/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickscreen_p.h" #include "qquickitem.h" #include "qquickitem_p.h" #include "qquickwindow.h" #include QT_BEGIN_NAMESPACE /*! \qmltype Screen \instantiates QQuickScreenAttached \inqmlmodule QtQuick.Window \ingroup qtquick-visual-utility \brief The Screen attached object provides information about the Screen an Item or Window is displayed on. The Screen attached object is valid inside Item or Item derived types, after component completion. Inside these items it refers to the screen that the item is currently being displayed on. The attached object is also valid inside Window or Window derived types, after component completion. In that case it refers to the screen where the Window was created. It is generally better to access the Screen from the relevant Item instead, because on a multi-screen desktop computer, the user can drag a Window into a position where it spans across multiple screens. In that case some Items will be on one screen, and others on a different screen. To use this type, you will need to import the module with the following line: \code import QtQuick.Window 2.2 \endcode It is a separate import in order to allow you to have a QML environment without access to window system features. Note that the Screen type is not valid at Component.onCompleted, because the Item or Window has not been displayed on a screen by this time. */ /*! \qmlattachedproperty string Screen::name \readonly \since 5.1 The name of the screen. */ /*! \qmlattachedproperty int Screen::width \readonly This contains the width of the screen in pixels. */ /*! \qmlattachedproperty int Screen::height \readonly This contains the height of the screen in pixels. */ /*! \qmlattachedproperty int Screen::desktopAvailableWidth \readonly \since 5.1 This contains the available width of the collection of screens which make up the virtual desktop, in pixels, excluding window manager reserved areas such as task bars and system menus. If you want to position a Window at the right of the desktop, you can bind to it like this: \code x: Screen.desktopAvailableWidth - width \endcode */ /*! \qmlattachedproperty int Screen::desktopAvailableHeight \readonly \since 5.1 This contains the available height of the collection of screens which make up the virtual desktop, in pixels, excluding window manager reserved areas such as task bars and system menus. If you want to position a Window at the bottom of the desktop, you can bind to it like this: \code y: Screen.desktopAvailableHeight - height \endcode */ /*! \qmlattachedproperty real Screen::logicalPixelDensity \readonly \since 5.1 \deprecated The number of logical pixels per millimeter. This is the effective pixel density provided by the platform to use in image scaling calculations. Due to inconsistencies in how logical pixel density is handled across the various platforms Qt supports, it is recommended to use physical pixels instead (via the \c pixelDensity property) for portability. \sa pixelDensity */ /*! \qmlattachedproperty real Screen::pixelDensity \readonly \since 5.2 The number of physical pixels per millimeter. */ /*! \qmlattachedproperty Qt::ScreenOrientation Screen::primaryOrientation \readonly This contains the primary orientation of the screen. If the screen's height is greater than its width, then the orientation is Qt.PortraitOrientation; otherwise it is Qt.LandscapeOrientation. If you are designing an application which changes its layout depending on device orientation, you probably want to use primaryOrientation to determine the layout. That is because on a desktop computer, you can expect primaryOrientation to change when the user rotates the screen via the operating system's control panel, even if the computer does not contain an accelerometer. Likewise on most handheld computers which do have accelerometers, the operating system will rotate the whole screen automatically, so again you will see the primaryOrientation change. */ /*! \qmlattachedproperty Qt::ScreenOrientation Screen::orientation \readonly This contains the current orientation of the screen, from the accelerometer (if any). On a desktop computer, this value typically does not change. If primaryOrientation == orientation, it means that the screen automatically rotates all content which is displayed, depending on how you hold it. But if orientation changes while primaryOrientation does NOT change, then probably you are using a device which does not rotate its own display. In that case you may need to use \l {Item::rotation}{Item.rotation} or \l {Item::transform}{Item.transform} to rotate your content. */ /*! \qmlattachedmethod int Screen::angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b) Returns the rotation angle, in degrees, between the two specified angles. */ QQuickScreenAttached::QQuickScreenAttached(QObject* attachee) : QObject(attachee) , m_screen(NULL) , m_window(NULL) { m_attachee = qobject_cast(attachee); if (m_attachee) { QQuickItemPrivate::get(m_attachee)->extra.value().screenAttached = this; if (m_attachee->window()) //It might not be assigned to a window yet windowChanged(m_attachee->window()); } else { QQuickWindow *window = qobject_cast(attachee); if (window) windowChanged(window); } } QString QQuickScreenAttached::name() const { if (!m_screen) return QString(); return m_screen->name(); } int QQuickScreenAttached::width() const { if (!m_screen) return 0; return m_screen->size().width(); } int QQuickScreenAttached::height() const { if (!m_screen) return 0; return m_screen->size().height(); } int QQuickScreenAttached::desktopAvailableWidth() const { if (!m_screen) return 0; return m_screen->availableVirtualSize().width(); } int QQuickScreenAttached::desktopAvailableHeight() const { if (!m_screen) return 0; return m_screen->availableVirtualSize().height(); } qreal QQuickScreenAttached::logicalPixelDensity() const { if (!m_screen) return 0.0; return m_screen->logicalDotsPerInch() / 25.4; } qreal QQuickScreenAttached::pixelDensity() const { if (!m_screen) return 0.0; return m_screen->physicalDotsPerInch() / 25.4; } Qt::ScreenOrientation QQuickScreenAttached::primaryOrientation() const { if (!m_screen) return Qt::PrimaryOrientation; return m_screen->primaryOrientation(); } Qt::ScreenOrientation QQuickScreenAttached::orientation() const { if (!m_screen) return Qt::PrimaryOrientation; return m_screen->orientation(); } int QQuickScreenAttached::angleBetween(int a, int b) { if (!m_screen) return Qt::PrimaryOrientation; return m_screen->angleBetween((Qt::ScreenOrientation)a,(Qt::ScreenOrientation)b); } void QQuickScreenAttached::windowChanged(QQuickWindow* c) { if (m_window) disconnect(m_window, SIGNAL(screenChanged(QScreen*)), this, SLOT(screenChanged(QScreen*))); m_window = c; screenChanged(c ? c->screen() : NULL); if (c) connect(c, SIGNAL(screenChanged(QScreen*)), this, SLOT(screenChanged(QScreen*))); } void QQuickScreenAttached::screenChanged(QScreen *screen) { //qDebug() << "QQuickScreenAttached::screenChanged" << (screen ? screen->name() : QString::fromLatin1("null")); if (screen != m_screen) { QScreen* oldScreen = m_screen; m_screen = screen; if (oldScreen) oldScreen->disconnect(this); if (!screen) return; //Don't bother emitting signals, because the new values are garbage anyways if (!oldScreen || screen->size() != oldScreen->size()) { emit widthChanged(); emit heightChanged(); } if (!oldScreen || screen->name() != oldScreen->name()) emit nameChanged(); if (!oldScreen || screen->orientation() != oldScreen->orientation()) emit orientationChanged(); if (!oldScreen || screen->primaryOrientation() != oldScreen->primaryOrientation()) emit primaryOrientationChanged(); if (!oldScreen || screen->availableVirtualGeometry() != oldScreen->availableVirtualGeometry()) emit desktopGeometryChanged(); if (!oldScreen || screen->logicalDotsPerInch() != oldScreen->logicalDotsPerInch()) emit logicalPixelDensityChanged(); if (!oldScreen || screen->physicalDotsPerInch() != oldScreen->physicalDotsPerInch()) emit pixelDensityChanged(); connect(screen, SIGNAL(geometryChanged(QRect)), this, SIGNAL(widthChanged())); connect(screen, SIGNAL(geometryChanged(QRect)), this, SIGNAL(heightChanged())); connect(screen, SIGNAL(orientationChanged(Qt::ScreenOrientation)), this, SIGNAL(orientationChanged())); connect(screen, SIGNAL(primaryOrientationChanged(Qt::ScreenOrientation)), this, SIGNAL(primaryOrientationChanged())); connect(screen, SIGNAL(virtualGeometryChanged(QRect)), this, SIGNAL(desktopGeometryChanged())); connect(screen, SIGNAL(logicalDotsPerInchChanged(qreal)), this, SIGNAL(logicalPixelDensityChanged())); connect(screen, SIGNAL(physicalDotsPerInchChanged(qreal)), this, SIGNAL(pixelDensityChanged())); } } QT_END_NAMESPACE