/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qqmlparserstatus.h" #include #include #include #include #include #include #ifndef QQUICKSHADEREFFECTMESH_P_H #define QQUICKSHADEREFFECTMESH_P_H QT_BEGIN_NAMESPACE class QSGGeometry; class QRectF; class QQuickShaderEffectMesh : public QObject { Q_OBJECT public: QQuickShaderEffectMesh(QObject *parent = 0); // If 'geometry' != 0, 'attributes' is the same as last time the function was called. virtual QSGGeometry *updateGeometry(QSGGeometry *geometry, const QVector &attributes, const QRectF &srcRect, const QRectF &rect) = 0; // If updateGeometry() fails, the reason should appear in the log. virtual QString log() const { return QString(); } Q_SIGNALS: // Emitted when the geometry needs to be updated. void geometryChanged(); }; class QQuickGridMesh : public QQuickShaderEffectMesh { Q_OBJECT Q_PROPERTY(QSize resolution READ resolution WRITE setResolution NOTIFY resolutionChanged) public: QQuickGridMesh(QObject *parent = 0); QSGGeometry *updateGeometry(QSGGeometry *geometry, const QVector &attributes, const QRectF &srcRect, const QRectF &rect) Q_DECL_OVERRIDE; QString log() const Q_DECL_OVERRIDE { return m_log; } void setResolution(const QSize &res); QSize resolution() const; Q_SIGNALS: void resolutionChanged(); private: QSize m_resolution; QString m_log; }; inline QColor qt_premultiply_color(const QColor &c) { return QColor::fromRgbF(c.redF() * c.alphaF(), c.greenF() * c.alphaF(), c.blueF() * c.alphaF(), c.alphaF()); } QT_END_NAMESPACE #endif // QQUICKSHADEREFFECTMESH_P_H