/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKIMAGE_P_H #define QQUICKIMAGE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquickimagebase_p.h" #include QT_BEGIN_NAMESPACE class QQuickImagePrivate; class Q_QUICK_PRIVATE_EXPORT QQuickImage : public QQuickImageBase { Q_OBJECT Q_PROPERTY(FillMode fillMode READ fillMode WRITE setFillMode NOTIFY fillModeChanged) Q_PROPERTY(qreal paintedWidth READ paintedWidth NOTIFY paintedGeometryChanged) Q_PROPERTY(qreal paintedHeight READ paintedHeight NOTIFY paintedGeometryChanged) Q_PROPERTY(HAlignment horizontalAlignment READ horizontalAlignment WRITE setHorizontalAlignment NOTIFY horizontalAlignmentChanged) Q_PROPERTY(VAlignment verticalAlignment READ verticalAlignment WRITE setVerticalAlignment NOTIFY verticalAlignmentChanged) Q_PROPERTY(bool mipmap READ mipmap WRITE setMipmap NOTIFY mipmapChanged REVISION(2, 3)) Q_PROPERTY(bool autoTransform READ autoTransform WRITE setAutoTransform NOTIFY autoTransformChanged REVISION(2, 5)) Q_PROPERTY(QRectF sourceClipRect READ sourceClipRect WRITE setSourceClipRect RESET resetSourceClipRect NOTIFY sourceClipRectChanged REVISION(2, 15)) QML_NAMED_ELEMENT(Image) QML_ADDED_IN_VERSION(2, 0) public: QQuickImage(QQuickItem *parent=nullptr); ~QQuickImage(); enum HAlignment { AlignLeft = Qt::AlignLeft, AlignRight = Qt::AlignRight, AlignHCenter = Qt::AlignHCenter }; Q_ENUM(HAlignment) enum VAlignment { AlignTop = Qt::AlignTop, AlignBottom = Qt::AlignBottom, AlignVCenter = Qt::AlignVCenter }; Q_ENUM(VAlignment) enum FillMode { Stretch, PreserveAspectFit, PreserveAspectCrop, Tile, TileVertically, TileHorizontally, Pad }; Q_ENUM(FillMode) FillMode fillMode() const; void setFillMode(FillMode); qreal paintedWidth() const; qreal paintedHeight() const; QRectF boundingRect() const override; HAlignment horizontalAlignment() const; void setHorizontalAlignment(HAlignment align); VAlignment verticalAlignment() const; void setVerticalAlignment(VAlignment align); bool isTextureProvider() const override { return true; } QSGTextureProvider *textureProvider() const override; bool mipmap() const; void setMipmap(bool use); void emitAutoTransformBaseChanged() override { emit autoTransformChanged(); } Q_SIGNALS: void fillModeChanged(); void paintedGeometryChanged(); void horizontalAlignmentChanged(HAlignment alignment); void verticalAlignmentChanged(VAlignment alignment); Q_REVISION(2, 3) void mipmapChanged(bool); Q_REVISION(2, 5) void autoTransformChanged(); private Q_SLOTS: void invalidateSceneGraph(); protected: QQuickImage(QQuickImagePrivate &dd, QQuickItem *parent); void pixmapChange() override; void updatePaintedGeometry(); void releaseResources() override; void geometryChange(const QRectF &newGeometry, const QRectF &oldGeometry) override; QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override; private: Q_DISABLE_COPY(QQuickImage) Q_DECLARE_PRIVATE(QQuickImage) }; QT_END_NAMESPACE QML_DECLARE_TYPE(QQuickImage) #endif // QQUICKIMAGE_P_H