/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickloader_p_p.h" #include #include #include #include QT_BEGIN_NAMESPACE Q_DECLARE_LOGGING_CATEGORY(lcTransient) static const QQuickItemPrivate::ChangeTypes watchedChanges = QQuickItemPrivate::Geometry | QQuickItemPrivate::ImplicitWidth | QQuickItemPrivate::ImplicitHeight; QQuickLoaderPrivate::QQuickLoaderPrivate() : item(nullptr), object(nullptr), itemContext(nullptr), incubator(nullptr), updatingSize(false), active(true), loadingFromSource(false), asynchronous(false) { } QQuickLoaderPrivate::~QQuickLoaderPrivate() { delete itemContext; itemContext = nullptr; delete incubator; disposeInitialPropertyValues(); } void QQuickLoaderPrivate::itemGeometryChanged(QQuickItem *resizeItem, QQuickGeometryChange change, const QRectF &oldGeometry) { if (resizeItem == item) _q_updateSize(false); QQuickItemChangeListener::itemGeometryChanged(resizeItem, change, oldGeometry); } void QQuickLoaderPrivate::itemImplicitWidthChanged(QQuickItem *) { Q_Q(QQuickLoader); q->setImplicitWidth(getImplicitWidth()); } void QQuickLoaderPrivate::itemImplicitHeightChanged(QQuickItem *) { Q_Q(QQuickLoader); q->setImplicitHeight(getImplicitHeight()); } void QQuickLoaderPrivate::clear() { Q_Q(QQuickLoader); disposeInitialPropertyValues(); if (incubator) incubator->clear(); delete itemContext; itemContext = nullptr; // Prevent any bindings from running while waiting for deletion. Without // this we may get transient errors from use of 'parent', for example. QQmlContext *context = qmlContext(object); if (context) QQmlContextData::get(context)->clearContextRecursively(); if (loadingFromSource && component) { // disconnect since we deleteLater QObject::disconnect(component, SIGNAL(statusChanged(QQmlComponent::Status)), q, SLOT(_q_sourceLoaded())); QObject::disconnect(component, SIGNAL(progressChanged(qreal)), q, SIGNAL(progressChanged())); component->deleteLater(); component.setObject(nullptr, q); } else if (component) { component.setObject(nullptr, q); } source = QUrl(); if (item) { QQuickItemPrivate *p = QQuickItemPrivate::get(item); p->removeItemChangeListener(this, watchedChanges); // We can't delete immediately because our item may have triggered // the Loader to load a different item. item->setParentItem(nullptr); item->setVisible(false); item = nullptr; } if (object) { object->deleteLater(); object = nullptr; } } void QQuickLoaderPrivate::initResize() { if (!item) return; QQuickItemPrivate *p = QQuickItemPrivate::get(item); p->addItemChangeListener(this, watchedChanges); _q_updateSize(); } qreal QQuickLoaderPrivate::getImplicitWidth() const { Q_Q(const QQuickLoader); // If the Loader has a valid width then Loader has set an explicit width on the // item, and we want the item's implicitWidth. If the Loader's width has // not been set then its implicitWidth is the width of the item. if (item) return q->widthValid() ? item->implicitWidth() : item->width(); return QQuickImplicitSizeItemPrivate::getImplicitWidth(); } qreal QQuickLoaderPrivate::getImplicitHeight() const { Q_Q(const QQuickLoader); // If the Loader has a valid height then Loader has set an explicit height on the // item, and we want the item's implicitHeight. If the Loader's height has // not been set then its implicitHeight is the height of the item. if (item) return q->heightValid() ? item->implicitHeight() : item->height(); return QQuickImplicitSizeItemPrivate::getImplicitHeight(); } /*! \qmltype Loader \instantiates QQuickLoader \inqmlmodule QtQuick \ingroup qtquick-dynamic \inherits Item \brief Allows dynamic loading of a subtree from a URL or Component. Loader is used to dynamically load QML components. Loader can load a QML file (using the \l source property) or a \l Component object (using the \l sourceComponent property). It is useful for delaying the creation of a component until it is required: for example, when a component should be created on demand, or when a component should not be created unnecessarily for performance reasons. Here is a Loader that loads "Page1.qml" as a component when the \l MouseArea is clicked: \snippet qml/loader/simple.qml 0 The loaded object can be accessed using the \l item property. If the \l source or \l sourceComponent changes, any previously instantiated items are destroyed. Setting \l source to an empty string or setting \l sourceComponent to \c undefined destroys the currently loaded object, freeing resources and leaving the Loader empty. \section2 Loader Sizing Behavior If the source component is not an Item type, Loader does not apply any special sizing rules. When used to load visual types, Loader applies the following sizing rules: \list \li If an explicit size is not specified for the Loader, the Loader is automatically resized to the size of the loaded item once the component is loaded. \li If the size of the Loader is specified explicitly by setting the width, height or by anchoring, the loaded item will be resized to the size of the Loader. \endlist In both scenarios the size of the item and the Loader are identical. This ensures that anchoring to the Loader is equivalent to anchoring to the loaded item. \table \row \li sizeloader.qml \li sizeitem.qml \row \li \snippet qml/loader/sizeloader.qml 0 \li \snippet qml/loader/sizeitem.qml 0 \row \li The red rectangle will be sized to the size of the root item. \li The red rectangle will be 50x50, centered in the root item. \endtable \section2 Receiving Signals from Loaded Objects Any signals emitted from the loaded object can be received using the \l Connections type. For example, the following \c application.qml loads \c MyItem.qml, and is able to receive the \c message signal from the loaded item through a \l Connections object: \table 70% \row \li application.qml \li MyItem.qml \row \li \snippet qml/loader/connections.qml 0 \li \snippet qml/loader/MyItem.qml 0 \endtable Alternatively, since \c MyItem.qml is loaded within the scope of the Loader, it could also directly call any function defined in the Loader or its parent \l Item. \section2 Focus and Key Events Loader is a focus scope. Its \l {Item::}{focus} property must be set to \c true for any of its children to get the \e {active focus}. (See \l{Keyboard Focus in Qt Quick} for more details.) Any key events received in the loaded item should likely also be \l {KeyEvent::}{accepted} so they are not propagated to the Loader. For example, the following \c application.qml loads \c KeyReader.qml when the \l MouseArea is clicked. Notice the \l {Item::}{focus} property is set to \c true for the Loader as well as the \l Item in the dynamically loaded object: \table \row \li application.qml \li KeyReader.qml \row \li \snippet qml/loader/focus.qml 0 \li \snippet qml/loader/KeyReader.qml 0 \endtable Once \c KeyReader.qml is loaded, it accepts key events and sets \c event.accepted to \c true so that the event is not propagated to the parent \l Rectangle. Since \c {QtQuick 2.0}, Loader can also load non-visual components. \section2 Using a Loader within a View Delegate In some cases you may wish to use a Loader within a view delegate to improve delegate loading performance. This works well in most cases, but there is one important issue to be aware of related to the \l{QtQml::Component#Creation Context}{creation context} of a Component. In the following example, the \c index context property inserted by the ListView into \c delegateComponent's context will be inaccessible to Text, as the Loader will use the creation context of \c myComponent as the parent context when instantiating it, and \c index does not refer to anything within that context chain. \snippet qml/loader/creationContext1.qml 0 In this situation we can either move the component inline, \snippet qml/loader/creationContext2.qml 0 into a separate file, \snippet qml/loader/creationContext3.qml 0 or explicitly set the required information as a property of the Loader (this works because the Loader sets itself as the context object for the component it is loading). \snippet qml/loader/creationContext4.qml 0 \sa {dynamic-object-creation}{Dynamic Object Creation} */ QQuickLoader::QQuickLoader(QQuickItem *parent) : QQuickImplicitSizeItem(*(new QQuickLoaderPrivate), parent) { setFlag(ItemIsFocusScope); } QQuickLoader::~QQuickLoader() { Q_D(QQuickLoader); d->clear(); } /*! \qmlproperty bool QtQuick::Loader::active This property is \c true if the Loader is currently active. The default value for this property is \c true. If the Loader is inactive, changing the \l source or \l sourceComponent will not cause the item to be instantiated until the Loader is made active. Setting the value to inactive will cause any \l item loaded by the loader to be released, but will not affect the \l source or \l sourceComponent. The \l status of an inactive loader is always \c Null. \sa source, sourceComponent */ bool QQuickLoader::active() const { Q_D(const QQuickLoader); return d->active; } void QQuickLoader::setActive(bool newVal) { Q_D(QQuickLoader); if (d->active == newVal) return; d->active = newVal; if (newVal == true) { if (d->loadingFromSource) { loadFromSource(); } else { loadFromSourceComponent(); } } else { // cancel any current incubation if (d->incubator) { d->incubator->clear(); delete d->itemContext; d->itemContext = nullptr; } // Prevent any bindings from running while waiting for deletion. Without // this we may get transient errors from use of 'parent', for example. QQmlContext *context = qmlContext(d->object); if (context) QQmlContextData::get(context)->clearContextRecursively(); if (d->item) { QQuickItemPrivate *p = QQuickItemPrivate::get(d->item); p->removeItemChangeListener(d, watchedChanges); // We can't delete immediately because our item may have triggered // the Loader to load a different item. d->item->setParentItem(nullptr); d->item->setVisible(false); d->item = nullptr; } if (d->object) { d->object->deleteLater(); d->object = nullptr; emit itemChanged(); } emit statusChanged(); } emit activeChanged(); } /*! \qmlproperty url QtQuick::Loader::source This property holds the URL of the QML component to instantiate. Since \c {QtQuick 2.0}, Loader is able to load any type of object; it is not restricted to Item types. To unload the currently loaded object, set this property to an empty string, or set \l sourceComponent to \c undefined. Setting \c source to a new URL will also cause the item created by the previous URL to be unloaded. \sa sourceComponent, status, progress */ QUrl QQuickLoader::source() const { Q_D(const QQuickLoader); return d->source; } void QQuickLoader::setSource(const QUrl &url) { setSource(url, true); // clear previous values } void QQuickLoader::setSource(const QUrl &url, bool needsClear) { Q_D(QQuickLoader); if (d->source == url) return; if (needsClear) d->clear(); d->source = url; d->loadingFromSource = true; if (d->active) loadFromSource(); else emit sourceChanged(); } void QQuickLoader::loadFromSource() { Q_D(QQuickLoader); if (d->source.isEmpty()) { emit sourceChanged(); emit statusChanged(); emit progressChanged(); emit itemChanged(); return; } if (isComponentComplete()) { QQmlComponent::CompilationMode mode = d->asynchronous ? QQmlComponent::Asynchronous : QQmlComponent::PreferSynchronous; if (!d->component) d->component.setObject(new QQmlComponent(qmlEngine(this), d->source, mode, this), this); d->load(); } } /*! \qmlproperty Component QtQuick::Loader::sourceComponent This property holds the \l{Component} to instantiate. \qml Item { Component { id: redSquare Rectangle { color: "red"; width: 10; height: 10 } } Loader { sourceComponent: redSquare } Loader { sourceComponent: redSquare; x: 10 } } \endqml To unload the currently loaded object, set this property to \c undefined. Since \c {QtQuick 2.0}, Loader is able to load any type of object; it is not restricted to Item types. \sa source, progress */ QQmlComponent *QQuickLoader::sourceComponent() const { Q_D(const QQuickLoader); return d->component; } void QQuickLoader::setSourceComponent(QQmlComponent *comp) { Q_D(QQuickLoader); if (comp == d->component) return; d->clear(); d->component.setObject(comp, this); d->loadingFromSource = false; if (d->active) loadFromSourceComponent(); else emit sourceComponentChanged(); } void QQuickLoader::resetSourceComponent() { setSourceComponent(nullptr); } void QQuickLoader::loadFromSourceComponent() { Q_D(QQuickLoader); if (!d->component) { emit sourceComponentChanged(); emit statusChanged(); emit progressChanged(); emit itemChanged(); return; } if (isComponentComplete()) d->load(); } /*! \qmlmethod object QtQuick::Loader::setSource(url source, object properties) Creates an object instance of the given \a source component that will have the given \a properties. The \a properties argument is optional. The instance will be accessible via the \l item property once loading and instantiation is complete. If the \l active property is \c false at the time when this function is called, the given \a source component will not be loaded but the \a source and initial \a properties will be cached. When the loader is made \l active, an instance of the \a source component will be created with the initial \a properties set. Setting the initial property values of an instance of a component in this manner will \b{not} trigger any associated \l{Behavior}s. Note that the cached \a properties will be cleared if the \l source or \l sourceComponent is changed after calling this function but prior to setting the loader \l active. Example: \table 70% \row \li \qml // ExampleComponent.qml import QtQuick 2.0 Rectangle { id: rect color: "red" width: 10 height: 10 Behavior on color { NumberAnimation { target: rect property: "width" to: (rect.width + 20) duration: 0 } } } \endqml \li \qml // example.qml import QtQuick 2.0 Item { Loader { id: squareLoader onLoaded: console.log(squareLoader.item.width); // prints [10], not [30] } Component.onCompleted: { squareLoader.setSource("ExampleComponent.qml", { "color": "blue" }); // will trigger the onLoaded code when complete. } } \endqml \endtable \sa source, active */ void QQuickLoader::setSource(QQmlV4Function *args) { Q_ASSERT(args); Q_D(QQuickLoader); bool ipvError = false; args->setReturnValue(QV4::Encode::undefined()); QV4::Scope scope(args->v4engine()); QV4::ScopedValue ipv(scope, d->extractInitialPropertyValues(args, this, &ipvError)); if (ipvError) return; d->clear(); QUrl sourceUrl = d->resolveSourceUrl(args); if (!ipv->isUndefined()) { d->disposeInitialPropertyValues(); d->initialPropertyValues.set(args->v4engine(), ipv); } d->qmlCallingContext.set(scope.engine, scope.engine->qmlContext()); setSource(sourceUrl, false); // already cleared and set ipv above. } void QQuickLoaderPrivate::disposeInitialPropertyValues() { } void QQuickLoaderPrivate::load() { Q_Q(QQuickLoader); if (!q->isComponentComplete() || !component) return; if (!component->isLoading()) { _q_sourceLoaded(); } else { QObject::connect(component, SIGNAL(statusChanged(QQmlComponent::Status)), q, SLOT(_q_sourceLoaded())); QObject::connect(component, SIGNAL(progressChanged(qreal)), q, SIGNAL(progressChanged())); emit q->statusChanged(); emit q->progressChanged(); if (loadingFromSource) emit q->sourceChanged(); else emit q->sourceComponentChanged(); emit q->itemChanged(); } } void QQuickLoaderIncubator::setInitialState(QObject *o) { loader->setInitialState(o); } void QQuickLoaderPrivate::setInitialState(QObject *obj) { Q_Q(QQuickLoader); QQuickItem *item = qmlobject_cast(obj); if (item) { // If the item doesn't have an explicit size, but the Loader // does, then set the item's size now before bindings are // evaluated, otherwise we will end up resizing the item // later and triggering any affected bindings/anchors. if (widthValid && !QQuickItemPrivate::get(item)->widthValid) item->setWidth(q->width()); if (heightValid && !QQuickItemPrivate::get(item)->heightValid) item->setHeight(q->height()); item->setParentItem(q); } if (obj) { QQml_setParent_noEvent(itemContext, obj); QQml_setParent_noEvent(obj, q); itemContext = nullptr; } if (initialPropertyValues.isUndefined()) return; QQmlComponentPrivate *d = QQmlComponentPrivate::get(component); Q_ASSERT(d && d->engine); QV4::ExecutionEngine *v4 = d->engine->handle(); Q_ASSERT(v4); QV4::Scope scope(v4); QV4::ScopedValue ipv(scope, initialPropertyValues.value()); QV4::Scoped qmlContext(scope, qmlCallingContext.value()); d->initializeObjectWithInitialProperties(qmlContext, ipv, obj); } void QQuickLoaderIncubator::statusChanged(Status status) { loader->incubatorStateChanged(status); } void QQuickLoaderPrivate::incubatorStateChanged(QQmlIncubator::Status status) { Q_Q(QQuickLoader); if (status == QQmlIncubator::Loading || status == QQmlIncubator::Null) return; if (status == QQmlIncubator::Ready) { object = incubator->object(); item = qmlobject_cast(object); if (!item) { QQuickWindow *window = qmlobject_cast(object); if (window) { qCDebug(lcTransient) << window << "is transient for" << q->window(); window->setTransientParent(q->window()); } } emit q->itemChanged(); initResize(); incubator->clear(); } else if (status == QQmlIncubator::Error) { if (!incubator->errors().isEmpty()) QQmlEnginePrivate::warning(qmlEngine(q), incubator->errors()); delete itemContext; itemContext = nullptr; delete incubator->object(); source = QUrl(); emit q->itemChanged(); } if (loadingFromSource) emit q->sourceChanged(); else emit q->sourceComponentChanged(); emit q->statusChanged(); emit q->progressChanged(); if (status == QQmlIncubator::Ready) emit q->loaded(); disposeInitialPropertyValues(); // cleanup } void QQuickLoaderPrivate::_q_sourceLoaded() { Q_Q(QQuickLoader); if (!component || !component->errors().isEmpty()) { if (component) QQmlEnginePrivate::warning(qmlEngine(q), component->errors()); if (loadingFromSource) emit q->sourceChanged(); else emit q->sourceComponentChanged(); emit q->statusChanged(); emit q->progressChanged(); emit q->itemChanged(); //Like clearing source, emit itemChanged even if previous item was also null disposeInitialPropertyValues(); // cleanup return; } QQmlContext *creationContext = component->creationContext(); if (!creationContext) creationContext = qmlContext(q); itemContext = new QQmlContext(creationContext); itemContext->setContextObject(q); delete incubator; incubator = new QQuickLoaderIncubator(this, asynchronous ? QQmlIncubator::Asynchronous : QQmlIncubator::AsynchronousIfNested); component->create(*incubator, itemContext); if (incubator && incubator->status() == QQmlIncubator::Loading) emit q->statusChanged(); } /*! \qmlproperty enumeration QtQuick::Loader::status This property holds the status of QML loading. It can be one of: \list \li Loader.Null - the loader is inactive or no QML source has been set \li Loader.Ready - the QML source has been loaded \li Loader.Loading - the QML source is currently being loaded \li Loader.Error - an error occurred while loading the QML source \endlist Use this status to provide an update or respond to the status change in some way. For example, you could: \list \li Trigger a state change: \qml State { name: 'loaded'; when: loader.status == Loader.Ready } \endqml \li Implement an \c onStatusChanged signal handler: \qml Loader { id: loader onStatusChanged: if (loader.status == Loader.Ready) console.log('Loaded') } \endqml \li Bind to the status value: \qml Text { text: loader.status == Loader.Ready ? 'Loaded' : 'Not loaded' } \endqml \endlist Note that if the source is a local file, the status will initially be Ready (or Error). While there will be no onStatusChanged signal in that case, the onLoaded will still be invoked. \sa progress */ QQuickLoader::Status QQuickLoader::status() const { Q_D(const QQuickLoader); if (!d->active) return Null; if (d->component) { switch (d->component->status()) { case QQmlComponent::Loading: return Loading; case QQmlComponent::Error: return Error; case QQmlComponent::Null: return Null; default: break; } } if (d->incubator) { switch (d->incubator->status()) { case QQmlIncubator::Loading: return Loading; case QQmlIncubator::Error: return Error; default: break; } } if (d->object) return Ready; return d->source.isEmpty() ? Null : Error; } void QQuickLoader::componentComplete() { Q_D(QQuickLoader); QQuickItem::componentComplete(); if (active()) { if (d->loadingFromSource) { QQmlComponent::CompilationMode mode = d->asynchronous ? QQmlComponent::Asynchronous : QQmlComponent::PreferSynchronous; if (!d->component) d->component.setObject(new QQmlComponent(qmlEngine(this), d->source, mode, this), this); } d->load(); } } void QQuickLoader::itemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value) { if (change == ItemSceneChange) { QQuickWindow *loadedWindow = qmlobject_cast(item()); if (loadedWindow) { qCDebug(lcTransient) << loadedWindow << "is transient for" << value.window; loadedWindow->setTransientParent(value.window); } } QQuickItem::itemChange(change, value); } /*! \qmlsignal QtQuick::Loader::loaded() This signal is emitted when the \l status becomes \c Loader.Ready, or on successful initial load. The corresponding handler is \c onLoaded. */ /*! \qmlproperty real QtQuick::Loader::progress This property holds the progress of loading QML data from the network, from 0.0 (nothing loaded) to 1.0 (finished). Most QML files are quite small, so this value will rapidly change from 0 to 1. \sa status */ qreal QQuickLoader::progress() const { Q_D(const QQuickLoader); if (d->object) return 1.0; if (d->component) return d->component->progress(); return 0.0; } /*! \qmlproperty bool QtQuick::Loader::asynchronous This property holds whether the component will be instantiated asynchronously. By default it is \c false. When used in conjunction with the \l source property, loading and compilation will also be performed in a background thread. Loading asynchronously creates the objects declared by the component across multiple frames, and reduces the likelihood of glitches in animation. When loading asynchronously the status will change to Loader.Loading. Once the entire component has been created, the \l item will be available and the status will change to Loader.Ready. Changing the value of this property to \c false while an asynchronous load is in progress will force immediate, synchronous completion. This allows beginning an asynchronous load and then forcing completion if the Loader content must be accessed before the asynchronous load has completed. To avoid seeing the items loading progressively set \c visible appropriately, e.g. \code Loader { source: "mycomponent.qml" asynchronous: true visible: status == Loader.Ready } \endcode Note that this property affects object instantiation only; it is unrelated to loading a component asynchronously via a network. */ bool QQuickLoader::asynchronous() const { Q_D(const QQuickLoader); return d->asynchronous; } void QQuickLoader::setAsynchronous(bool a) { Q_D(QQuickLoader); if (d->asynchronous == a) return; d->asynchronous = a; if (!d->asynchronous && isComponentComplete() && d->active) { if (d->loadingFromSource && d->component && d->component->isLoading()) { // Force a synchronous component load QUrl currentSource = d->source; d->clear(); d->source = currentSource; loadFromSource(); } else if (d->incubator && d->incubator->isLoading()) { d->incubator->forceCompletion(); } } emit asynchronousChanged(); } void QQuickLoaderPrivate::_q_updateSize(bool loaderGeometryChanged) { Q_Q(QQuickLoader); if (!item) return; const bool needToUpdateWidth = loaderGeometryChanged && q->widthValid(); const bool needToUpdateHeight = loaderGeometryChanged && q->heightValid(); if (needToUpdateWidth && needToUpdateHeight) item->setSize(QSizeF(q->width(), q->height())); else if (needToUpdateWidth) item->setWidth(q->width()); else if (needToUpdateHeight) item->setHeight(q->height()); if (updatingSize) return; updatingSize = true; q->setImplicitSize(getImplicitWidth(), getImplicitHeight()); updatingSize = false; } /*! \qmlproperty object QtQuick::Loader::item This property holds the top-level object that is currently loaded. Since \c {QtQuick 2.0}, Loader can load any object type. */ QObject *QQuickLoader::item() const { Q_D(const QQuickLoader); return d->object; } void QQuickLoader::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) { Q_D(QQuickLoader); if (newGeometry != oldGeometry) { d->_q_updateSize(); } QQuickItem::geometryChanged(newGeometry, oldGeometry); } QUrl QQuickLoaderPrivate::resolveSourceUrl(QQmlV4Function *args) { QV4::Scope scope(args->v4engine()); QV4::ScopedValue v(scope, (*args)[0]); QString arg = v->toQString(); if (arg.isEmpty()) return QUrl(); QQmlContextData *context = scope.engine->callingQmlContext(); Q_ASSERT(context); return context->resolvedUrl(QUrl(arg)); } QV4::ReturnedValue QQuickLoaderPrivate::extractInitialPropertyValues(QQmlV4Function *args, QObject *loader, bool *error) { QV4::Scope scope(args->v4engine()); QV4::ScopedValue valuemap(scope, QV4::Encode::undefined()); if (args->length() >= 2) { QV4::ScopedValue v(scope, (*args)[1]); if (!v->isObject() || v->as()) { *error = true; qmlWarning(loader) << QQuickLoader::tr("setSource: value is not an object"); } else { *error = false; valuemap = v; } } return valuemap->asReturnedValue(); } #include QT_END_NAMESPACE