/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKSHADEREFFECTSOURCE_P_H #define QQUICKSHADEREFFECTSOURCE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_REQUIRE_CONFIG(quick_shadereffect); #include "qquickitem.h" #include #include #include #include #include #include "qpointer.h" #include "qsize.h" #include "qrect.h" QT_BEGIN_NAMESPACE class QSGNode; class UpdatePaintNodeData; class QOpenGLFramebufferObject; class QSGSimpleRectNode; class QQuickShaderEffectSourceTextureProvider; class Q_QUICK_PRIVATE_EXPORT QQuickShaderEffectSource : public QQuickItem, public QQuickItemChangeListener { Q_OBJECT Q_PROPERTY(WrapMode wrapMode READ wrapMode WRITE setWrapMode NOTIFY wrapModeChanged) Q_PROPERTY(QQuickItem *sourceItem READ sourceItem WRITE setSourceItem NOTIFY sourceItemChanged) Q_PROPERTY(QRectF sourceRect READ sourceRect WRITE setSourceRect NOTIFY sourceRectChanged) Q_PROPERTY(QSize textureSize READ textureSize WRITE setTextureSize NOTIFY textureSizeChanged) Q_PROPERTY(Format format READ format WRITE setFormat NOTIFY formatChanged) Q_PROPERTY(bool live READ live WRITE setLive NOTIFY liveChanged) Q_PROPERTY(bool hideSource READ hideSource WRITE setHideSource NOTIFY hideSourceChanged) Q_PROPERTY(bool mipmap READ mipmap WRITE setMipmap NOTIFY mipmapChanged) Q_PROPERTY(bool recursive READ recursive WRITE setRecursive NOTIFY recursiveChanged) Q_PROPERTY(TextureMirroring textureMirroring READ textureMirroring WRITE setTextureMirroring NOTIFY textureMirroringChanged REVISION(2, 6)) Q_PROPERTY(int samples READ samples WRITE setSamples NOTIFY samplesChanged REVISION(2, 9)) QML_NAMED_ELEMENT(ShaderEffectSource) QML_ADDED_IN_VERSION(2, 0) public: enum WrapMode { ClampToEdge, RepeatHorizontally, RepeatVertically, Repeat }; Q_ENUM(WrapMode) // Equivalents to GL_ALPHA and similar type constants. enum Format { Alpha = 0x1906, RGB = 0x1907, RGBA = 0x1908 }; Q_ENUM(Format) enum TextureMirroring { NoMirroring = 0x00, MirrorHorizontally = 0x01, MirrorVertically = 0x02 }; Q_ENUM(TextureMirroring) QQuickShaderEffectSource(QQuickItem *parent = nullptr); ~QQuickShaderEffectSource() override; WrapMode wrapMode() const; void setWrapMode(WrapMode mode); QQuickItem *sourceItem() const; void setSourceItem(QQuickItem *item); QRectF sourceRect() const; void setSourceRect(const QRectF &rect); QSize textureSize() const; void setTextureSize(const QSize &size); Format format() const; void setFormat(Format format); bool live() const; void setLive(bool live); bool hideSource() const; void setHideSource(bool hide); bool mipmap() const; void setMipmap(bool enabled); bool recursive() const; void setRecursive(bool enabled); TextureMirroring textureMirroring() const; void setTextureMirroring(TextureMirroring mirroring); bool isTextureProvider() const override { return true; } QSGTextureProvider *textureProvider() const override; Q_INVOKABLE void scheduleUpdate(); int samples() const; void setSamples(int count); Q_SIGNALS: void wrapModeChanged(); void sourceItemChanged(); void sourceRectChanged(); void textureSizeChanged(); void formatChanged(); void liveChanged(); void hideSourceChanged(); void mipmapChanged(); void recursiveChanged(); void textureMirroringChanged(); void samplesChanged(); void scheduledUpdateCompleted(); private Q_SLOTS: void sourceItemDestroyed(QObject *item); void invalidateSceneGraph(); void sourceItemParentChanged(QQuickItem *parent); protected: void releaseResources() override; QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override; void itemGeometryChanged(QQuickItem *item, QQuickGeometryChange change, const QRectF &) override; void itemChange(ItemChange change, const ItemChangeData &value) override; private: void ensureTexture(); QQuickShaderEffectSourceTextureProvider *m_provider; QSGLayer *m_texture; WrapMode m_wrapMode; QQuickItem *m_sourceItem; QRectF m_sourceRect; QSize m_textureSize; Format m_format; int m_samples; uint m_live : 1; uint m_hideSource : 1; uint m_mipmap : 1; uint m_recursive : 1; uint m_grab : 1; uint m_textureMirroring : 2; // Stores TextureMirroring enum }; QT_END_NAMESPACE #endif // QQUICKSHADEREFFECTSOURCE_P_H