/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKSHADEREFFECT_P_H #define QQUICKSHADEREFFECT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_REQUIRE_CONFIG(quick_shadereffect); #include #include QT_BEGIN_NAMESPACE class QQuickShaderEffectImpl; class QQuickShaderEffectPrivate; class Q_QUICK_PRIVATE_EXPORT QQuickShaderEffect : public QQuickItem { Q_OBJECT Q_PROPERTY(QUrl fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged) Q_PROPERTY(QUrl vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged) Q_PROPERTY(bool blending READ blending WRITE setBlending NOTIFY blendingChanged) Q_PROPERTY(QVariant mesh READ mesh WRITE setMesh NOTIFY meshChanged) Q_PROPERTY(CullMode cullMode READ cullMode WRITE setCullMode NOTIFY cullModeChanged) Q_PROPERTY(QString log READ log NOTIFY logChanged) Q_PROPERTY(Status status READ status NOTIFY statusChanged) Q_PROPERTY(bool supportsAtlasTextures READ supportsAtlasTextures WRITE setSupportsAtlasTextures NOTIFY supportsAtlasTexturesChanged REVISION(2, 4)) QML_NAMED_ELEMENT(ShaderEffect) QML_ADDED_IN_VERSION(2, 0) public: enum CullMode { NoCulling, BackFaceCulling, FrontFaceCulling }; Q_ENUM(CullMode) enum Status { Compiled, Uncompiled, Error }; Q_ENUM(Status) QQuickShaderEffect(QQuickItem *parent = nullptr); ~QQuickShaderEffect() override; QUrl fragmentShader() const; void setFragmentShader(const QUrl &fileUrl); QUrl vertexShader() const; void setVertexShader(const QUrl &fileUrl); bool blending() const; void setBlending(bool enable); QVariant mesh() const; void setMesh(const QVariant &mesh); CullMode cullMode() const; void setCullMode(CullMode face); bool supportsAtlasTextures() const; void setSupportsAtlasTextures(bool supports); QString log() const; Status status() const; bool isComponentComplete() const; QString parseLog(); bool updateUniformValue(const QByteArray &name, const QVariant &value); Q_SIGNALS: void fragmentShaderChanged(); void vertexShaderChanged(); void blendingChanged(); void meshChanged(); void cullModeChanged(); void logChanged(); void statusChanged(); void supportsAtlasTexturesChanged(); protected: bool event(QEvent *e) override; void geometryChange(const QRectF &newGeometry, const QRectF &oldGeometry) override; QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *updatePaintNodeData) override; void componentComplete() override; void itemChange(ItemChange change, const ItemChangeData &value) override; private: QQuickShaderEffectImpl *m_impl; Q_DECLARE_PRIVATE(QQuickShaderEffect) }; QT_END_NAMESPACE #endif // QQUICKSHADEREFFECT_P_H