/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKITEM_P_H #define QQUICKITEM_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquickitem.h" #include "qquickanchors_p.h" #include "qquickanchors_p_p.h" #include "qquickitemchangelistener_p.h" #include "qquickevents_p_p.h" #include "qquickwindow_p.h" #include #include "qquickclipnode_p.h" #include #include #include #include #include #include #include #include #include #include #include #if QT_CONFIG(quick_shadereffect) #include #endif QT_BEGIN_NAMESPACE class QNetworkReply; class QQuickItemKeyFilter; class QQuickLayoutMirroringAttached; class QQuickEnterKeyAttached; class QQuickScreenAttached; class QQuickPointerHandler; class QQuickContents : public QQuickItemChangeListener { public: QQuickContents(QQuickItem *item); ~QQuickContents() override; QRectF rectF() const { return m_contents; } inline void calcGeometry(QQuickItem *changed = nullptr); void complete(); protected: void itemGeometryChanged(QQuickItem *item, QQuickGeometryChange change, const QRectF &) override; void itemDestroyed(QQuickItem *item) override; void itemChildAdded(QQuickItem *, QQuickItem *) override; void itemChildRemoved(QQuickItem *, QQuickItem *) override; //void itemVisibilityChanged(QQuickItem *item) private: bool calcHeight(QQuickItem *changed = nullptr); bool calcWidth(QQuickItem *changed = nullptr); void updateRect(); QQuickItem *m_item; QRectF m_contents; }; void QQuickContents::calcGeometry(QQuickItem *changed) { bool wChanged = calcWidth(changed); bool hChanged = calcHeight(changed); if (wChanged || hChanged) updateRect(); } class QQuickTransformPrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QQuickTransform) public: static QQuickTransformPrivate* get(QQuickTransform *transform) { return transform->d_func(); } QQuickTransformPrivate(); QList items; }; #if QT_CONFIG(quick_shadereffect) class QQuickItemLayer : public QObject, public QQuickItemChangeListener { Q_OBJECT Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged) Q_PROPERTY(QSize textureSize READ size WRITE setSize NOTIFY sizeChanged) Q_PROPERTY(QRectF sourceRect READ sourceRect WRITE setSourceRect NOTIFY sourceRectChanged) Q_PROPERTY(bool mipmap READ mipmap WRITE setMipmap NOTIFY mipmapChanged) Q_PROPERTY(bool smooth READ smooth WRITE setSmooth NOTIFY smoothChanged) Q_PROPERTY(QQuickShaderEffectSource::WrapMode wrapMode READ wrapMode WRITE setWrapMode NOTIFY wrapModeChanged) Q_PROPERTY(QQuickShaderEffectSource::Format format READ format WRITE setFormat NOTIFY formatChanged) Q_PROPERTY(QByteArray samplerName READ name WRITE setName NOTIFY nameChanged) Q_PROPERTY(QQmlComponent *effect READ effect WRITE setEffect NOTIFY effectChanged) Q_PROPERTY(QQuickShaderEffectSource::TextureMirroring textureMirroring READ textureMirroring WRITE setTextureMirroring NOTIFY textureMirroringChanged) Q_PROPERTY(int samples READ samples WRITE setSamples NOTIFY samplesChanged) public: QQuickItemLayer(QQuickItem *item); ~QQuickItemLayer() override; void classBegin(); void componentComplete(); bool enabled() const { return m_enabled; } void setEnabled(bool enabled); bool mipmap() const { return m_mipmap; } void setMipmap(bool mipmap); bool smooth() const { return m_smooth; } void setSmooth(bool s); QSize size() const { return m_size; } void setSize(const QSize &size); QQuickShaderEffectSource::Format format() const { return m_format; } void setFormat(QQuickShaderEffectSource::Format f); QRectF sourceRect() const { return m_sourceRect; } void setSourceRect(const QRectF &sourceRect); QQuickShaderEffectSource::WrapMode wrapMode() const { return m_wrapMode; } void setWrapMode(QQuickShaderEffectSource::WrapMode mode); QByteArray name() const { return m_name; } void setName(const QByteArray &name); QQmlComponent *effect() const { return m_effectComponent; } void setEffect(QQmlComponent *effect); QQuickShaderEffectSource::TextureMirroring textureMirroring() const { return m_textureMirroring; } void setTextureMirroring(QQuickShaderEffectSource::TextureMirroring mirroring); int samples() const { return m_samples; } void setSamples(int count); QQuickShaderEffectSource *effectSource() const { return m_effectSource; } void itemGeometryChanged(QQuickItem *, QQuickGeometryChange, const QRectF &) override; void itemOpacityChanged(QQuickItem *) override; void itemParentChanged(QQuickItem *, QQuickItem *) override; void itemSiblingOrderChanged(QQuickItem *) override; void itemVisibilityChanged(QQuickItem *) override; void updateMatrix(); void updateGeometry(); void updateOpacity(); void updateZ(); Q_SIGNALS: void enabledChanged(bool enabled); void sizeChanged(const QSize &size); void mipmapChanged(bool mipmap); void wrapModeChanged(QQuickShaderEffectSource::WrapMode mode); void nameChanged(const QByteArray &name); void effectChanged(QQmlComponent *component); void smoothChanged(bool smooth); void formatChanged(QQuickShaderEffectSource::Format format); void sourceRectChanged(const QRectF &sourceRect); void textureMirroringChanged(QQuickShaderEffectSource::TextureMirroring mirroring); void samplesChanged(int count); private: friend class QQuickTransformAnimatorJob; friend class QQuickOpacityAnimatorJob; void activate(); void deactivate(); void activateEffect(); void deactivateEffect(); QQuickItem *m_item; bool m_enabled; bool m_mipmap; bool m_smooth; bool m_componentComplete; QQuickShaderEffectSource::WrapMode m_wrapMode; QQuickShaderEffectSource::Format m_format; QSize m_size; QRectF m_sourceRect; QByteArray m_name; QQmlComponent *m_effectComponent; QQuickItem *m_effect; QQuickShaderEffectSource *m_effectSource; QQuickShaderEffectSource::TextureMirroring m_textureMirroring; int m_samples; }; #endif class Q_QUICK_PRIVATE_EXPORT QQuickItemPrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QQuickItem) public: static QQuickItemPrivate* get(QQuickItem *item) { return item->d_func(); } static const QQuickItemPrivate* get(const QQuickItem *item) { return item->d_func(); } QQuickItemPrivate(); ~QQuickItemPrivate() override; void init(QQuickItem *parent); QQmlListProperty data(); QQmlListProperty resources(); QQmlListProperty children(); QQmlListProperty visibleChildren(); QQmlListProperty states(); QQmlListProperty transitions(); QString state() const; void setState(const QString &); QQuickAnchorLine left() const; QQuickAnchorLine right() const; QQuickAnchorLine horizontalCenter() const; QQuickAnchorLine top() const; QQuickAnchorLine bottom() const; QQuickAnchorLine verticalCenter() const; QQuickAnchorLine baseline() const; QQuickItemLayer *layer() const; bool hasPointerHandlers() const; bool hasHoverHandlers() const; virtual void addPointerHandler(QQuickPointerHandler *h); // data property static void data_append(QQmlListProperty *, QObject *); static int data_count(QQmlListProperty *); static QObject *data_at(QQmlListProperty *, int); static void data_clear(QQmlListProperty *); // resources property static QObject *resources_at(QQmlListProperty *, int); static void resources_append(QQmlListProperty *, QObject *); static int resources_count(QQmlListProperty *); static void resources_clear(QQmlListProperty *); // children property static void children_append(QQmlListProperty *, QQuickItem *); static int children_count(QQmlListProperty *); static QQuickItem *children_at(QQmlListProperty *, int); static void children_clear(QQmlListProperty *); // visibleChildren property static void visibleChildren_append(QQmlListProperty *prop, QQuickItem *o); static int visibleChildren_count(QQmlListProperty *prop); static QQuickItem *visibleChildren_at(QQmlListProperty *prop, int index); // transform property static int transform_count(QQmlListProperty *list); static void transform_append(QQmlListProperty *list, QQuickTransform *); static QQuickTransform *transform_at(QQmlListProperty *list, int); static void transform_clear(QQmlListProperty *list); void _q_resourceObjectDeleted(QObject *); quint64 _q_createJSWrapper(QV4::ExecutionEngine *engine); enum ChangeType { Geometry = 0x01, SiblingOrder = 0x02, Visibility = 0x04, Opacity = 0x08, Destroyed = 0x10, Parent = 0x20, Children = 0x40, Rotation = 0x80, ImplicitWidth = 0x100, ImplicitHeight = 0x200, Enabled = 0x400, }; Q_DECLARE_FLAGS(ChangeTypes, ChangeType) struct ChangeListener { using ChangeTypes = QQuickItemPrivate::ChangeTypes; ChangeListener(QQuickItemChangeListener *l = nullptr, ChangeTypes t = nullptr) : listener(l) , types(t) , gTypes(QQuickGeometryChange::All) {} ChangeListener(QQuickItemChangeListener *l, QQuickGeometryChange gt) : listener(l) , types(Geometry) , gTypes(gt) {} bool operator==(const ChangeListener &other) const { return listener == other.listener && types == other.types; } QQuickItemChangeListener *listener; ChangeTypes types; QQuickGeometryChange gTypes; //NOTE: not used for == }; struct ExtraData { ExtraData(); qreal z; qreal scale; qreal rotation; qreal opacity; QQuickContents *contents; QQuickScreenAttached *screenAttached; QQuickLayoutMirroringAttached* layoutDirectionAttached; QQuickEnterKeyAttached *enterKeyAttached; QQuickItemKeyFilter *keyHandler; QVector pointerHandlers; #if QT_CONFIG(quick_shadereffect) mutable QQuickItemLayer *layer; #endif #if QT_CONFIG(cursor) QCursor cursor; #endif QPointF userTransformOriginPoint; // these do not include child items int effectRefCount; int hideRefCount; // updated recursively for child items as well int recursiveEffectRefCount; QSGOpacityNode *opacityNode; QQuickDefaultClipNode *clipNode; QSGRootNode *rootNode; // Mask contains() method QMetaMethod maskContains; QObjectList resourcesList; // Although acceptedMouseButtons is inside ExtraData, we actually store // the LeftButton flag in the extra.flag() bit. This is because it is // extremely common to set acceptedMouseButtons to LeftButton, but very // rare to use any of the other buttons. Qt::MouseButtons acceptedMouseButtons; QQuickItem::TransformOrigin origin:5; uint transparentForPositioner : 1; // 26 bits padding }; QLazilyAllocated extra; // Contains mask QPointer mask; // If the mask is an Item, inform it that it's being used as a mask (true) or is no longer being used (false) virtual void registerAsContainmentMask(QQuickItem * /* maskedItem */, bool /* set */) { } QQuickAnchors *anchors() const; mutable QQuickAnchors *_anchors; inline Qt::MouseButtons acceptedMouseButtons() const; QVector changeListeners; void addItemChangeListener(QQuickItemChangeListener *listener, ChangeTypes types); void updateOrAddItemChangeListener(QQuickItemChangeListener *listener, ChangeTypes types); void removeItemChangeListener(QQuickItemChangeListener *, ChangeTypes types); void updateOrAddGeometryChangeListener(QQuickItemChangeListener *listener, QQuickGeometryChange types); void updateOrRemoveGeometryChangeListener(QQuickItemChangeListener *listener, QQuickGeometryChange types); QQuickStateGroup *_states(); QQuickStateGroup *_stateGroup; inline QQuickItem::TransformOrigin origin() const; // Bit 0 quint32 flags:5; bool widthValid:1; bool heightValid:1; bool componentComplete:1; bool keepMouse:1; bool keepTouch:1; bool hoverEnabled:1; bool smooth:1; bool antialiasing:1; bool focus:1; bool activeFocus:1; bool notifiedFocus:1; // Bit 16 bool notifiedActiveFocus:1; bool filtersChildMouseEvents:1; bool explicitVisible:1; bool effectiveVisible:1; bool explicitEnable:1; bool effectiveEnable:1; bool polishScheduled:1; bool inheritedLayoutMirror:1; bool effectiveLayoutMirror:1; bool isMirrorImplicit:1; bool inheritMirrorFromParent:1; bool inheritMirrorFromItem:1; bool isAccessible:1; bool culled:1; bool hasCursor:1; bool subtreeCursorEnabled:1; // Bit 32 bool subtreeHoverEnabled:1; bool activeFocusOnTab:1; bool implicitAntialiasing:1; bool antialiasingValid:1; // isTabFence: When true, the item acts as a fence within the tab focus chain. // This means that the item and its children will be skipped from the tab focus // chain when navigating from its parent or any of its siblings. Similarly, // when any of the item's descendants gets focus, the item constrains the tab // focus chain and prevents tabbing outside. bool isTabFence:1; bool replayingPressEvent:1; bool touchEnabled:1; enum DirtyType { TransformOrigin = 0x00000001, Transform = 0x00000002, BasicTransform = 0x00000004, Position = 0x00000008, Size = 0x00000010, ZValue = 0x00000020, Content = 0x00000040, Smooth = 0x00000080, OpacityValue = 0x00000100, ChildrenChanged = 0x00000200, ChildrenStackingChanged = 0x00000400, ParentChanged = 0x00000800, Clip = 0x00001000, Window = 0x00002000, EffectReference = 0x00008000, Visible = 0x00010000, HideReference = 0x00020000, Antialiasing = 0x00040000, // When you add an attribute here, don't forget to update // dirtyToString() TransformUpdateMask = TransformOrigin | Transform | BasicTransform | Position | Window, ComplexTransformUpdateMask = Transform | Window, ContentUpdateMask = Size | Content | Smooth | Window | Antialiasing, ChildrenUpdateMask = ChildrenChanged | ChildrenStackingChanged | EffectReference | Window }; quint32 dirtyAttributes; QString dirtyToString() const; void dirty(DirtyType); void addToDirtyList(); void removeFromDirtyList(); QQuickItem *nextDirtyItem; QQuickItem**prevDirtyItem; void setCulled(bool); QQuickWindow *window; int windowRefCount; inline QSGContext *sceneGraphContext() const; inline QSGRenderContext *sceneGraphRenderContext() const; QQuickItem *parentItem; QList childItems; mutable QList *sortedChildItems; QList paintOrderChildItems() const; void addChild(QQuickItem *); void removeChild(QQuickItem *); void siblingOrderChanged(); inline void markSortedChildrenDirty(QQuickItem *child); void refWindow(QQuickWindow *); void derefWindow(); QQuickItem *subFocusItem; void updateSubFocusItem(QQuickItem *scope, bool focus); QTransform windowToItemTransform() const; QTransform itemToWindowTransform() const; void itemToParentTransform(QTransform &) const; QTransform globalToWindowTransform() const; QTransform windowToGlobalTransform() const; static bool focusNextPrev(QQuickItem *item, bool forward); static QQuickItem *nextTabChildItem(const QQuickItem *item, int start); static QQuickItem *prevTabChildItem(const QQuickItem *item, int start); static QQuickItem *nextPrevItemInTabFocusChain(QQuickItem *item, bool forward); static bool canAcceptTabFocus(QQuickItem *item); qreal x; qreal y; qreal width; qreal height; qreal implicitWidth; qreal implicitHeight; qreal baselineOffset; QList transforms; inline qreal z() const { return extra.isAllocated()?extra->z:0; } inline qreal scale() const { return extra.isAllocated()?extra->scale:1; } inline qreal rotation() const { return extra.isAllocated()?extra->rotation:0; } inline qreal opacity() const { return extra.isAllocated()?extra->opacity:1; } void setAccessible(); virtual qreal getImplicitWidth() const; virtual qreal getImplicitHeight() const; virtual void implicitWidthChanged(); virtual void implicitHeightChanged(); #if QT_CONFIG(accessibility) virtual QAccessible::Role accessibleRole() const; #endif void setImplicitAntialiasing(bool antialiasing); void resolveLayoutMirror(); void setImplicitLayoutMirror(bool mirror, bool inherit); void setLayoutMirror(bool mirror); bool isMirrored() const { return effectiveLayoutMirror; } void emitChildrenRectChanged(const QRectF &rect) { Q_Q(QQuickItem); Q_EMIT q->childrenRectChanged(rect); } QPointF computeTransformOrigin() const; virtual void transformChanged(); QPointF adjustedPosForTransform(const QPointF ¢roid, const QPointF &startPos, const QVector2D &activeTranslatation, qreal startScale, qreal activeScale, qreal startRotation, qreal activeRotation); void deliverKeyEvent(QKeyEvent *); bool filterKeyEvent(QKeyEvent *, bool post); #if QT_CONFIG(im) void deliverInputMethodEvent(QInputMethodEvent *); #endif void deliverShortcutOverrideEvent(QKeyEvent *); bool anyPointerHandlerWants(QQuickEventPoint *point) const; virtual bool handlePointerEvent(QQuickPointerEvent *, bool avoidExclusiveGrabber = false); virtual void setVisible(bool visible); bool isTransparentForPositioner() const; void setTransparentForPositioner(bool trans); bool calcEffectiveVisible() const; bool setEffectiveVisibleRecur(bool); bool calcEffectiveEnable() const; void setEffectiveEnableRecur(QQuickItem *scope, bool); inline QSGTransformNode *itemNode(); inline QSGNode *childContainerNode(); /* QSGNode order is: - itemNode - (opacityNode) - (clipNode) - (rootNode) (shader effect source's root node) */ QSGOpacityNode *opacityNode() const { return extra.isAllocated()?extra->opacityNode:nullptr; } QQuickDefaultClipNode *clipNode() const { return extra.isAllocated()?extra->clipNode:nullptr; } QSGRootNode *rootNode() const { return extra.isAllocated()?extra->rootNode:nullptr; } QSGTransformNode *itemNodeInstance; QSGNode *paintNode; virtual QSGTransformNode *createTransformNode(); // A reference from an effect item means that this item is used by the effect, so // it should insert a root node. void refFromEffectItem(bool hide); void recursiveRefFromEffectItem(int refs); void derefFromEffectItem(bool unhide); void itemChange(QQuickItem::ItemChange, const QQuickItem::ItemChangeData &); virtual void mirrorChange() {} void setHasCursorInChild(bool hasCursor); void setHasHoverInChild(bool hasHover); virtual void updatePolish() { } }; /* Key filters can be installed on a QQuickItem, but not removed. Currently they are only used by attached objects (which are only destroyed on Item destruction), so this isn't a problem. If in future this becomes any form of public API, they will have to support removal too. */ class QQuickItemKeyFilter { public: QQuickItemKeyFilter(QQuickItem * = nullptr); virtual ~QQuickItemKeyFilter(); virtual void keyPressed(QKeyEvent *event, bool post); virtual void keyReleased(QKeyEvent *event, bool post); #if QT_CONFIG(im) virtual void inputMethodEvent(QInputMethodEvent *event, bool post); virtual QVariant inputMethodQuery(Qt::InputMethodQuery query) const; #endif virtual void shortcutOverride(QKeyEvent *event); virtual void componentComplete(); bool m_processPost; private: QQuickItemKeyFilter *m_next; }; class QQuickKeyNavigationAttachedPrivate : public QObjectPrivate { public: QQuickKeyNavigationAttachedPrivate() : leftSet(false), rightSet(false), upSet(false), downSet(false), tabSet(false), backtabSet(false) {} QPointer left; QPointer right; QPointer up; QPointer down; QPointer tab; QPointer backtab; bool leftSet : 1; bool rightSet : 1; bool upSet : 1; bool downSet : 1; bool tabSet : 1; bool backtabSet : 1; }; class Q_QUICK_PRIVATE_EXPORT QQuickKeyNavigationAttached : public QObject, public QQuickItemKeyFilter { Q_OBJECT Q_DECLARE_PRIVATE(QQuickKeyNavigationAttached) Q_PROPERTY(QQuickItem *left READ left WRITE setLeft NOTIFY leftChanged) Q_PROPERTY(QQuickItem *right READ right WRITE setRight NOTIFY rightChanged) Q_PROPERTY(QQuickItem *up READ up WRITE setUp NOTIFY upChanged) Q_PROPERTY(QQuickItem *down READ down WRITE setDown NOTIFY downChanged) Q_PROPERTY(QQuickItem *tab READ tab WRITE setTab NOTIFY tabChanged) Q_PROPERTY(QQuickItem *backtab READ backtab WRITE setBacktab NOTIFY backtabChanged) Q_PROPERTY(Priority priority READ priority WRITE setPriority NOTIFY priorityChanged) public: QQuickKeyNavigationAttached(QObject * = nullptr); QQuickItem *left() const; void setLeft(QQuickItem *); QQuickItem *right() const; void setRight(QQuickItem *); QQuickItem *up() const; void setUp(QQuickItem *); QQuickItem *down() const; void setDown(QQuickItem *); QQuickItem *tab() const; void setTab(QQuickItem *); QQuickItem *backtab() const; void setBacktab(QQuickItem *); enum Priority { BeforeItem, AfterItem }; Q_ENUM(Priority) Priority priority() const; void setPriority(Priority); static QQuickKeyNavigationAttached *qmlAttachedProperties(QObject *); Q_SIGNALS: void leftChanged(); void rightChanged(); void upChanged(); void downChanged(); void tabChanged(); void backtabChanged(); void priorityChanged(); private: void keyPressed(QKeyEvent *event, bool post) override; void keyReleased(QKeyEvent *event, bool post) override; void setFocusNavigation(QQuickItem *currentItem, const char *dir, Qt::FocusReason reason = Qt::OtherFocusReason); }; class QQuickLayoutMirroringAttached : public QObject { Q_OBJECT Q_PROPERTY(bool enabled READ enabled WRITE setEnabled RESET resetEnabled NOTIFY enabledChanged) Q_PROPERTY(bool childrenInherit READ childrenInherit WRITE setChildrenInherit NOTIFY childrenInheritChanged) public: explicit QQuickLayoutMirroringAttached(QObject *parent = nullptr); bool enabled() const; void setEnabled(bool); void resetEnabled(); bool childrenInherit() const; void setChildrenInherit(bool); static QQuickLayoutMirroringAttached *qmlAttachedProperties(QObject *); Q_SIGNALS: void enabledChanged(); void childrenInheritChanged(); private: friend class QQuickItemPrivate; QQuickItemPrivate *itemPrivate; }; class QQuickEnterKeyAttached : public QObject { Q_OBJECT Q_PROPERTY(Qt::EnterKeyType type READ type WRITE setType NOTIFY typeChanged) public: explicit QQuickEnterKeyAttached(QObject *parent = nullptr); Qt::EnterKeyType type() const; void setType(Qt::EnterKeyType type); static QQuickEnterKeyAttached *qmlAttachedProperties(QObject *); Q_SIGNALS: void typeChanged(); private: friend class QQuickItemPrivate; QQuickItemPrivate *itemPrivate; Qt::EnterKeyType keyType; }; class QQuickKeysAttachedPrivate : public QObjectPrivate { public: QQuickKeysAttachedPrivate() : inPress(false), inRelease(false), inIM(false), enabled(true) {} //loop detection bool inPress:1; bool inRelease:1; bool inIM:1; bool enabled : 1; QQuickItem *imeItem = nullptr; QList targets; QQuickItem *item = nullptr; QQuickKeyEvent theKeyEvent; }; class QQuickKeysAttached : public QObject, public QQuickItemKeyFilter { Q_OBJECT Q_DECLARE_PRIVATE(QQuickKeysAttached) Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged) Q_PROPERTY(QQmlListProperty forwardTo READ forwardTo) Q_PROPERTY(Priority priority READ priority WRITE setPriority NOTIFY priorityChanged) public: QQuickKeysAttached(QObject *parent=nullptr); ~QQuickKeysAttached() override; bool enabled() const { Q_D(const QQuickKeysAttached); return d->enabled; } void setEnabled(bool enabled) { Q_D(QQuickKeysAttached); if (enabled != d->enabled) { d->enabled = enabled; Q_EMIT enabledChanged(); } } enum Priority { BeforeItem, AfterItem}; Q_ENUM(Priority) Priority priority() const; void setPriority(Priority); QQmlListProperty forwardTo() { Q_D(QQuickKeysAttached); return QQmlListProperty(this, d->targets); } void componentComplete() override; static QQuickKeysAttached *qmlAttachedProperties(QObject *); Q_SIGNALS: void enabledChanged(); void priorityChanged(); void pressed(QQuickKeyEvent *event); void released(QQuickKeyEvent *event); void shortcutOverride(QQuickKeyEvent *event); void digit0Pressed(QQuickKeyEvent *event); void digit1Pressed(QQuickKeyEvent *event); void digit2Pressed(QQuickKeyEvent *event); void digit3Pressed(QQuickKeyEvent *event); void digit4Pressed(QQuickKeyEvent *event); void digit5Pressed(QQuickKeyEvent *event); void digit6Pressed(QQuickKeyEvent *event); void digit7Pressed(QQuickKeyEvent *event); void digit8Pressed(QQuickKeyEvent *event); void digit9Pressed(QQuickKeyEvent *event); void leftPressed(QQuickKeyEvent *event); void rightPressed(QQuickKeyEvent *event); void upPressed(QQuickKeyEvent *event); void downPressed(QQuickKeyEvent *event); void tabPressed(QQuickKeyEvent *event); void backtabPressed(QQuickKeyEvent *event); void asteriskPressed(QQuickKeyEvent *event); void numberSignPressed(QQuickKeyEvent *event); void escapePressed(QQuickKeyEvent *event); void returnPressed(QQuickKeyEvent *event); void enterPressed(QQuickKeyEvent *event); void deletePressed(QQuickKeyEvent *event); void spacePressed(QQuickKeyEvent *event); void backPressed(QQuickKeyEvent *event); void cancelPressed(QQuickKeyEvent *event); void selectPressed(QQuickKeyEvent *event); void yesPressed(QQuickKeyEvent *event); void noPressed(QQuickKeyEvent *event); void context1Pressed(QQuickKeyEvent *event); void context2Pressed(QQuickKeyEvent *event); void context3Pressed(QQuickKeyEvent *event); void context4Pressed(QQuickKeyEvent *event); void callPressed(QQuickKeyEvent *event); void hangupPressed(QQuickKeyEvent *event); void flipPressed(QQuickKeyEvent *event); void menuPressed(QQuickKeyEvent *event); void volumeUpPressed(QQuickKeyEvent *event); void volumeDownPressed(QQuickKeyEvent *event); private: void keyPressed(QKeyEvent *event, bool post) override; void keyReleased(QKeyEvent *event, bool post) override; #if QT_CONFIG(im) void inputMethodEvent(QInputMethodEvent *, bool post) override; QVariant inputMethodQuery(Qt::InputMethodQuery query) const override; #endif void shortcutOverride(QKeyEvent *event) override; static QByteArray keyToSignal(int key); bool isConnected(const char *signalName) const; }; Qt::MouseButtons QQuickItemPrivate::acceptedMouseButtons() const { return ((extra.flag() ? Qt::LeftButton : Qt::MouseButton(0)) | (extra.isAllocated() ? extra->acceptedMouseButtons : Qt::MouseButtons(nullptr))); } QSGContext *QQuickItemPrivate::sceneGraphContext() const { Q_ASSERT(window); return static_cast(QObjectPrivate::get(window))->context->sceneGraphContext(); } QSGRenderContext *QQuickItemPrivate::sceneGraphRenderContext() const { Q_ASSERT(window); return static_cast(QObjectPrivate::get(window))->context; } void QQuickItemPrivate::markSortedChildrenDirty(QQuickItem *child) { // If sortedChildItems == &childItems then all in childItems have z == 0 // and we don't need to invalidate if the changed item also has z == 0. if (child->z() != 0. || sortedChildItems != &childItems) { if (sortedChildItems != &childItems) delete sortedChildItems; sortedChildItems = nullptr; } } QQuickItem::TransformOrigin QQuickItemPrivate::origin() const { return extra.isAllocated()?extra->origin:QQuickItem::Center; } QSGTransformNode *QQuickItemPrivate::itemNode() { if (!itemNodeInstance) { itemNodeInstance = createTransformNode(); itemNodeInstance->setFlag(QSGNode::OwnedByParent, false); #ifdef QSG_RUNTIME_DESCRIPTION Q_Q(QQuickItem); qsgnode_set_description(itemNodeInstance, QString::fromLatin1("QQuickItem(%1:%2)").arg(QString::fromLatin1(q->metaObject()->className())).arg(q->objectName())); #endif } return itemNodeInstance; } QSGNode *QQuickItemPrivate::childContainerNode() { if (rootNode()) return rootNode(); else if (clipNode()) return clipNode(); else if (opacityNode()) return opacityNode(); else return itemNode(); } Q_DECLARE_OPERATORS_FOR_FLAGS(QQuickItemPrivate::ChangeTypes) Q_DECLARE_TYPEINFO(QQuickItemPrivate::ChangeListener, Q_PRIMITIVE_TYPE); QT_END_NAMESPACE #if QT_CONFIG(quick_shadereffect) QML_DECLARE_TYPE(QQuickItemLayer) #endif QML_DECLARE_TYPE(QQuickKeysAttached) QML_DECLARE_TYPEINFO(QQuickKeysAttached, QML_HAS_ATTACHED_PROPERTIES) QML_DECLARE_TYPE(QQuickKeyNavigationAttached) QML_DECLARE_TYPEINFO(QQuickKeyNavigationAttached, QML_HAS_ATTACHED_PROPERTIES) QML_DECLARE_TYPE(QQuickLayoutMirroringAttached) QML_DECLARE_TYPEINFO(QQuickLayoutMirroringAttached, QML_HAS_ATTACHED_PROPERTIES) QML_DECLARE_TYPE(QQuickEnterKeyAttached) QML_DECLARE_TYPEINFO(QQuickEnterKeyAttached, QML_HAS_ATTACHED_PROPERTIES) #endif // QQUICKITEM_P_H