/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKOPENGLSHADEREFFECTNODE_P_H #define QQUICKOPENGLSHADEREFFECTNODE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_REQUIRE_CONFIG(quick_shadereffect); #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE struct QQuickOpenGLShaderEffectMaterialKey { enum ShaderType { VertexShader, FragmentShader, ShaderTypeCount }; QByteArray sourceCode[ShaderTypeCount]; bool operator == (const QQuickOpenGLShaderEffectMaterialKey &other) const; bool operator != (const QQuickOpenGLShaderEffectMaterialKey &other) const; }; uint qHash(const QQuickOpenGLShaderEffectMaterialKey &key); class QQuickCustomMaterialShader; class QQuickOpenGLShaderEffectNode; class Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffectMaterial : public QSGMaterial { public: struct UniformData { enum SpecialType { None, Sampler, SamplerExternal, SubRect, Opacity, Matrix }; QByteArray name; QVariant value; int propertyIndex = -1; SpecialType specialType; bool operator == (const UniformData &other) const; void setValueFromProperty(QObject *item, const QMetaObject *itemMetaObject) { if (propertyIndex == -1) { value = item->property(name); } else { value = itemMetaObject->property(propertyIndex).read(item); } } }; explicit QQuickOpenGLShaderEffectMaterial(QQuickOpenGLShaderEffectNode *node = nullptr); QSGMaterialType *type() const override; QSGMaterialShader *createShader() const override; int compare(const QSGMaterial *other) const override; QVector attributes; QVector uniforms[QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount]; QVector textureProviders; QQuickShaderEffect::CullMode cullMode; bool geometryUsesTextureSubRect; void setProgramSource(const QQuickOpenGLShaderEffectMaterialKey &source); void updateTextures() const; void invalidateTextureProvider(QSGTextureProvider *provider); static void cleanupMaterialCache(); protected: friend class QQuickCustomMaterialShader; // Each material needs a unique type to ensure that the renderer has a one // and exactly one GL program for every unique set of shader sources. // setProgramSource() stores the sources in a cache along with the right // type. The type is cleaned up in cleanupMaterialCache() which is called // when the GL context is shut down. QSGMaterialType *m_type; QQuickOpenGLShaderEffectMaterialKey m_source; QQuickOpenGLShaderEffectNode *m_node; bool m_emittedLogChanged; }; class QSGShaderEffectMesh; class Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffectNode : public QObject, public QSGGeometryNode { Q_OBJECT public: QQuickOpenGLShaderEffectNode(); ~QQuickOpenGLShaderEffectNode() override; void preprocess() override; Q_SIGNALS: void logAndStatusChanged(const QString &, int status); void dirtyTexture(); private Q_SLOTS: void markDirtyTexture(); void textureProviderDestroyed(QObject *object); }; QT_END_NAMESPACE #endif // QQUICKOPENGLSHADEREFFECTNODE_P_H