/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKRENDERCONTROL_H #define QQUICKRENDERCONTROL_H #include #include QT_BEGIN_NAMESPACE class QQuickWindow; class QOpenGLContext; class QQuickRenderControlPrivate; class QThread; class Q_QUICK_EXPORT QQuickRenderControl : public QObject { Q_OBJECT public: QQuickRenderControl(QObject *parent = 0); ~QQuickRenderControl(); void prepareThread(QThread *targetThread); void initialize(QOpenGLContext *gl); void invalidate(); void polishItems(); void render(); bool sync(); QImage grab(); static QWindow *renderWindowFor(QQuickWindow *win, QPoint *offset = 0); virtual QWindow *renderWindow(QPoint *offset) { Q_UNUSED(offset); return 0; } Q_SIGNALS: void renderRequested(); void sceneChanged(); private: Q_DECLARE_PRIVATE(QQuickRenderControl) }; QT_END_NAMESPACE #endif // QQUICKRENDERCONTROL_H