/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKPATHITEMNVPRRENDERER_P_H #define QQUICKPATHITEMNVPRRENDERER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of a number of Qt sources files. This header file may change from // version to version without notice, or even be removed. // // We mean it. // #include "qquickpathitem_p_p.h" #include #include #include #include #include #ifndef QT_NO_OPENGL QT_BEGIN_NAMESPACE class QQuickPathItemNvprRenderNode; class QOpenGLFramebufferObject; class QOpenGLBuffer; class QOpenGLExtraFunctions; class QQuickPathItemNvprRenderer : public QQuickAbstractPathRenderer { public: enum Dirty { DirtyPath = 0x01, DirtyStyle = 0x02, DirtyFillRule = 0x04, DirtyDash = 0x08, DirtyFillGradient = 0x10, DirtyAll = 0xFF }; QQuickPathItemNvprRenderer(QQuickItem *item) : m_item(item) { } void beginSync() override; void setPath(const QQuickPath *path) override; void setStrokeColor(const QColor &color) override; void setStrokeWidth(qreal w) override; void setFillColor(const QColor &color) override; void setFillRule(QQuickPathItem::FillRule fillRule) override; void setJoinStyle(QQuickPathItem::JoinStyle joinStyle, int miterLimit) override; void setCapStyle(QQuickPathItem::CapStyle capStyle) override; void setStrokeStyle(QQuickPathItem::StrokeStyle strokeStyle, qreal dashOffset, const QVector &dashPattern) override; void setFillGradient(QQuickPathGradient *gradient) override; void endSync() override; void updatePathRenderNode() override; void setNode(QQuickPathItemNvprRenderNode *node); struct NvprPath { QVector cmd; QVector coord; }; private: void convertPath(const QQuickPath *path); QQuickItem *m_item; QQuickPathItemNvprRenderNode *m_node = nullptr; int m_dirty = 0; NvprPath m_path; qreal m_strokeWidth; QColor m_strokeColor; QColor m_fillColor; QQuickPathItem::JoinStyle m_joinStyle; int m_miterLimit; QQuickPathItem::CapStyle m_capStyle; QQuickPathItem::FillRule m_fillRule; bool m_dashActive; qreal m_dashOffset; QVector m_dashPattern; bool m_fillGradientActive; QQuickPathItemGradientCache::GradientDesc m_fillGradient; }; QDebug operator<<(QDebug debug, const QQuickPathItemNvprRenderer::NvprPath &path); class QQuickNvprMaterialManager { public: enum Material { MatSolid, MatLinearGradient, NMaterials }; struct MaterialDesc { GLuint ppl = 0; GLuint prg = 0; int uniLoc[4]; }; void create(QQuickNvprFunctions *nvpr); MaterialDesc *activateMaterial(Material m); void releaseResources(); private: QQuickNvprFunctions *m_nvpr; MaterialDesc m_materials[NMaterials]; }; class QQuickNvprBlitter { public: bool create(); void destroy(); bool isCreated() const { return m_program != nullptr; } void texturedQuad(GLuint textureId, const QSize &size, const QMatrix4x4 &proj, const QMatrix4x4 &modelview, float opacity); private: QOpenGLShaderProgram *m_program = nullptr; QOpenGLBuffer *m_buffer = nullptr; int m_matrixLoc; int m_opacityLoc; QSize m_prevSize; }; class QQuickPathItemNvprRenderNode : public QSGRenderNode { public: QQuickPathItemNvprRenderNode(QQuickPathItem *item); ~QQuickPathItemNvprRenderNode(); void render(const RenderState *state) override; void releaseResources() override; StateFlags changedStates() const override; RenderingFlags flags() const override; QRectF rect() const override; static bool isSupported(); private: void updatePath(); void renderStroke(int strokeStencilValue, int writeMask); void renderFill(); void renderOffscreenFill(); void setupStencilForCover(bool stencilClip, int sv); static bool nvprInited; static QQuickNvprFunctions nvpr; static QQuickNvprMaterialManager mtlmgr; QQuickPathItem *m_item; GLuint m_path = 0; int m_dirty = 0; QQuickPathItemNvprRenderer::NvprPath m_source; GLfloat m_strokeWidth; QVector4D m_strokeColor; QVector4D m_fillColor; GLenum m_joinStyle; GLint m_miterLimit; GLenum m_capStyle; GLenum m_fillRule; GLfloat m_dashOffset; QVector m_dashPattern; bool m_fillGradientActive; QQuickPathItemGradientCache::GradientDesc m_fillGradient; QOpenGLFramebufferObject *m_fallbackFbo = nullptr; QQuickNvprBlitter m_fallbackBlitter; QOpenGLExtraFunctions *f = nullptr; friend class QQuickPathItemNvprRenderer; }; QT_END_NAMESPACE #endif // QT_NO_OPENGL #endif // QQUICKPATHITEMNVPRRENDERER_P_H