/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include QT_REQUIRE_CONFIG(quick_shadereffect); #include "qqmlparserstatus.h" #include #include #include #include #include #include #ifndef QQUICKSHADEREFFECTMESH_P_H #define QQUICKSHADEREFFECTMESH_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // QT_BEGIN_NAMESPACE const char *qtPositionAttributeName(); const char *qtTexCoordAttributeName(); class QSGGeometry; class QRectF; class Q_QUICK_PRIVATE_EXPORT QQuickShaderEffectMesh : public QObject { Q_OBJECT public: QQuickShaderEffectMesh(QObject *parent = nullptr); virtual bool validateAttributes(const QVector &attributes, int *posIndex) = 0; // If 'geometry' != 0, 'attrCount' is the same as last time the function was called. virtual QSGGeometry *updateGeometry(QSGGeometry *geometry, int attrCount, int posIndex, const QRectF &srcRect, const QRectF &rect) = 0; // If updateGeometry() fails, the reason should appear in the log. virtual QString log() const { return QString(); } Q_SIGNALS: // Emitted when the geometry needs to be updated. void geometryChanged(); protected: QQuickShaderEffectMesh(QObjectPrivate &dd, QObject *parent = nullptr); }; class Q_QUICK_PRIVATE_EXPORT QQuickGridMesh : public QQuickShaderEffectMesh { Q_OBJECT Q_PROPERTY(QSize resolution READ resolution WRITE setResolution NOTIFY resolutionChanged) public: QQuickGridMesh(QObject *parent = nullptr); bool validateAttributes(const QVector &attributes, int *posIndex) override; QSGGeometry *updateGeometry(QSGGeometry *geometry, int attrCount, int posIndex, const QRectF &srcRect, const QRectF &rect) override; QString log() const override { return m_log; } void setResolution(const QSize &res); QSize resolution() const; Q_SIGNALS: void resolutionChanged(); private: QSize m_resolution; QString m_log; }; class QQuickScaleGrid; class QQuickBorderImageMesh : public QQuickShaderEffectMesh { Q_OBJECT Q_PROPERTY(QQuickScaleGrid *border READ border CONSTANT) Q_PROPERTY(QSize size READ size WRITE setSize NOTIFY sizeChanged) Q_PROPERTY(TileMode horizontalTileMode READ horizontalTileMode WRITE setHorizontalTileMode NOTIFY horizontalTileModeChanged) Q_PROPERTY(TileMode verticalTileMode READ verticalTileMode WRITE setVerticalTileMode NOTIFY verticalTileModeChanged) public: QQuickBorderImageMesh(QObject *parent = nullptr); bool validateAttributes(const QVector &attributes, int *posIndex) override; QSGGeometry *updateGeometry(QSGGeometry *geometry, int attrCount, int posIndex, const QRectF &srcRect, const QRectF &rect) override; QQuickScaleGrid *border() const; enum TileMode { Stretch = Qt::StretchTile, Repeat = Qt::RepeatTile, Round = Qt::RoundTile }; Q_ENUM(TileMode) QSize size() const; void setSize(const QSize &size); TileMode horizontalTileMode() const; void setHorizontalTileMode(TileMode); TileMode verticalTileMode() const; void setVerticalTileMode(TileMode); Q_SIGNALS: void sizeChanged(); void horizontalTileModeChanged(); void verticalTileModeChanged(); private: QQuickScaleGrid *m_border; QSize m_size; TileMode m_horizontalTileMode; TileMode m_verticalTileMode; }; inline QColor qt_premultiply_color(const QColor &c) { return QColor::fromRgbF(c.redF() * c.alphaF(), c.greenF() * c.alphaF(), c.blueF() * c.alphaF(), c.alphaF()); } QT_END_NAMESPACE #endif // QQUICKSHADEREFFECTMESH_P_H