/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdeclarativeparserstatus.h" #include #include #include #include #include #include #ifndef QQUICKSHADEREFFECTMESH_P_H #define QQUICKSHADEREFFECTMESH_P_H QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QSGGeometry; class QRectF; class Q_QUICK_EXPORT QQuickShaderEffectMesh : public QObject { Q_OBJECT public: QQuickShaderEffectMesh(QObject *parent = 0); // If 'geometry' != 0, 'attributes' is the same as last time the function was called. virtual QSGGeometry *updateGeometry(QSGGeometry *geometry, const QVector &attributes, const QRectF &rect) = 0; // If updateGeometry() fails, the reason should appear in the log. virtual QString log() const { return QString(); } Q_SIGNALS: // Emitted when the geometry needs to be updated. void geometryChanged(); }; class QQuickGridMesh : public QQuickShaderEffectMesh { Q_OBJECT Q_PROPERTY(QSize resolution READ resolution WRITE setResolution NOTIFY resolutionChanged) public: QQuickGridMesh(QObject *parent = 0); virtual QSGGeometry *updateGeometry(QSGGeometry *geometry, const QVector &attributes, const QRectF &rect); virtual QString log() const { return m_log; } void setResolution(const QSize &res); QSize resolution() const; Q_SIGNALS: void resolutionChanged(); private: QSize m_resolution; QString m_log; }; inline QColor qt_premultiply_color(const QColor &c) { return QColor::fromRgbF(c.redF() * c.alphaF(), c.greenF() * c.alphaF(), c.blueF() * c.alphaF(), c.alphaF()); } QT_END_NAMESPACE QT_END_HEADER #endif // QQUICKSHADEREFFECTMESH_P_H