineCompilation }; Q_ENUM(ShaderCompilationType) enum ShaderSourceType { ShaderSourceString = QSGRendererInterface::ShaderSourceString, ShaderSourceFile = QSGRendererInterface::ShaderSourceFile, ShaderByteCode = QSGRendererInterface::ShaderByteCode }; Q_ENUM(ShaderSourceType) enum OpenGLContextProfile { OpenGLNoProfile = QSurfaceFormat::NoProfile, OpenGLCoreProfile = QSurfaceFormat::CoreProfile, OpenGLCompatibilityProfile = QSurfaceFormat::CompatibilityProfile }; Q_ENUM(OpenGLContextProfile) enum RenderableType { SurfaceFormatUnspecified = QSurfaceFormat::DefaultRenderableType, SurfaceFormatOpenGL = QSurfaceFormat::OpenGL, SurfaceFormatOpenGLES = QSurfaceFormat::OpenGLES }; Q_ENUM(RenderableType) QQuickGraphicsInfo(QQuickItem *item = 0); static QQuickGraphicsInfo *qmlAttachedProperties(QObject *object); GraphicsApi api() const { return m_api; } ShaderType shaderType() const { return m_shaderType; } ShaderCompilationType shaderCompilationType() const { return m_shaderCompilationType; } ShaderSourceType shaderSourceType() const { return m_shaderSourceType; } int majorVersion() const { return m_majorVersion; } int minorVersion() const { return m_minorVersion; } OpenGLContextProfile profile() const { return m_profile; } RenderableType renderableType() const { return m_renderableType; } Q_SIGNALS: void apiChanged(); void shaderTypeChanged(); void shaderCompilationTypeChanged(); void shaderSourceTypeChanged(); void majorVersionChanged(); void minorVersionChanged(); void profileChanged(); void renderableTypeChanged(); private Q_SLOTS: void updateInfo(); void setWindow(QQuickWindow *window); private: QPointer m_window; GraphicsApi m_api; ShaderType m_shaderType; ShaderCompilationType m_shaderCompilationType; ShaderSourceType m_shaderSourceType; int m_majorVersion; int m_minorVersion; OpenGLContextProfile m_profile; RenderableType m_renderableType; }; QT_END_NAMESPACE QML_DECLARE_TYPEINFO(QQuickGraphicsInfo, QML_HAS_ATTACHED_PROPERTIES) #endif // QQUICKGRAPHICSINFO_P_H