/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKOPENGLSHADEREFFECT_P_H #define QQUICKOPENGLSHADEREFFECT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_REQUIRE_CONFIG(quick_shadereffect); #include #include #include #include #include #include "qquickshadereffect_p.h" #include "qquickshadereffectmesh_p.h" #include #include QT_BEGIN_NAMESPACE class QSGContext; class QFileSelector; class QQuickOpenGLCustomMaterialShader; namespace QtPrivate { class MappedSlotObject; } // Common class for QQuickOpenGLShaderEffect and QQuickCustomParticle. struct Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffectCommon { typedef QQuickOpenGLShaderEffectMaterialKey Key; typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData; QQuickOpenGLShaderEffectCommon(QObject *host, std::function mappedPropertyChanged) : host(host), mappedPropertyChanged(mappedPropertyChanged), fileSelector(nullptr) { } ~QQuickOpenGLShaderEffectCommon(); void disconnectPropertySignals(QQuickItem *item, Key::ShaderType shaderType); void connectPropertySignals(QQuickItem *item, const QMetaObject *itemMetaObject, Key::ShaderType shaderType); void updateParseLog(bool ignoreAttributes); void lookThroughShaderCode(QQuickItem *item, const QMetaObject *itemMetaObject, Key::ShaderType shaderType, const QByteArray &code); void updateShader(QQuickItem *item, const QMetaObject *itemMetaObject, Key::ShaderType shaderType); void updateMaterial(QQuickOpenGLShaderEffectNode *node, QQuickOpenGLShaderEffectMaterial *material, bool updateUniforms, bool updateUniformValues, bool updateTextureProviders); void updateWindow(QQuickWindow *window); // Called by slots in QQuickOpenGLShaderEffect: void sourceDestroyed(QObject *object); void propertyChanged(QQuickItem *item, const QMetaObject *itemMetaObject, int mappedId, bool *textureProviderChanged); void clearSignalMappers(int shader); QObject *host; std::function mappedPropertyChanged; Key source; QVector attributes; QVector uniformData[Key::ShaderTypeCount]; QVector signalMappers[Key::ShaderTypeCount]; QString parseLog; QFileSelector *fileSelector; }; class Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffect : public QObject { Q_OBJECT public: QQuickOpenGLShaderEffect(QQuickShaderEffect *item, QObject *parent = nullptr); ~QQuickOpenGLShaderEffect() override; QByteArray fragmentShader() const { return m_common.source.sourceCode[Key::FragmentShader]; } void setFragmentShader(const QByteArray &code); QByteArray vertexShader() const { return m_common.source.sourceCode[Key::VertexShader]; } void setVertexShader(const QByteArray &code); bool blending() const { return m_blending; } void setBlending(bool enable); QVariant mesh() const; void setMesh(const QVariant &mesh); QQuickShaderEffect::CullMode cullMode() const { return m_cullMode; } void setCullMode(QQuickShaderEffect::CullMode face); QString log() const { return m_log; } QQuickShaderEffect::Status status() const { return m_status; } bool supportsAtlasTextures() const { return m_supportsAtlasTextures; } void setSupportsAtlasTextures(bool supports); QString parseLog(); void handleEvent(QEvent *); void handleGeometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry); QSGNode *handleUpdatePaintNode(QSGNode *, QQuickItem::UpdatePaintNodeData *); void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value); void maybeUpdateShaders(bool force = false); private Q_SLOTS: void updateGeometry(); void updateGeometryIfAtlased(); void updateLogAndStatus(const QString &log, int status); void sourceDestroyed(QObject *object); private: void propertyChanged(int mappedId); friend class QQuickCustomMaterialShader; friend class QQuickOpenGLShaderEffectNode; typedef QQuickOpenGLShaderEffectMaterialKey Key; typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData; QQuickShaderEffect *m_item; const QMetaObject *m_itemMetaObject; QSize m_meshResolution; QQuickShaderEffectMesh *m_mesh; QQuickGridMesh m_defaultMesh; QQuickShaderEffect::CullMode m_cullMode; QString m_log; QQuickShaderEffect::Status m_status; QQuickOpenGLShaderEffectCommon m_common; uint m_blending : 1; uint m_dirtyUniforms : 1; uint m_dirtyUniformValues : 1; uint m_dirtyTextureProviders : 1; uint m_dirtyProgram : 1; uint m_dirtyParseLog : 1; uint m_dirtyMesh : 1; uint m_dirtyGeometry : 1; uint m_customVertexShader : 1; uint m_supportsAtlasTextures : 1; uint m_vertNeedsUpdate : 1; uint m_fragNeedsUpdate : 1; }; QT_END_NAMESPACE #endif // QQUICKOPENGLSHADEREFFECT_P_H