/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QQUICKRENDERCONTROL_H #define QQUICKRENDERCONTROL_H #include #include QT_BEGIN_NAMESPACE class QQuickWindow; class QOpenGLContext; class QQuickRenderControlPrivate; class QThread; class Q_QUICK_EXPORT QQuickRenderControl : public QObject { Q_OBJECT public: explicit QQuickRenderControl(QObject *parent = nullptr); ~QQuickRenderControl() override; void prepareThread(QThread *targetThread); void initialize(QOpenGLContext *gl); void invalidate(); void polishItems(); void render(); bool sync(); QImage grab(); static QWindow *renderWindowFor(QQuickWindow *win, QPoint *offset = nullptr); virtual QWindow *renderWindow(QPoint *offset) { Q_UNUSED(offset); return nullptr; } Q_SIGNALS: void renderRequested(); void sceneChanged(); private: Q_DECLARE_PRIVATE(QQuickRenderControl) }; QT_END_NAMESPACE #endif // QQUICKRENDERCONTROL_H